Jump to content
         

Gnargenox

Member
  • Content Count

    164
  • Joined

  • Last Visited

    A long, long time ago...

Community Reputation

6 Good

About Gnargenox

  • Rank
    Dweller
  1. Global Warming

    OMG! Since when did Global Warming become so divided among political lines? Oh yeah, it's all about money and finger pointing. I don't need to see any scientific data or hear some preacher's sermon. All I need to do is step outside and take a deep breath. And what ever happened to the gaping hole in our ozone layer above the south pole? Seems like that problem was forgotten about because it didn't affect anyone's pocket book. Oh and did anyone notice when looking up in the sky nowadays there are MANY more airplane contrails than in the past? That's because the government is secretly seeding clouds (called Chemtrails) to form thereby reflecting the sun's radiation away and reversing the problem we've created. And no one would ever suspect. I wonder what the space aliens would think.......
  2. Laurie -Edelstein County-

    La mia bocca
  3. What would cause this??

    oh my thats just horrible looking, and not what happens to me. Maybe it's your horizontal or verticle hold knob on the tv that needs adjusting. hehe j/k I hope some one else can help. Oh try the imageshack for hosting pics- upload to their site and copy paste the first "forum" link they post after they upload your pic. paste that link in here and your pic shows up. It super easy unless you are posting alot at once. They also allow up to 1.5 mb pics. http://imageshack.us
  4. Can't Find It? Ask Here!

    Castellanox7 You can find a BETA of the Urban Brick Streets Mod on this thread, third page, about half way down. ScruffyDeluxe posted the link. I think josefmayor is the main author. You might already know about the Cycledog_Tree_Mod, It can replace the God mod trees with many types but there is no palm tree plugin. As far as euro sounds for emergency vehicles, I have no idea https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=78635&STARTPAGE=3&FTVAR_FORUMVIEWTMP=Linear
  5. What would cause this??

    Sounds like you have an ATI raedeon graphics card. If you are only seeing base textures when scrolling around the town, and sometimes the buildings above them are not drawn, you are left with a flat base texture only. It's a hardware limitation of your graphics card. I experience that as well, but a zoom in zoom out makes it all look normal.
  6. Show Us Your Anti-Grid!

    Really neat bridge!. The exit ramps look slick too. I've always loved the idea of breaking out of the mold. The grid life is for people like Tron, not me. Here's a little sumpn sumpn from a ring road town experiment. Thank for the invite!
  7. Athens, Greece.

    Oh Wow! A city with some flavor! As you might know I am a sucker for famous international cities with architecture that is both unrivaled, unique and so eclectic. Athens is a great idea for a place to show your simcity building talents. Can't wait to see how you handle all that traffic. I can't imagine regulation of car emissions being a city enacted ordinance either. Keep the updates coming, with lots and lots and lots of in-game shots. Η καλ? τ?χη ο φ?λος μου και πα?ρνει την προσοχ?. (Translation: Good luck, my friend and take care).
  8. Can't Find It? Ask Here!

    Decrepid Telephone: Try doing a search on anything by Gascooker or Deadwoods, they are wonderfully creative authors that have a large selection of brick clad, sooty, industrial style buildinds to choose from.
  9. Houston vs. the South

    Great post DEM77! Another Houston native here (already clicked subscribe to this thread). If I can find the time I will drive around taking pictures of my favorite Houston spaghetti bowl highways, some of which include sunken highways with railroad lines crossing them and triple stacked elevated highways. Examples include: I-45 over I-10 over Buffalo Bayou and the Pierce elevated and then on the other side of downtown; Highway 59 right next to the George R Brown Convention Center headed south towards 288. Those places are a thrill to drive through while looking up and since we like to drive at 75mph on average, it can be a real rush. One other note about driving in Houston; Slow traffic keeps on the left side and passing traffic takes the right hand lane. Also if you see someone ahead of you turn on their turn signal or blinker, you should stand on the gas pedal full force and pass them instead of letting them over. Houston's skyline has been ranked fourth-most impressive in the United States when ranked primarily by height, being the country's third-tallest skyline (after Chicago and New York City) and one of the top 10 in the world; however, because it is spread over a few miles, most pictures of the city show only the main downtown area. Houston has a system of tunnels and skywalks linking buildings in downtown. The tunnel system also includes shops, restaurants, and convenience stores. In the 1960s, Downtown Houston comprised of a modest collection of mid-rise office structures, but has since grown into one of the largest in the United States. Downtown was on the threshold of a boom in 1970 with 8.7 million square feet (870,000 m² of office space planned or under construction and huge projects being launched by real estate developers with the energy industry boom. A succession of skyscrapers were built throughout the 1970s—many by real estate developer Gerald D. Hines—culminating with Houston's tallest skyscraper, the 75-floor, 1,002-foot-tall (305 m) JPMorgan Chase Tower (formerly the Texas Commerce Tower), which was completed in 1982. It is the tallest structure in Texas, ninth-tallest of building in the United States and the 29th-tallest skyscraper in the world. In 1983, the 71-floor, 970-foot-tall (296 m) Wells Fargo Bank Plaza was completed, which became the second-tallest building in Houston and Texas, and 11th-tallest in the country. As of December 2001, downtown Houston had about 40 million square feet (4,000,000 m² of office space, including 28 million square feet (2,800,000 m² of class A office space. Centered around Post Oak Boulevard and the Galleria, the Uptown district boomed during the 1970s and early 1980s when a collection of mid-rise office buildings, hotels, and retail developments appeared along Interstate 610 west. Uptown became one of the most impressive instances of an edge city. The highest achievement of Uptown was the construction of the 899-foot-tall (274 m), Philip Johnson and John Burgee designed landmark Williams Tower (known as the Transco Tower until 1999). At the time, it was believed to the be the world's tallest skyscraper outside of a central business district. (Seeing in the pictures above). The Uptown District is also home to other buildings designed by noted architects—such as I. M. Pei, César Pelli , and Philip Johnson. In the late 1990s, there was a mini-boom of mid-rise residential tower construction, typically about 30 stories tall (also shown above). In 2001, Uptown had 23.8 million square feet (2,210,000 m² of office space. While all the pictures shown above give a pretty, crisp and clean appearance of Houston, the lack of zoning laws leave many vacant, rundown or really out of place squalled areas. Especially downtown. I'll try to get some photos of those too. In some of the pictures previously posted, you can't see it, but if you were above those buildings and looking down, half of the ground area would be vacant lots. Property value is astronomically high. On the south side of downtown and right outside of the second ring road called Beltway-8 (a tollway owned by the King of Spain) there's just empty farmland with only grass and longhorn steer. That area is called Pearland, but lately is noticing a huge building boom (residential) thanks to the great economy we've enjoyed since going to war. By the way, Loop 610 is the inner loop. From Pearland you can see almost all of the South Houston sky line and still be standing in cow paddies. South Houston is another incorporated city within Houston - another example of odd zoning laws. Other inner cities include Humble (silent 'H'), Pasadena, Clear Lake, Bellaire, Jacinto City, and Galena Park to name a few. Houston would really be a whole region in Simcity and includes Harris, Fort Bend and Montgomery counties. The city of Houston, proper, covers an area roughly 600 square miles (1,560 sq km). The Port of Houston ranks number one in international commerce in the U.S. Houston is also called "space city", which I think sounds ridiculous. I prefer "H-town" or maybe "Clutch City" All of our highways have nicknames too. So, on the radio traffic reports you can easily get confused. For example I-45 is called the North Freeway. While there are actually four highway spokes headed north, I don't know why they picked that one for that name. Highway 59 is called the EastTex, supposedly because it goes up through the east side of Texas all the way to Canada. I believe it will soon be renamed Highway 69 and go from Mexico to the North Pole. Speaking of nicknames, Greenspoint is referred to locally as Gunspoint and the Willowbrook Mall is called the Killerbrook Mall. Also anyone living north of I-10 is considered a Yankee. For this thread I can compare Houston to Austin, as my family lives there and I visit often. I'm actually going there tomorrow so will take beaucoups of pics. First difference that stands out to me is how in Austin, slow traffic drives on the right and passing traffic drives on the left, just like the rest of the civilized world (not including countries that drive in the opposite direction and make you shift gears with your left hand). There are two highways that I know of in Austin, running parallel to each other but not connected, making it a very linear city. They are the Mo-Pac Expressway on the west side and I-35 slightly east of downtown. Here the I-35 freeway narrows down from four to two lanes and is also a sunken highway, while the other two lanes headed each direction become elevated. Again creating a three tiered look with cross streets going over the lower and under the upper lanes. It's something that could conceivably be made with the NAM and alot of terraforming which is something I would like to try. My future pictures will help you see what I mean. I can't comment much about architectural similarities or differences between the two cities. Austin, being the state capital has always remained fairly small as do most other state capitals. I think most hippies from the 60's decided to retire there and have added alot of charm. The city motto is "Keep Austin Weird". On the other hand, it goes without saying that Houston is Americas energy capital, making it a haven for big business and towering skyscrapers filled with cowboy hat wearing and boot scootin' energy brokers and oil barons. Houston was able to absorb most of the population of New Orleans after the tragic Katrina storm and ensuing flood. I'm proud to say we were able to do so. It has put a slight strain on the city, but that is only what I hear on the news. Houston though is still my favorite city, even after having the good fortune to see cities like London, Moscow, Singapore (a close second fav, if I was allowed to chew gum in public), Athens, Rome, Istanbul, Portugal, Hong Kong, Cairo, Paris, Berlin, Munich, LA and NY City etc.. If I move to Austin I will miss it here. I once heard Houston is like the friendly fat girl you can't stand and Austin is the pretty popular girl you want to meet, but once you do meet her you really miss the fat chick. --------------------------------------------------- Edit: According to the U.S. Census 2000, the racial makeup of the city was 49.27 percent White, 25.31 percent Black 0.44 percent Native American, 5.31 percent Asian, 0.06 percent Pacific Islander, 16.46 percent from other races, and 3.15 percent from two or more races. Thirty-seven percent of the population was Hispanic or Latino of any race. The Hispanic population in Houston is increasing as more immigrants (illegal or otherwise) from Latin American countries look for work in Houston. The city has the third-largest Hispanic population in the United States. It is estimated that about 20% of the city's population or around 400,000 immigrants reside in the Houston area illegally. (One out of every five people). This influx of immigrants is partially responsible for Houston having a population younger than the national average. Houston also has large populations of immigrants from Asia. In addition, the city has the largest Vietnamese American population in Texas and third-largest in the United States. Some neighborhoods with high populations of Vietnamese and Chinese residents have Chinese and Vietnamese named street signs. Houston has two Chinatowns—the original located in Downtown and the more recent one developed is along Bellaire Boulevard in the southwest area of the city. The city also has a Little Saigon in Midtown and Vietnamese businesses located in the southwest Houston Chinatown. And while Houston is the 4th largest city in the U.S. it is only ranked 18th in murder rates, but that was before Katrina. 21% of the 312 homicides in 2006 have been classified as Katrina-related, meaning either the victim, suspect or both evacuated to Houston after Katrina.
  10. New Official BAT Request Thread

    I would like to start my request by thanking Voar Tok for making this thread and a sincere heart felt huge THANK YOU to all the modders and batters and creative geniuses that make Simcity such a joy to play, still, after so many years. Without their efforts this game would't have anywhere near such a vibrant life as it does now. No need for a picture for this idea. I would like to request something people might laugh at because it is so simple, but I don't know anything about batting. I would like a simple pink plaza tile like all other normal ones, but which also has a flock of seagulls attached to it. Just like a landfill has. Not too many birds, as I know that is a huge resource hog. The idea actually is to represent Pigeons. I know there are people props that have been added to lots. Could ground pigeons be made as a similar prop. Would pigeons walking on the ground be too small? Would they wander around (out side the lot) like cows and llamas do? It would be nice if added along with the seagulls as well. One other idea, that might be useful for me at least, is another plaza tile that has the typical Statefair hotair balloons attached to it. Another step could be you can make the hotair balloons into StarWars styled personnel carriers or just really sci-fi looking hover vehicles. That might not be as easy as the first idea. If that is too simple, any step-by-step directions for making a "seagull plaza" would be just as greatly appreciated. TIA P.S. is the name Voak Tok a Klingon or Romulan name. It sure has a heavy accent, but I can't quite place it.
  11. TSC landfill renewal

    Good thinking! More realisim is always a bonus. This one is a keeper. 8/10 only because I could imagine seeing some grader vehicles like they use at our lump of dumps and I wish it was possible to pile it higher.
  12. Can't Find It? Ask Here!

    Looking for the Basilica di San Marco or Campanile "Bell-tower" in Venice. TIA mike_oxlong You can find a Stealth Bomber at Gizmo's site after signing up. Not sure if that might be similar to what you are looking for. <http://gizmo.lunarpages.com/>
  13. The Presence Of Being - a MrC CJ - The End

    Truly spectacular! I really love the ground textures and colors. The cliffs are so life like. The forest look like mother nature waved a magic wand. Looks so peaceful. I wonder how you have water inside the crater in pic number 8. I assume it's plopped.
  14. Frustrating Ferry Issues

    I think you are asking if ferries stop at more than one port and then continue into another city. No. I think they only go from point A to B. No multiple stops. In my example I never expected the ferry to leave the city. I was surprised by that.
  15. Frustrating Ferry Issues

    For ferries to work you must have deep enough water and a place for the sims to go; jobs. They can even be in another city as shown here. Notice how the ferry path skips right past the second terminal near the bridge and continues out of town instead. As mentioned sims prefer to drive over anything. It shouldn't be too hard to connect or plop a ferry. It jut takes a little run time for the game to calculate a path. Ferry path is shown in purple. The second pic shows how it does not necessarily have to be flat. You can see I broke a street connection in the upper right to keep sims from driving and forced to take a boat.
×