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Bus Road Pack  1.0

   (7 Reviews)

1 Screenshot

About This File

Link to Version 2.x

This pack allows you to place a bus stop along a road or avenue without using up any space. It IS drivable. Warning: placing in front of resedential zone WILL cause "no road zot" to appear. Use only in Comm and Ind zones. Do not place right at intersections.

If anyone has any problems using this, contact me so I can look into it and fix the probs.

ENJOY

DISCLAIMER:
MODDIFICATIONSNOT SUPPORTED BY ANYONE AFFILIATED WITH "SimCity 4"
IF ANYTHING HAPPENS AS A RESULT OF YOU USING THESE LOTS, MAXIS, EA GAMES, AND ANYONE ELSE AFFILIATED WITH "SimCity 4" ARE NOT TO BE HELD LIABLE.
IF ANYTHING HAPPENS AS A RESULT OF YOU USING THIS MODDIFICATION, I AM NOT TO BE HELD LIABLE EITHER.
DOWNLOADING THIS FILE WITHOUT PRIOR CONSENT BY ME, JOHNDG240, WITH EXPRESS INTENT TO RE-MODDIFY AND RE-DISTRIBUTE (OR SIMPLY RE-DISTRIBUTE) AS A WORK OF YOUR OWN IS EXPRESSLY FORBIDDEN.

WARNING:
USE OF THESE LOTS WITH THE "RUSH HOUR" EXPANSION PACK MAY RESULT IN THE CAR YOU ARE DRIVING TO SUDDENLY DISAPPEAR.
IT OTHERWISE WORKS WITH THE "RUSH HOUR" EXPANSION PACK.


***Even with the release of the next version, you can still download this version instead, if you'd like***Just don't download both versions***

Link to Version 2.x

Link to Discussion Thread




User Feedback

Recommended Comments

Well, the road-top bus stop thing's been done, but the version of this that goes on plain ol' roads is better-looking than any others I've seen. Good job.

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Wow, the disclaimer reminds me of those cute drug ads, which list all those horrible side effects at the end. (Cure your depression! But may cause headache, vomiting, insomnia, gout, scurvy, etc.)

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Does it count traffic passing through as passengers and collect revenue accordingly like other ones, or did you manage to fix that also?

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great work i like how you added the bus stop building to it that is pretty neat for a road top bus stop.

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Only problem I have is they seem to convert ALL traffic passing through the lot to pedestrians and then to buses when they leave. :-/ See http://img210.imageshack.us/img210/5164/inletofcreationdec212611240822.png and http://img210.imageshack.us/img210/5164/inletofcreationdec212611240823.png

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Just ran a couple of quick tests and everything (except busses) continue through like normal The busses going to peds and back to busses on the way out is only a minor bug Otherwise, it seems fine Ideas to fix would be nice

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I've noticed that if it is placed in front of one or two tile wide zone that the zone then loses its road connection. Otherwise this lot is great.

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I take back my comment from above since it is basically repeating the obvious. Still great.

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Hmm... Strange indeed. I did some of my own tests (see links in next post), and they were clearly blocked. I re-downloaded this set, to make sure I had the most recent version, and the pics below are from that. Dunno whether it's a conflict or what. I do have the NAM, though.

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http://img368.imageshack.us/img368/299/bustest15cn.png http://img353.imageshack.us/img353/9715/bustest29rd.png http://img353.imageshack.us/img353/9142/bustest31wl.png

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i'll have to run some tests to see what's up with that (i recently downloaded the NAM). i'll post my findings here when i am able to run my own test; but, for me, traffic flow has been uninterupted (aside from the bus-ped-bus thing).

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