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City-building game(s)

Found 2 results

  1. Hi, I am sure this must have been asked thousands of times, except I cant find a quick answer. There are tantalising mentions of using 'the cim model' which I guess is this one? https://forum.paradoxplaza.com/forum/index.php?threads/resource-max-obj-file-of-male-cim-to-get-better-sense-of-scale-when-modeling.874872/ however this is for 3Dmax and I'm using Blender (and having never used Max don't know if the units match). My problem is that the replacement monorail station building I am working on is 1.37metres high in blender, and gets imported into city skylines at 12* scale sometimes, but sometimes this causes an array out of range (or something similar) error and I have to go up to 14 times. I have no idea why I get this error, nor why changing the scale fixes it, but its driving me nuts. My .fbx export scale is 1. If it imports ok at 12 times then the pedestrian routes all line up as do the platforms (which is nice) but they don't at 14 times, and the monorail platforms are the wrong height. I'm wondering if this array error is due to me getting the scale just wrong so city skylines cannot do 'something' and maybe if I knew the actual height of a cim I could work backwards and fix this issue. Then again I could just be wrong. In addition the station has stairs and I want to add a handrail onto these, but I'm stumped as to how high to make it as I cannot figure out how tall a cim is. If I do some simple maths my building is 16.44m (at 12*) or 19.18m tall (and wrong at 14 times). Can someone point me at a simple solution? Massive thanks in advance. (Oh if anyone's interested the Metro I have been working on is now testing in some saves of mine, so far it looks good).
  2. I am using CAM 2.1. What do the RCI numbers on the left axis mean? They range from -10,000 to +50,000. Are they simply some internal measure or is this target number sim slots for this category of employment or resident? Thanks!
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