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Showing results for tags 'monorail station'.
Found 2 results
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Caribou Monorail Station shows as a box even with dependencies
olegario39 posted a topic in SC4 Bugs & Technical Issues
first, I downloaded the Caribou Elevated Rail Station, which serves as the dependency for the Monorail version of the same station. However, even with the El-Rail version installed, the Monorail version still shows up as a brown box. any way to solve this?- 8 Replies
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- dependencies
- caribou
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Version 2.3
5,476 Downloads
Doc's Mass Transit Mod v2.3: This mod adds 15 new stations and 3 new garages that act as companion stations for the Maxis defaults. No longer do you need to have a station on every corner; this mod lets you bulldoze & scale up capacity as needed, while paying appropriately. This also adds some improvement to mass transit flow and congestion by adjusting the game's default TSEC values to more appropriate values for all Maxis station types. Last but not least, some very important value changes for the freight station, grand rail station, and subway-elevated transition. As of v2.3: All bugs have been fixed and everything tested thoroughly in all situations. All building values scale upward properly with station size, keeping everything uniform and in balance. As such: the cost to plop and operate these stations rises perfectly in relation to the game default cost:capacity ratio. The jobs provided by these stations rises accordingly with capacity, since it takes more workers to handle more passengers and equipment. Fixed in v2.3, pollution and the consumption of power/water also increases correctly for ALL new stations. Increasing costs maintains realism and the original intended game difficulty. The huge capacities that are accommodated by the new buildings are best taken advantage of while having a high capacity traffic simulator installed. Such as the "ultra" capacity traffic simulator you can install with the NAM (Network Add-On Mod). These new ploppables also make a good foundation to re-lot as you see fit. The tiny cylinder 'building' containing the lot properties is easily hidden by ANY props; making it very easy to work with. Thank you for considering this for your city! (The new stations can be found directly below their Maxis counterparts in the menus) Installation: Full - Simply run the installer and the files will automatically be placed in your plugins folder, ready to use in game. If you have my previous versions 2.0, 2.1, or 2.2, you should uninstall them first! Refer to info about a conflict with a NAM v31+ file (v30 and earlier unaffected). Partial - Run the installer & then remove the subfolder/s named after the addition/s you don't want (i.e. "Garages") from the '...user\Documents\SimCity 4\Plugins' folder. Uninstall: Bulldoze all of the mass transit stations and garages that have been built since install of this pack. Then delete or remove "z___Doc's MTM 2.3" folder from the '...user\Documents\SimCity 4\Plugins' folder. Replace stations in game AFTER DMTM removal. Any stations left behind and/or not replaced may retain their modified values or function/appear incorrectly. Dependencies: (required for stations to appear correctly in game) Conflict: Regarding NAM v31+ (NAMv30 and earlier unaffected): The file "Maxis Stations, Tollbooths, and Transitions.dat" file will superseded by my "all_stations_fix.dat", and it's adjustments to the default Maxis stations will be negated. My file simply loads last overriding the NAM file; just as files in the plugins folder override the game defaults by loading after them. This will not cause errors with the NAM's extra networks in any way. That file is similar to my .dat except it also increases the capacities of the default Maxis stations. It is simply taking a different approach to increasing the capacity of the Maxis stations. You do not need that file for the NAM's networks or any other add-ons to function, and I am including it's TSEC adjustments in my own file. In NAMv31+ the original Maxis station capacities are increased by that file to accommodate higher capacity networks as a one size fits all solution (i.e. default bus stop = 17,000 passengers). It also adds this capacity without making you pay extra for it in simoleons, power/water consumption, or pollution. The extra capacity also doesn't add the logical jobs that would be required to handle more passengers. I think its better to use an appropriately sized station for a situation to keep all of these game mechanics in place for difficulty and realism. I prefer scaling up capacity if/when needed starting at the Maxis default capacities. That way you keep other game mechanics in place for transit stations. I feel that costs, jobs provided, pollution created, power/water consumed should all scale up with capacity based on the original Maxis defaults. To scale up from the default capacities as I intend I had to override the aforementioned NAM file. I don't recommend installing the other NAM stations either; they all increase capacity without costs or added jobs. This is your preference of course. With all of that being said: If you want to use my mod and NAMv31+: you do not have to do anything special. My mod installs to a directory that will load after the NAM thus avoiding conflict. The 'z___' prefix I add to my install folder allows you to use my mod as intended and leave the NAM untouched upon my mods removal. In fact some features of that file remain in tact while using my mod, like the adjustments to ferry stations and toll booths. I am just making you aware of this small effect my mod will have. If you want to use my mod then this is a change you want in place while using it. Uninstalling my mod allows the NAM's file to take full affect again, no user interaction is needed for that. My stations alone will work just fine with or without either of these .dat files; these .dats refer to the other tweaks. Improvements and additions: NOTES: This package uses a single .SC4Model file for all stations named docs_mtm_2.3.SC4Model. It is a small cylinder that is actually hidden by props on the lots. This model is included in this download, you do not need to locate and download it separately. Also required to be in your \SimCity 4\Plugins folder are bldgprop_vol1.dat and bldgprop_vol2.dat. These are the official maxis building prop packs that were companions for the maxis lot editor. You may have copies of these in your plugins folder already. If you do not have these files then you will need to find them. They are available on fan sites. Places to get them include @sc4devotion.com following THIS LINK, or @citybuilders.co.nz following THIS LINK. I was informed I am not allowed to distribute these files myself or they would be included. "Large", "Super Large", and "Ultra Large" capacity mass transit stations added to all mass transit types. New station capacities are as follows: *2 More appropriate "TSEC" (Transit Switch Entry Cost) times added to all Maxis mass transit stations (helps prevent "shortcutting"). This TSEC will also match my new stations. TSEC is a small but important change. *1 Doubled the capacity of the Maxis freight station to 4,000, raising other values accordingly with no added costs. Added a correction allowing freight station to turn freight trains back into freight trucks 'if needed' for seaports or dead-end rail. *1 Increased the capacity of the "Grand Rail Station" to 100,000; raising other values accordingly with no added costs. Increased capacity of the "subway-to-elevated transition" to 100,000. This eliminates the congestion bottleneck that would occur at these transitions that could completely shut down a connected subway/elevated network. Fixed Maxis garages to reflect their actual capacity when queried. *1. Please refer to the included "all_stations_fix_readme.txt" for more details. *2. The larger subway stations can attach themselves to the tunnels on any of the 3 tiles they occupy. The tunnel can run under all 3 tiles and I have not noticed any ill effects. Known Issues: In underground traffic view (aka-while laying subways or while plopping 'subway' stations): the ADD-ON station buildings do not appear the same as the default maxis stations do. The new lots remain easily found and visible while in underground traffic view; they just don't appear correctly. Click query information works normal. In all cases my stations work properly. You don't spend much time in this view so this is minor and to be fixed in the future. Future additions: Refinements to lots visually. Custom B.A.T. created buildings to replace props. (potentially) Notice: This mod assumes that you are playing either "SimCity4 Rush Hour" or "SimCity4 Deluxe Edition". Use on the vanilla version of "SimCity4" if you wish but I do not know if you can or what will happen. I do not guarantee that this will not interfere with other plug-ins but it shouldn't. If you notice problems with anything after install, simply remove it. If your game is broken because of something you did while working with this content, you accept responsibility and release me from any and all liability. This is just a simple mod for your plugin folder made with the standard tools, I don't foresee any issues.- 25 Comments
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