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99 LegitimateAbout docj101
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To be honest with you, I don't know why you are having brown boxes if the .dat is in your plugins yet. The reason there isn't a dependency is because they share the same models as the default trees. You perhaps got a bad download from the STEX which has been known to happen. Try the download again and maybe that would fix it. Only other idea I have is that maybe you have a flora mod or other mod interfering.
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or.... 0.063 Acres
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exactly. historical buildings can change to an abandoned building but nothing else. using the building query tool you can look at the building stats, the historical checkbox is there.
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wanting to get Simcity 4 Deluxe on Steam, is it cool? :)
docj101 replied to zoldos's topic in SimCity 4 General Discussion
If you want to play a city building game, SC4 still pretty much the best there is. SC2013 feels like a browser based, social media site's, stripped down idea of a city builder. You might suspect that as a descendant of the previous SimCity games it would reflect them; however they were ALL better then SC2013. Toss in all the community content and you can't find more depth in a game. -
Haven't played in two years, what's new?
docj101 replied to SwaggyMarv's topic in SimCity 4 General Discussion
You can get rid of the old blue colored UI and you couldn't 2 years ago. Check the link in my sig ^^! -
- 30 Comments
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- user interface
- graphics
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This will conflict in one way or another with other mods that adjust UI. With that said, a mod that does nothing more then change the news window can still be used with success as long as it loads after my grey mod. Append the prefix z_ to the front of your news mod file name and it will load after this mod. That should fix you up. I do not intend to change the size of the news window or other elements of this particular UI, sorry. I also play on a high resolution screen and would like some text larger other then news window; perhaps a whole new UI for high res screens is called for if I get motivated.
- 30 Comments
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- user interface
- graphics
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As Joe mentions maybe it isn't loading last. Perhaps a failed version of the mod hasn't been deleted from your plugins folder and is loading last still? Check for hospital/clinic mods residing in your plugins folder and remove them temporarily to the desktop if your not sure if you want to delete them. Prefix your mod like Joe says and it would load last even if a conflicting mod exists. Also, have you verified that your mod (.dat) is in your C:\Users\{username}\Documents\SimCity 4\Plugins folder? As I mention above: It sounds to me as though you have successfully created the mod, so again I am led to wonder if it is in the proper location. Sorry if this question is patronizing.
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Good find. I hadn't noticed that before, but you are right it won't scroll down for me if me my mouse is in the corner panels area. I can still scroll left. I must have done something that causes this because the default UI doesn't have this behavior. I'll check into it, should be something fairly obvious. I'm guessing I made the corner a pixel too tall, making it's transparent bottom drop off screen. If that was the case you couldn't actually push the 'edge' because the edge is out of your range. Some photo effects used resize the png if you don't stop it from happening. I probably let that happen. Thanks for the heads up! p.s. I have a bangin cheery blossom camo pattern already sitting in my toolbox waiting to get used. edit: (couple minutes later) The corner is the right size. I'm not sure why it does this. I'll try to fix it, just gonna have to use right-click and drag to scroll diagonally in that direction for now. edit: (10:10pm EDT) OK, so I figured it out. I had to add color to the transparent fill areas and make the fill invisible. Now I can scroll down at the corner. I'll wait a few days before I update version in case any other fixes come up.
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In the case of these UI files they don't require # for comments they just begin with the tag. The legacy tags also aren't started and terminated like typical, simply starts <LEGACY =cslid ..... and terminates with a >. As far as code or script goes.. I'm not a programmer so I don't know for sure how to define one or the other. I can say that these files are different from LUA. LUA files contain instructions (scripts) that say things like "when this equals that do this". The UI files more or less act as a database that the .exe refers to when it needs to know where and how to place elements. They only say "this equals that". The .exe says "hey UI file.... I want to put the -whatever- on screen (cslid=xyz); which PNG, and LTEXT files do I display and where, what color is the text, and other things?" The UI file contains all of the information for text colors, resource locations, coordinates, etc for the cslids the .exe asks about.
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Yep, the whole UI is like that. The moveable flag isn't always present but can be added. Certain flags are required and others are optional depending on the type of element. Each separate element has it's own ID with a legacy tag. There is a <legacy> tag denoting the parent at the root level and then their is children <legacy> tags underneath. The children wouldn't need the flag if they inherit it from their parent. Sometimes (usually) there is more then one parent in a UI file. Below is the entire structure for the smallest UI file containing only one parent (the start new city panel for region view). <LEGACY> <CHILDREN> <LEGACY> <CHILDREN> <LEGACY> <CHILDREN> <LEGACY> <LEGACY> </CHILDREN> </CHILDREN> <LEGACY> <LEGACY> <LEGACY> <LEGACY> </CHILDREN> Something I am still trying to figure out is why the moveable flag doesn't make windows moveable. The moveable flag is set to yes for the budget window, for example.
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No, I mean by using a direct link. I always use a direct link, but if I have it set on photobucket's end to deliver original image size the direct link causes the error. The direct link looks like this https://i156.photobucket.com/albums/t7/docj101/banner01_zps7ed66520.jpg~original. It works when I insert image using the link, but when I hit 'post' I get the error. So I always just insert the link without the ~original setting. edit: (8:50pm EDT) I had never really looked much into it, but I went to my host website and realized it has confusing settings. The max resolution it allows me to upload might be 1024x768, since that is the max resolution it will display on their own site. I don't really understand the original option now that I read it. Originally I thought it was saying even though the max displayed resolution on the site is 1024x768 it could link out my picture in it's original dimensions. Perhaps it means the already degraded 'original' of 1024x768 that's on their site. Either way, with that option selected, my links trigger the site error msg when I press post. I also noticed that screenshots I upload directly onto ST for the STEX will display in any resolution I upload. So I think for the most part lack of resolution in screenshots is due to hosting limits.
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UI files are just code. Looks like this: (This is about half the code that controls the opened news window.) It isn't formatted quite right because of a copy/paste (lost indentations), but you get the idea. <LEGACY clsid=0x89e1567c iid=IGZWinGen id=0xca2aedc0 area=(270,783,1027,826) fillcolor=(0,0,0) winflag_visible=yes winflag_enabled=yes winflag_moveable=no winflag_sizeable=no winflag_sortable=no winflag_pbuff=no winflag_pbufftrans=yes winflag_pbufferase=yes winflag_pbuffvid=no winflag_alphablend=no winflag_acceptfocus=yes winflag_mousetrans=yes winflag_ignoremouse=no blttype=tiled userdata=0 moveable=no sizeable=no defaultkeys=no closevisible=no gobackvisible=no minmaxvisible=no closedisabled=no gobackdisabled=no minmaxdisabled=no titlebar=no fill=no outline=no paint=yes sidebar=no gutters=(64,64) > <CHILDREN> <LEGACY clsid=GZWinCustom iid=IGZWinCustom id=0x0000aaaa area=(320,1,354,35) fillcolor=(119,119,119) caption="0xaa6767aa" winflag_visible=no winflag_enabled=yes winflag_moveable=no winflag_sizeable=no winflag_sortable=no winflag_pbuff=yes winflag_pbufftrans=yes winflag_pbufferase=yes winflag_pbuffvid=no winflag_alphablend=no winflag_acceptfocus=yes winflag_mousetrans=no winflag_ignoremouse=no winflag_enable=no > <LEGACY clsid=GZWinBMP iid=IGZWinBMP id=0x6a2aedca area=(0,0,757,43) fillcolor=(0,0,0) winflag_visible=yes winflag_enabled=yes winflag_moveable=yes winflag_sizeable=no winflag_sortable=no winflag_pbuff=yes winflag_pbufftrans=yes winflag_pbufferase=yes winflag_pbuffvid=no winflag_alphablend=yes winflag_acceptfocus=yes winflag_mousetrans=no winflag_ignoremouse=no image={46a006b0,144161f0} imagerect=(0,0,757,43) notify=no transparentbkg=yes edgeimage=no caption="" winflag_enable=no > <LEGACY clsid=GZWinFlatRect iid=IGZWinFlatRect id=0xca2aeec0 area=(35,5,711,38) fillcolor=(221,238,238) winflag_visible=yes winflag_enabled=yes winflag_moveable=yes winflag_sizeable=no winflag_sortable=no winflag_pbuff=yes winflag_pbufftrans=yes winflag_pbufferase=yes winflag_pbuffvid=no winflag_alphablend=no winflag_acceptfocus=yes winflag_mousetrans=no winflag_ignoremouse=yes colorleft=(0,0,0) colortop=(0,0,0) colorright=(0,0,0) colorbottom=(0,0,0) caption="" winflag_enable=no > <CHILDREN> <LEGACY clsid=0xca1492ac iid=IGZWinCustom id=0xaa12f33c area=(0,0,676,54) fillcolor=(255,0,0) winflag_visible=yes winflag_enabled=yes winflag_moveable=yes winflag_sizeable=no winflag_sortable=no winflag_pbuff=yes winflag_pbufftrans=yes winflag_pbufferase=yes winflag_pbuffvid=no winflag_alphablend=no winflag_acceptfocus=yes winflag_mousetrans=no winflag_ignoremouse=yes caption="" winflag_enable=no > </CHILDREN> <LEGACY clsid=GZWinBtn iid=IGZWinBtn id=0xca2aedcd area=(28,3,718,40) fillcolor=(192,192,192) winflag_visible=yes winflag_enabled=yes winflag_moveable=yes winflag_sizeable=no winflag_sortable=no winflag_pbuff=yes winflag_pbufftrans=no winflag_pbufferase=no winflag_pbuffvid=no winflag_alphablend=yes winflag_acceptfocus=yes winflag_mousetrans=no winflag_ignoremouse=no image={46a006b0,14416241} colorfontnormal=(0,0,0) colorfontdisabled=(0,0,0) colorfonthilited=(0,0,0) colorfontnormalbkg=(0,0,0) colorfontdisabledbkg=(0,0,0) colorfonthilitedbkg=(0,0,0) toggle=off triggerondown=off showcaption=no fill=yes autosize=no wrapcaption=no shiftcaption=yes tips=no tipsdelay=no tipstimeout=no style=standard gutters=(0,0,0,0) tiptext="" tipoffsets=(0,0) tipflag=0x01000000 align=center btnclicksnd={ca4d1943,8a5c321b} caption="" winflag_enable=no > <LEGACY clsid=GZWinBtn iid=IGZWinBtn id=0xca2aedcc area=(721,6,753,38) fillcolor=(204,204,204) winflag_visible=yes winflag_enabled=yes winflag_moveable=yes winflag_sizeable=no winflag_sortable=no winflag_pbuff=yes winflag_pbufftrans=yes winflag_pbufferase=yes winflag_pbuffvid=no winflag_alphablend=no winflag_acceptfocus=yes winflag_mousetrans=no winflag_ignoremouse=no image={46a006b0,144161f7} colorfontnormal=(0,0,0) colorfontdisabled=(0,0,0) colorfonthilited=(0,0,0) colorfontnormalbkg=(0,0,0) colorfontdisabledbkg=(0,0,0) colorfonthilitedbkg=(0,0,0) toggle=off triggerondown=off showcaption=no fill=yes autosize=no wrapcaption=no shiftcaption=yes tips=no tipsdelay=no tipstimeout=no style=standard tipflag=0x01000000 align=center btnclicksnd={ca4d1943,8a5ec047} caption="" winflag_enable=no alphablend=no > </CHILDREN> <LEGACY clsid=GZWinGen iid=IGZWinGen id=0xaa231508 area=(130,174,570,402) fillcolor=(0,0,0) winflag_visible=yes winflag_enabled=yes winflag_moveable=yes winflag_sizeable=no winflag_sortable=no winflag_pbuff=no winflag_pbufftrans=no winflag_pbufferase=yes winflag_pbuffvid=no winflag_alphablend=yes winflag_acceptfocus=yes winflag_mousetrans=yes winflag_ignoremouse=no image={46a006b0,144161f8} blttype=normal userdata=0 moveable=yes sizeable=no defaultkeys=no closevisible=no gobackvisible=no minmaxvisible=no closedisabled=no gobackdisabled=no minmaxdisabled=no titlebar=no fill=yes outline=no paint=yes sidebar=no gutters=(64,64) > <CHILDREN>
