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Found 1 result

  1. Hello, I'm currently working on a race circuit build inspired by Suzuka Circuit, but I'm running into issues because I can't find a good grandstand/bleachers asset to make the grandstands along the race circuit with. I found a few bleacher assets on the workshop, but they come with light posts and side buildings which make them not suitable for clipping together and creating a large grandstand. I tried hiding the unwanted things underground with Procedural Objects, which to my surprise removed all of the unwanted props, but it also removed all the seat markers making the asset non-functional. I do have a seat marker turned into a park asset, but plopping hundreds if not thousands of those manually in-game will affect performance a lot so that is not ideal, plus it's just a lot of work to do manually. So my question is, could somebody make a narrower version of these bleachers without any of the side buildings and lights, but with seat markers on it? The narrow version would make it easier to clip them together and make smoother curves with the grandstands to follow the curves of my race circuit. If you can't make it functional then just the asset itself should do as well, because I think I can add seat markers in the asset editor myself. Below is a screenshot of what I did with Procedural Objects to make the asset more like what I want, maybe somebody can make one. Upper asset is the original functional asset, the bottom row is the ones I customized using Procedural Objects. You can see I made three versions of the original asset in varying widths, but I think the most narrow one is all I need. However the wider versions would be great for any straight parts of the grandstands. I don't know how many seat markers you can add to an asset in the asset editor, but if it is the same as the 64 prop limit than the wider grandstands might not be filled with seats completely, which is why I think a narrow version will be better. Customized bleacher asset to make a grandstand with Finally below are some screenshots of what I did so far as a test using the Procedural Objects version I made, this would be as an example to show you what I want to achieve. Clipping the bleachers together to form a large grandstand, having a narrow version would make the curves smoother. This is what I achieved so far but it's also affecting performance a lot due to the hundreds of seat markers placed manually. Highlighting them all with Move It! makes my PC almost freeze lol, and I'm running a pretty good machine.
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