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  1. Entry 2: A bit of everything!

    Replies: ulisee: Thanks, lets hope I don't disappoint. kschimdt: Thanks, glad you liek the harbour. As for the skyline I would agree. Luckily the new patch allows me to use the vanilla theme on districts to give the skyline some height in places. Entry 2: A bit of everything So yes, as the title suggests this entry is about looking at various issues and items that have sprung up around the growing town as the investors have continued to do what they do best, invest. Unfortunately as your about to see what they don't do best is plan ahead and we've had several traffic issues throughout the growing town, the worst being these back ups in the centre. So yes, this caused a slight issue as they didn't want to have to redesign and destroy large swathes of buildings to widen the road. The solution, however came with making the majority of side street splits into one ways heading away from the road and creating this rather elongated round about thing. Right problem 1 solved (for now anyway), what's next? Turns out it was power outages. You see while the city had been steadily growing the coal power plant had been steadily struggling. However no one actually bothered to keep track of this until we started getting some black out complaints. Now we also apparently needed some sort of rail facilities now that the city had bought itself a rail fleet, so why not use the smallest amount of space possible to build a new Oil (because who likes dirty old coal?) power plant and a railyard. (OOC: Please note I have no idea what a oil power plant is meant to look like and google was useless so there you go, I winged it). So, moving onto the next issue that were having is a bit of a case of expanding to fast, you see up until now, this Primary and Secondary schooling facility and another Primary school are the only educational facilities in the entire town. Which was fine when the town was small and no one paid it any attention, However, when you have people investing in expensive offices all over the place, the limited pool of educated people quickly cause a slight issue and lead to investors pulling out and situations like this dilapidated building popping up over town. Now space in the town at the moment is at a bit of a premium so we'll have to look at building a university outside of the current city limits. Now, however for this rather random entry of mish mashed problems and solutions, we'll take a look at some random images showing various things like the newish local hospital (health is more important than education). A look at the growing financial district (or at least our attempt at one). Some new housing, trying to use up all the space in front one of the many mountains in the area. A panorama of the wall to wall architecture that makes up the majority of the city with the Hospital and some fire breaking the skyline (don't worry I'm sure they were fine). Finally for today we have an up to date overview showing the city as it currently stands, population 21,404. As you can see there's still a lot of growth going on with roads leading nowhere at the moment. Hopefully you can also begin to see the slight attempt at a mainstreet sort of thing emerging. We definitely need to start spreading out a bit more though as things are beginning to get a bit cramped (OOC: I need to buy more than 1 2x2 square basically) Anyway that's all for today's entry, join us next time when hopefully we'll have some sort of approved educational facility to show you all! (OOC: As you lot have probably noticed, I've started messing around with the theme editor in the new DLC, hence why the roads, ruined ground, mountains and water have all changed a bit from what were used to. I'm not sure they're going to stay this way in the long run but for now they'll do (though the mountains do look rather weird in the rain though I'm not sure if this is due to the rain or the colour adjustments I've made). Cheers James)
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