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Everything posted by Bach2Baroque
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Cities Skylines: Parklife
Bach2Baroque replied to Giveaway412's topic in Cities: Skylines General Discussion
So is anyone else experience high memory usage with the DLC? I usually get around 5.5gb before 1.10 now it's consistently using 7gb worth. Since I only make assets and actually never play the game the mods that i use are pretty lightweight, plus I only have less than 130 custom assets enabled. Kinda bugging me a little cause now there's a slight delay every time i try to open menus & tabs. Or maybe my PC is finally showing it's age- 63 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque posted a topic in Cities: Skylines Modding - Open Discussion
Hi, started learning how to do basic 3dmodelling & custom assets for skylines about a week ago, so i'm bound to face problems. My issue now is that I made a tiny 2 x 1 building but the editor will always auto expand it to 2x4 regardless of what size i choose. I could scale my model bigger to fit a 3x2 lot but that would be too big compared to the IRL version. I really want to stay within the 2x1 size. If someone could help/explain to me what i'm doing wrong i'd really appreciate it.- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
So i'm not familiar about sub-buildings but i noticed i can't put props on it? It either disappears or goes through. I also tried pre-placing some lights & markers on my sub-building, then imported my main & placed the sub there & noticed the some props disappear from both the main & sub. I can see the light props on the sub but it doesn't light up, only on the main it does. Most likely i'm doing it wrong but I would appreciate it if someone could guide me through this, thanks!- 164 Replies
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Cities Skylines: Parklife
Bach2Baroque replied to Giveaway412's topic in Cities: Skylines General Discussion
Hmm does this mean it's possible to make actual 'growing' trees now? from sapling to full grown. Or maybe even farm zoning, from empty fields to crops popping up over time depending on export / import or amount of workers. OR urban decay where building(growables) facades slowly decay & litter piling up depending on levels, health, crime etc. but not to point of abandonment. Easier to see the neglected parts of our city, or intentionally want it to look like that.- 63 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
I have done some basic diffuse & wanted to test out the alphas for the intricate fretwork. So far so good! it just needs to be a weee bit thicker. Here's a comparison of the actual building's fretwork. Main tower model is basically done, just need to refine the diffuse texture & do the rest. I am now currently modelling the sub-building which consists of the lobby that looks like a giant happy meal, and the base of the building. Far more complex than the tower but hopefully i can recreate the fancy glasswork & arches.- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Hello, it's been a while since I last posted because I forgot what my password & recovery email was but all is good now. Well I am still wuite active in asset making and lately i've been trying out modelling taller buildings as well as improving my skill, particularly scaling (Im very bad at numbers/math). So far my recent NTT building was the tallest i've done so far but now I'm working on something a little taller! and this time it's something from my own city for once. This building is called the dayabumi complex and it's one of the early skyscrapers to pop up during the 80s. There used to be a mall adjacent to it but it's currently being demolished & rebuilt into a luxury hotel + office combo, supposedly 80 storeys in total. Here's some screens of my progress, still very early in the works but I do not plan to make it an accurate replica. The base & roof will be my own interpretation. The good thing is I live about 20km away from this building so i might be able to snap some pics for textures. The little column represents a 6ft human.- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Working on a series of colonial buildings in south-east asia, specifically the ones in my own backyard. I'm hoping to get a good mix of sino-portugeues, dutch, british & edwardian. It's good practice for my modeling skills as well since these buildings have finer details. Here's the first one, a 2x4 size, with just a diffuse: I couldn't find a good texture for the front entrance. I might have to actually go there and snap some pics for the textures So far i'm trying to maintain a 700~800-ish tri count for these lots & 1000+ for the corner lots. I'm quite happy how clean & simple the model turned out.- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Just pushed an asset into workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=946557436- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
@Ronyx69 That means other players will need to subscribe to that mod in order to see my asset as I intended right? Also I realize I made a mistake when importing the glass panels as a whole prop, instead I should have made them smaller so it's less tedious to place. Thanks though, in the end I'm getting the look I wanted.- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
@Matthias King Hey thanks. It was such a simple asset I just felt it didn't need to be posted here. Anyway I am making another building & played around with the rotor shader but ran into a few problems/questions, which I'm hoping someone here could help. I made some transparent window panels as a prop so I could plop it on my main building, only to realize how impossible it is to position the panels where I actually want it. Also the prop visibility issue where it disappears before the main building could turn into the LOD model. So I thought let's try to make the window panels into a sub-building instead. I finnaly got to position it perfectly except I noticed it completely removes all the props/lights I placed on the main building's corridor. I wanted the lights to appear 'inside' the building but I couldn't get it to work unless I place the lights in a way that makes the lighting really weird. Then I also found out adding sub-buildings to growables will not spawn the sub building unless plopped. Well damn I'm at a lost now, any ideas what I should do?- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
New building released: The Egon Building.- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
It's been awhile but I started playing C:S making assets for fun again. I see that someone discovered how to have actual transparent glass!! I would love to know how to achieve that if someone is kind to teach me. I currently only have 9 fingers to work with (right index got crushed, entire nail had to be removed plus some stitches) so I'm trying not to go crazy with model details. I've always wanted to make a building with a road that goes through! Here's what I am working on so far. Not planning on publishing with the elevated road attached, it's up to players what kind of road/rail network they want there with the help of Mods of course. ===Edit: squeezing an update here on my progress instead of another post. Decided to go with some Art Deco style & liking it so far, working on the windows now & experimenting with night lighting. Oh and I've stumbled upon ronyx69's thread about transparency, really cool!- 164 Replies
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Apparently I have the contents/songs of the paid dlc 'relaxtion station' in my steam folder, all .ogg files. I don't have Natural Disasters but I assume these were added as part of the free update. Anyway I'm kinda confused to why is it a paid dlc when I could just take the songs in the game folder put it in winamp or something and just minimized that and continue playing the game instead of you know.. paying for it
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
I guess some of you already seen it but anyway, the houses are released. - http://steamcommunity.com/sharedfiles/filedetails/?id=814522381 I don't thikn can make any more variations of these because even in irl there are a few variations only. There's actually a decent variety of american homes in the workshp already by other makers so I don't think I'll be making more soon, probably a few unique looking ones like the very ornate victorian style or plantation mansions.- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Got some progress to share with you all . I made 4 slightly differnet variations of some low-residentials based on these american houses. One asset includes 2 homes in a 2x3 cell, which can also grow on a 2x4 zone with trees at the backyard, and a 3x3 corner lot all level2 buildings. Tri count varies between 620~800 and what you see here are only diffuse & color maps applied. Hope you don't mind but I got some questions: I know nothing about american architecture, what style would this be called? and what would this building be classified as? terraced, semi-detached, town houses, etc. Thanks in advance. Off topic but anyone else experiencing sudden sluggish performance in asset editor when loading custom sewage/water assets that are locally saved? loading from steam workshop directory seems fine though, really weird.- 164 Replies
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Relaxation Radio dlc
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines General Discussion
Makes sense I guess. Well they certainly know more about business than me anyway. Still weird though... -
Relaxation Radio dlc
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines General Discussion
Hmm I'm still confused. Why put relaxation station as dlc in steam when it's already in our game data regardless? I'm not concerned about the marketing aspect of it, at the end of the day we are the one holding our wallets anyway, I just find it weird they would include the files for free for all users when at the same time they are selling it Arghh I think I'm going to let it rest and continue with my asset making instead lol. -
Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Hello. I have released my new building the COB, featuring 2 of my favorite adultswim shows which are unfortunately cancelled. - https://steamcommunity.com/sharedfiles/filedetails/?id=810459532 For my next project I'm trying to make a bunch of american small & low level residentials, suburban ones based in atlanta.- 164 Replies
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Mods and Natural Disasters
Bach2Baroque replied to simfanheatermayor's topic in Cities: Skylines Modding - Open Discussion
Oh yea I got the flickering too as well some other players on reddit (nvm I missed your comment). Even when laucnhed with -noWorkshop/-disableMods it still persists. Here's a pic of a default tree in asset editor. Has it alwasy been like that or have I been using custom trees too long?- 66 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
That's good to know thanks- 164 Replies
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Mods and Natural Disasters
Bach2Baroque replied to simfanheatermayor's topic in Cities: Skylines Modding - Open Discussion
Is it me or are the vanilla trees looking low-res again like when snowfall was launched?- 66 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
How's everyone recent C:S update going? Well my current wip is slow going thanks to the end of the year mood but I only have the textures to finish at least. What do you think of name: C.O.B - Colossal Order Broadcasting? Fits well with the recent radio content added imo. By the way I don't use RICO but I got a question about it, how do we set amount of workers for each education level? IIRC the game calculates workers for growables based on lot size & building level, I plan to make this a rico office lv2 but 300+ highly educated seems... much?- 164 Replies
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Mods and Natural Disasters
Bach2Baroque replied to simfanheatermayor's topic in Cities: Skylines Modding - Open Discussion
Well I feel very lucky tonight, I can load my pre-ND save just fine with all my subscribed mods & assets, with the exception of Don't Crash & Loading Screen Mod. I guess my oversleeping paid off Since I know all my subbed mods are working I'm just going to list all 30-ish of them, might help whoever is reading this. As of now these mods are working fine for me: First Person Camera - by tony56a Move it! Plopable RICO testing (1.6) Network Extensions Building Themes Network Skins One-way train tracks No seagulls No radioactive desert and more Mesh info Advance Vehicle Options Mod Tools Extra Landscaping Daylight Classic Surface Painter More Beautification Realistic Population & consumption Mod 8.1.0 Decal Prop Fix Export Electricity Infinite Goods Quay Anarchy Cloud & Fog Toggler Softer Shadows Cross the Line Prop Remover Asset AI changer Asset ItemCLass Changer No border limit Simple Clock All 25 areas purchasable Extra Train station Tracks Sharp Textures More Network Stuff Prefab Hook (mod dependecy)- 66 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Ahh I just edited my post No there's no normal map used only diffuse. In blender I used the smart UV project since I just want a quick preview in the asseteditor, I guess blender AI auto flipped/rotaed the UVs. All good now after I unwrapped them properly.- 164 Replies
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Bach2Baroque's Stuff (New Release 29/04/2018)
Bach2Baroque replied to Bach2Baroque's topic in Cities: Skylines Modding - Open Discussion
Hello guys I'm currently working on my current building, a scaled-down & modified version of the Turner Broadcasting Systems(adultswim studio) in Atlanta, GA. As I was checking on dimensions in editor I noticed some of the models faces were flat and were not affected by light position. It's very noticeable during sunset/rise and especially on the rooftops. What's causing this? Oh and only a diffuse map was used. Nevermind I solved it, It was just improper UV mapping.- 164 Replies
