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Free 3D Software and Resources for your Modelling Needs
mj_daved replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
i guess i will go with Blender because i had i look at it in the past few years back and 3dmax i had tired it before when i was in collage i wanted it in some project but it was very complicated then Blender. thank you boformer -
Free 3D Software and Resources for your Modelling Needs
mj_daved replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
is it easy to learn 3D modeling since i'm graphic designer! i know most of adobe softwares as graphic designer. i know it wont be easy but i want to learn 3d modeling and if so, what software do you guys suggest me to start learning, i want to make an assets for the game because there are some assets i wanted them to be in my city and i tired to ask some Assets creators but it looks non of them interested so i decide to learn 3D modeling to make my Assets. please advise me with a good software to start learning 3D modeling -
Cities: Skylines - Community Modding Requests
mj_daved replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
i have a request for an asset, i want my late President Mosque ( he may rest in peace)( Al Saleh Mosque) in Yemen. i would be really happy if anyone make it. if anyone interested make it please let me know. -
Thanks, i was about to start a map from park-life (cavern coast map) it does not have train connection to outside, now i will look for new map.
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Cities: Skylines - Community Modding Requests
mj_daved replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
That's good news. what about scaling the decal, as you see in p6 and p7 images it covers the path because you can't resize it. I believe if there is a way to resize the decal, that's maybe another solution since you are already fixing the decal rendering distance. This way both problems are fixed. Using the move it tool is only help you to move the decal but not change the size because some decal it always stays on top of other objects. -
Cities: Skylines - Community Modding Requests
mj_daved replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
cities skylines Mod idea I'm looking for a mod like the surface painter but with more future. 1st, as we all know decals are not all that good because they disappear as soon you zoom out. 2nd thing you cant scale them or increase the size. 3rd the more you have them the heavier the game become. I was thinking why not make a mod like the surface painter with multi colors and textures, also can add a future that where players can add there own texture or color. As you can see in those pictures. p1 - as you can see in this triangular shape, the 3 points in it are actually circular and not sharp-pointed, so to put square decal shape in it won't work. "Yes there are circular deals", but you can't scale them the way you want to cover the area. Surface painter is perfect, it covers the triangle perfectly, I had to use procedural objects to make it like this, but procedural objects convert it to box and that's a problem. p2- As you can see from this view it gets distracted. p3- another example, I use procedural objects to make the decal shaped properly in the circular area. p4- As soon I zoomed out the decal start disappearing, but not the surface painter. p5- in this one the decal totally disappeared but not the surface painter. p6- as you can see here the decal cover the path because I can't scale it or make under the path. p7- also in this image because I was not able to resize the decal I cover my path. Thank you for giving me the chance to give my idea
