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nickvon

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Everything posted by nickvon

  1. Thanks for the support everyone! I know this thread has gotten a little off topic, but I have one more question while I have everyones attention. No need to answer either. Would it be worth it to try this same plugins folder in a copy of the game downloaded from Steam? Doing research I found some interesting notions that these copies of the game could be different? It would be worth it for me to spend the $20 or so to see if anything changes I think...
  2. Wow thanks @Tyberius06! I don't know how you do it, but you do it. It works now. Can't wait to implement it. I've been noticing more and more things that cause crashing, even NAM stuff. I just can't help but feel like a pain if I'm constantly posting about everything crashing my computer when I can't do a single thing about it. With the exception of getting a new computer. Anyway, would you prefer it if I make a post everytime I crash? Or should I compile a list and post that periodically? Thanks so much!
  3. You're right. I should've included a link within the post.
  4. Thanks in advance for your consideration to replying. I'm trying to create a GLR in avenue tunnel/underpass under an elevated rail line. I've only been using the NAM for less than a week, still trying to figure this whole thing out! I've found two GLR in ave piece that seem to begin to go underground but then I'm not sure what to do next. I can't seem to find the next piece. Does one exist? Or is there a better idea out there?
  5. OK, I'm going to try this in a real functioning city tile. I guess I stumbled into this specific puzzle piece at first, but immediately assumed it could'nt work because its a single tile. With the GLR in AVE being two tiles with GLR lines down the middle shared, it was my immediate assumption that stretching of these side by side would just maybe extend the roads and not the GLR in the middle.
  6. Oh Excellent! I think this may be very useful! Will report back
  7. This is is an interesting idea to play around with. Thanks!
  8. Game crash when plopping PEG seaport

    You were right. I didn't do it correctly. But now I have, and it works! I'm impressed. How did you do this? Is it possible to do this for the seaport as well? Thanks so much!
  9. Sorry! Im still confused. Lets forget about retaining walls for a second. I still can't get GLR in Ave to go under or over rail. There doesn't appear to be an option for it anywhere. Can someone prove me wrong please, perhaps I'm still too fresh with NAM and may be overlooking something. Interesting side note, I did just find on a thread somewhere that this is actually not possible at the moment with this game? As in, someone wrote that there cannot be three transit types sharing the same tile. Which would make sense as to my problem getting rail to cross with GLR in Avenue. As that would be GLR, road, and rail. All sharing one tile. Does anyone have any ideas at all as to how I can accomplish the following? Or perhaps it really is impossible. I would like to cross GLR in Avenue over sunken rail, or under raised rail.
  10. I guess what Im going for is something tight and clean like these photos. This rail line is from London, I'm not sure of the exact number I tried to count and this thing is 8 tracks wide! Anyway, is there a way to build this and tunnel under it in SC4?
  11. Game crash when plopping PEG seaport

    Hello, Tried both of these fixes and neither of them changed my situation. Thanks for reading and thinking!
  12. Game crash when plopping PEG seaport

    Indeed that is the station I was trying to use from simmer2. I will now try to use that the fix that was posted. Wow! you guys are awesome! As for the question regarding software/hardware render. I have been on hardware render.
  13. Game crash when plopping PEG seaport

    When removed every plugin with the exception of Seaport and related dependencies, I tried to place the new seaport in a city/region with no placed seaports. Nothing changed with my predicament. I also have an update of some info which may help: The game crashed again when I tried to place a locomotion refueling station. I believe it is designed so that trains on a rail spur will actually travel through this station. Perhaps my game does not like to interact with any other transit controllers? I don't know. I'm awful with this stuff. Thanks to everyone with responding and thinking about this.
  14. Game crash when plopping PEG seaport

    OK! I've tried removing all plugins, even the NAM, and this port still crashes the game. I believe I'm using the 32 bit version but I'm kind of unsure. I bought it from the mac game store. When I locate the plugins folder I end up finding it in an asypr container. I DO have the stock port that comes with the game. But Pegs Seaport plugin explains that this one goes over it. Not to worry.
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