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Version 1.0.0
150 Downloads
Rapid Resource Extraction (Coal, Ore, Oil) v10.3.5.0 I previously released these mods for game version v10.3.4.0. This is an update to make them work for v10.3.5.0. The fix is essentially moving the files and game script into the SimCityData folder. -Game- SimCity 2013 v10.3.5.0 -Mode- Offline -Installation instructions- Insert straw. Suck. -Real installation instructions- Find your game's SimCityData folder. Extract the contents of the Files.zip into it. Note: if the game gets updated again and these mods stop working, this may fix it... if there's a newer SimCity-Scripts_287520926.package file (it'll have a higher number than 287520926): Delete SimCity-Scripts_287520926.package in the SimCityData folder. Copy the newer one from SimCityUserData\EcoGame and paste it into the SimCityData folder. -Coal Mine Description- Extract coal at a rate of approximately 2,300 tons per minute (real time). What was changed: Coal Mine ---------------- Unlocked Storage capacity: 50,000 tons Maximum number of shafts: 200 Maximum number of garages: 200 Extraction Rate (the magic): 0 Coal Shaft ----------------- Plop anywhere Extraction Rate (the magic): 0 Coal Delivery Truck Garage ------------------------------------------- Plop anywhere Testing: See screenshot. Game speed: Cheetah; it took approximately 10 minutes (real time) to extract 23,248 tons - includes waiting between shifts (see Note 1). Notes: Coal extraction appears to be conducted in shifts, resulting in an in-game delay. Build more than one mine to speed up extraction. Coal delivery trucks spawn from their garages and join the nearest road. -Ore Mine Description- Extract raw ore at a rate of approximately 1,000 tons per minute (real time). What was changed: Ore Mine -------------- Unlocked Maximum number of modules: 20 (it appears that there is a hard-coded maximum of 20 modules, which can be a mix of the sign, garage or shaft) Storage capacity: 50,000 tons Extraction Rate (the magic): 0 Ore Shaft --------------- Plop anywhere Extraction Rate (the magic): 0 Ore Delivery Truck Garage ----------------------------------------- Plop anywhere Testing: See screenshots. Game speed: Cheetah; it took approximately 6 minutes (real time) to extract 6,118.4 tons. -Oil Well Description- Extract oil at a rate of approximately 1 million barrels per 28 minutes (real time). Usage: Taking advantage of the Oil Pumpjack's reduced size, densely pack all the oil deposits with them as shown in the screenshot. Time to extract 3 million barrels without mod: 3 hours. Time to extract 3 million barrels with mod: 1 hour 25 minutes. What was changed: Oil Well ------------ Unlocked Maximum number of pumpjacks: 1,000 Maximum number of garages: 25 Storage capacity: approximately 4.5 million barrels Oil Pumpjack --------------------- Plop anywhere there's a service road Size: reduced by 50% Oil Delivery Truck Garage ---------------------------------------- Plop anywhere there's a service road Testing: See screenshot (Elm Grove). Game speed: Cheetah. Timestamp and progress: 16:25 extraction started. 16:41 1 million barrels extracted. 17:01 2 million barrels extracted. 17:50 3 million barrels extracted. -
Version 1.0.0
1,242 Downloads
-Game- SimCity 2013 v10.3.4.0 -Mode- OFFLINE -Description- Extract oil at a rate of approximately 1 million barrels per 28 minutes (real time). Once you've met the game's criteria for building an Oil Well, it is completely free to build, expand and operate one. It has a storage capacity of approximately 4.5 million barrels and you can plop up to 1,000 Oil Pumpjacks and up to 25 Oil Delivery Truck Garages anywhere there's a service road. -Usage- Taking advantage of the Oil Pumpjack's reduced size, densely pack all the oil deposits with them as shown in the screenshot. Time to extract 3 million barrels without mod: 3 hours. Time to extract 3 million barrels with mod: 1 hour 25 minutes. -Installation instructions- 1. Insert straw. 2. Suck. -Real installation instructions- For each folder/subfolder in this pack: 1. Find your game's version of the folder/subfolders. 2. Copy the contents of the folder into your game's version of the folder/subfolder. -What was changed- Oil Well -------- Price: 0 Maintenance: 0 Minimum workers for production: 0 Power consumption: 0 Water consumption: 0 Maximum number of pumpjacks: 1,000 Maximum number of garages: 25 Capacity: approximately 4.5 million barrels Oil Pumpjack --------- Plop anywhere there's a service road Price: 0 Maintenance: 0 Power consumption: 0 Water consumption: 0 Size: reduced by 50% Oil Delivery Truck Garage ------------------------- Plop anywhere there's a service road Price: 0 Maintenance: 0 -Testing- See screenshot (Elm Grove). Game speed: Cheetah. Timestamp and progress: 16:25 extraction started. 16:41 1 million barrels extracted. 17:01 2 million barrels extracted. 17:50 3 million barrels extracted. Time to extract 3 million barrels without mod: 3 hours. Time to extract 3 million barrels with mod: 1 hour 25 minutes. -
Version 2.0.0
975 Downloads
-Game- SimCity 2013 v10.3.4.0 -Mode- OFFLINE -Description- Extract coal at a rate of approximately 2,200 tons per minute (real time). Once you've met the game's criteria for building a Coal Mine, it is completely free to build, expand and operate one. It has a storage capacity of 50,000 tons and you can plop up to 200 Coal Shafts around the mine, as well as up to 200 Coal Delivery Truck Garages anywhere. -Installation instructions- Insert straw. Suck. -Real installation instructions- For each folder/subfolder in this pack: Find your game's version of the folder/subfolders. Copy the contents of the folder into your game's version of the folder/subfolder. -What was changed- Coal Mine -------- Price: 0 Maintenance: 0 Minimum workers for production: 0 Power consumption: 0 Water consumption: 0 Maximum number of shafts: 200 Maximum number of garages: 200 Capacity: 50,000 tons Extraction Rate (the magic): 0 Coal Shaft --------- Price: 0 Maintenance: 0 Power consumption: 0 Water consumption: 0 Extraction Rate (the magic): 0 Coal Delivery Truck Garage ------------------------- Plop anywhere Price: 0 Maintenance: 0 -Testing- See screenshots. Game speed: Cheetah; it took approximately 10 minutes (real time) to extract 22,057.9 tons. -Notes- Coal shafts can only be built around a coal mine, radially. To plop the most shafts, place your mine in the centre of the coal deposit and build shafts around it, forming a circle. Coal extraction does not occur continuously. It appears to be conducted in shifts, with a degree of in-game delay between them. Build more than one mine to speed up coal extraction. Coal delivery trucks spawn from their garages and join their nearest road. -
Version 1.0.0
882 Downloads
-Game- SimCity 2013 v10.3.4.0 -Mode- OFFLINE -Description- Extract raw ore at a rate of approximately 1,000 tons per minute (real time). Once you've met the game's criteria for building an Ore Mine, it is completely free to build, expand and operate one. It has a storage capacity of 50,000 tons and you can plop Ore Shafts anywhere, reducing the likelihood that you'll need to build additional mines. -Installation instructions- Insert straw. Suck. -Real installation instructions- For each folder/subfolder in this pack: Find your game's version of the folder/subfolders. Copy the contents of the folder into your game's version of the folder/subfolder. -What was changed- Ore Mine -------- Price: 0 Maintenance: 0 Minimum workers for production: 0 Power consumption: 0 Water consumption: 0 Maximum number of modules: 20 (it appears that there is a hard-coded maximum of 20 modules, which can be a mix of the sign, garage or shaft) Capacity: 50,000 tons Extraction Rate (the magic): 0 Ore Shaft --------- Plop anywhere Price: 0 Maintenance: 0 Power consumption: 0 Water consumption: 0 Extraction Rate (the magic): 0 Ore Delivery Truck Garage ------------------------- Plop anywhere Price: 0 Maintenance: 0 -Testing- See screenshots. Game speed: Cheetah; it took approximately 6 minutes (real time) to extract 6,118.4 tons. -
Hi guys, There's just so much I like about this game, that instead of the annoying bits making me go over to Cities: Skylines, I wanted to see if I can enhance the game and mod the annoying bits away. I have actually bought Cities: Skylines but it just seems to lack personality in comparison. If I can't shape SimCity 2013 to my desires then Cities: Skylines is always there as a back-up I guess. I'm currently fumbling my way through, my main aim is to change the roads to UK roads. I appreciate there is a EU road pack out there, but it's just not the same! Here are some ideas, I was wondering if any experienced modders out there could point me in the right direction on these, perhaps let me know if some of them just simply aren't possible? That'd save me a bit of time! 1. Change road textures/painted lines to realistic UK streets (will see how far I get with https://gamebanana.com/tuts/11515). 2. Change road intersections/painted lines to realistic UK intersections, perhaps remove some crossings - we don't have crossings at every intersection on every road, this is generally for the busier areas/roads. Maybe I'll remove all the crossings from all the roads and add plop-able crossings. Note that right now I'm a total noob at this! 3. Might add a new dirt road or increase the width of the existing one, perhaps also increase depth of the lot on the dirt road - dirt roads in real life can have large houses and farms on them so why not in the game? 4. The holy grail for me would be to make traffic drive on the left. 5. Add a plop-able guard house for luxury estates - perhaps it's possible to modify a police patrol car lot into a guard house that only patrols a designated luxury estate, arresting criminals within that estate and dropping them off at the police station - but this might be too ambitious. 6. Add or change a park to a farm or field with stable and horses. Do you think any of these are impossible? thanks guys
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Where is the download?
DogOfMan replied to David_Strike13's topic in SimCity (2013) Modding - Open Discussion
In case this helps anyone else in the future (I had a hard time finding it myself today). -
SimCityPak - Modding Tool
DogOfMan replied to oppie's topic in SimCity (2013) Modding - Open Discussion
True, I did see that but I hope to be proven wrong- 627 Replies
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SimCityPak - Modding Tool
DogOfMan replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Thanks to Oppie for the tool and Danny McGregor for the download link to 4.0 (spent a fair while trying to find a working download link). Thanks CorinaMarie for the XNA tip too. After installing Visual Studio 2010 and XNA, no longer get the error when loading instance names from my locale file. Oppie, in case you were going to look at this again/are interested in fixing bugs, will post any I find (apologies if you're not bothered). I do a bit of software testing at work so can't help it! After opening SimCity_Game.package, I filter to the RW4 Files, then when clicking on item 0x8a11b5d7, the program stops responding. Just seems to be that one for the moment. thanks again!- 627 Replies
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