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Anno 1404 in cities skylines (Medieval times!)
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
Yea im capable of making very detailed 3D models. And I want to do it myself However, I just don't have the time to do it. Making a model of the same quality like in Anno 1404 probably takes 2 days fulltime work (with texturing and everything). If I had to make 6 different houses, a hospital, police station... well basically every building you would need.... It would take up all my time Cant do that with the job I have at the moment. So this was an easy way out. It sill takes effort of importing and fixing $%&^! and adjusting the texture.... Still takes about 1 hour per model to make I guess... But its waaay more easy ofc. If som1 finds out I will just remove it right away For now.... you can all enjoy in you want -
Anno 1404 in cities skylines (Medieval times!)
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
Ssssst Just don't tell the prople from i think Related designs or something? But what I think, as long as I am a fanboy of anno, having bought all their games and as long as I do not make any money from those models.... It should be legal. If I asked people to pay for these models.... Well... That would be illegal Actually, If my assets convinced people to buy C:S, and thus indirectly causing the models from them to make money for the makers of C:S.... Idk... im not a lawyer Lets hope no1 ruins the fun -
Anno 1404 in cities skylines (Medieval times!)
Arjanmaas91 posted a topic in Cities: Skylines Modding - Open Discussion
Hello everyone! Have you ever wanted to play Anno 1404 within cities skylines?! Well now you can! I am making a collection of buildings (Medieval style). Some of them are self made but for now most of them come from the game Anno 1404. So far I have walls, a tower, some houses, a chapel, a church and a keep. Basically, education is as follows: - Primary School : The chapel - High School : The church - University : The keep In the future, I will add a firestation, police station and more. This will allow you to build a complete medieval city without modern buildings in between. Any suggestions are welcome! You can view the collection here: http://steamcommunity.com/sharedfiles/filedetails/?id=667064518 PS: Some buildings will be kind of cheat buildings. All buildings have increased radius, increased capacity and more. Why you might ask? Well, I care more about if the city looks genuinely medieval. Therefore (if the Keep / Castle is a Uni) it is not realistic to have 3 Castles in 1 city. So yea, it's cheaty but its just for fun! Hope you all like the collection! -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
Can maybe som1 help me with the following? I bought a FBX 3D model. However, I cant seem to load it in cities skylines. I loaded it 3ds max. Renamed it, did a uv unwrap, re-rendered the textures.... I tried a lot of different things. However in the cities skylines asset editor, there is not even an unshaded model. How is this possible? File can be downloaded from here: https://drive.google.com/file/d/0BycWYMqi0cviNTBiVjJXSVBUQkk/view?usp=sharing Please dont share it around! PS: I want to make a medieval city. Normally I made the models myself like the ones below. But I figured 7 bucks for a nice looking house was more easy http://steamcommunity.com/sharedfiles/filedetails/?id=666645693 http://steamcommunity.com/sharedfiles/filedetails/?id=666645976 http://steamcommunity.com/sharedfiles/filedetails/?id=666681004 -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
Thanks for testing dude! And i did not know this. Imo its too dark... Like rly too dark. If i play with the normals of the model the lighting is more smooth but i guess thats just a bonus not a fix. Maybe there is nothing to fix XD. The weird thing is though... other buildings do not have this same dark face. Other models appear just normal like 50% shadow but my model in my game seems to have around 90% shadow (meaning there is like a 90% black layer on top of it). Idk... compared to other buildings it seemed too much. Thanks anyways! Thanks for the help man! I actually did this... (but i flipped everything) not just 1 wall. The thing is... there was not 1 dark face... everything went to (almost) black as soon as it was not in sunlight. This did not help me. However like Koesj said... maybe this is normal cs behavior of shadow and lighting Thanks anyways. Maybe i will try it sometime in the future to flip 1 if 1 side is more dark compared to the others. -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
Well, 2 things Try looking at it from the top (before you press continue) so in the window where you can turn on texture or lighting only. For me.... From the top it looks dark, from the bottom (below ground level) it looks completely bright. Also... in my asset editor it looks fine... but ingame when actually placing the model it has the dark faces (IT DOESNT HAVE THAT IN ASSET EDITOR). at least that is the case for me. So only way you can rly see the model is if you add it into a theme (district style) and see them getting build. Idk... maybe it works fine for you no matter what. But I would RLY! appriciate it if yu could check it again At least then i know maybe it is caused by my mods? -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
https://drive.google.com/file/d/0BycWYMqi0cvieTlPLVNuU3dkSjg/view?usp=sharing The model looks fine in 3ds max but i never used 3ds max untill 1 week ago so im not an expert hehehehe -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
You addon / mod does not fix my problem I know it has something to deal with the normals thats all just dont know how to fix it -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
Yea flipping does not help. What i mean is I can adjust the normals in 3DS max. (vertex normals) idk what the method is called. Just edit normals I guess. If I for example make them all point upwards, the model is a lot more bright and there are no dark faces. Shadow seems to be more normal. However, doing that results in other weird shadow effects. This video explains or shows what I am taking about. -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
I tried that and it didnt work for me. I flipped the UV map in 3DS max. but the side that was in the shade is still dark. I guess my problem is different. -
Maybe Vertex Normals can Fix Dark Shadows?
Arjanmaas91 replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
I posted this elsewhere: So basically this is the problem.Something is wrong with the normals of the model. If I check the model in the asset editor window (before you press continue) there seems to be a problem.If you check the lighting in that window (with texture on) my model (viewed from above) is very dark. Shadows seem $%&^!ed up.However, when viewing the model from below the model is fully illuminated like it should. I know how to change the normals 1 by 1 but my model is quite complex and has a lot of normal vertexes or whatever you wanna call it. So it takes forever to change themindividually. Besides i know how to change them but not in what way. I just know how to get there but not the why of it. Maybe someone can help me?(using 3DS Max) (PS: maybe using blender is a better idea?) Basically I need to change all the normals in 1 go... 1by 1 is not an option U will understand if u saw the screenshot of my 3ds max. (yes i have too many triangles :P) Anyways... is there a way to fix it? -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
So basically this is the problem. Something is wrong with the normals of the model. If I check the model in the asset editor window (before you press continue) there seems to be a problem. If you check the lighting in that window (with texture on) my model (viewed from above) is very dark. Shadows seem $%&^!ed up. However, when viewing the model from below the model is fully illuminated like it should. I know how to change the normals 1 by 1 but my model is quite complex and has a lot of normal vertexes or whatever you wanna call it. So it takes forever to change them individually. Besides i know how to change them but not in what way. I just know how to get there but not the why of it. Maybe someone can help me? (using 3DS Max) (PS: maybe using blender is a better idea?) -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
So I figured out the problem but not sure how to fix it yet. The problem is in the normals (not normal map which i think is a different name for bumb map right?) Basically check these links: http://wiki.polycount.com/wiki/VertexNormal By playing around with the normals.... stuff seems to get better. But changing all the normals 1 by 1 is to much work. Is there a way to change all normals instantly? -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
Well... that didnt work either -
HELP, 1 side of models black
Arjanmaas91 replied to Arjanmaas91's topic in Cities: Skylines Modding - Open Discussion
I just flipped the UV map (and thus also all the textures). I just did a horizontal flip... also made a new model (but same model, different name though) and removed all other maps but diffuse. Still... the side that is not in the sunlight (the shadow side) is super dark. If I flip the building the dark side is light. So basically, its not just 1 face. Its the face that is not in direct sunlight. Light the shadow is not rendering properly and itstead renders it super dark. its defenately a shadow problem. But all other models dont seem to be affected. For example another model i made works fine. I dont know if it has anything to do with the color options in the asset editor? I always disable color variance. Ill try to turn that on
