-
Content Count
38 -
Joined
-
Last Visited
-
(Idea) Custom buildings with customizable vehicle spawner
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
Very true I never thought of using the service vehicle selector with road maintenance vehicles. -
(Idea) Custom buildings with customizable vehicle spawner
NickKerr posted a topic in Cities: Skylines Modding - Open Discussion
We need a mod that allows us add spawning vehciles like police departments, fire departments, hospitals and any other services building. We should be able to setup types of vehicles, spawn frequencies for each vehicle and a radius. Using xml file would probably work to set it up. The vehicles should travel around the cities and then return to the building. I thought of this idea because of the skyfiber vehicle set I'm making, cimelectic set and ninjanoobslayers cimtrans set. It would be nice if this were to happen so we didn't have to pick a random service or set the vehicles as residential so we can see the vehicles roaming around. -
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
Relased: Cim-Electric Cherry Picker Cim-Electric Utility Truck Cim-Electric Prop Pack -
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
I'm back to modeling again Currently working on Cim Electric Truck Cherry Picker. I will also have a tree service version out with this model. Thanks to my friend Ninjanoobslayer for providing the international cab. -
Network Extensions Project
NickKerr replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
That looks awesome. Would you be able to do one with a grass center divider. Thanks for all your work! 1L-center divider-2L- 813 Replies
-
- 1
-
-
- network extensions
- road mod
-
(and 1 more)
Tagged with:
-
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
2 New newflyer bus models XT60 XD40 -
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
Sorry for the quad post but I decided to finish tonight and it is up. Hope you guys like it! http://steamcommunity.com/sharedfiles/filedetails/?id=624713919 -
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
So I was finished with all the textures and everything and then I lost them because I copied them and when I did that they somehow deleted themselves. Err I was about to release it too just trying to get the scale correct. The good thing is i kept backups of the diffuse texture. I will finish it tomorrow and upload it tomorrow because I have off of school and work. -
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
Main model and lod finished along with the diffuse textures. I will probably finish the textures and upload it to the workshop tomorrow. LOD -
JRSly's Stuff - Currently making Cemetery LODs
NickKerr replied to JRSly's topic in Cities: Skylines Modding - Open Discussion
You can get the 3ds max education for free it has all the same features. I would suggest 2015 because i tried installing 2016 and i kept getting errors while installing it. -
JRSly's Stuff - Currently making Cemetery LODs
NickKerr replied to JRSly's topic in Cities: Skylines Modding - Open Discussion
I would suggest using 3ds max instead of blender but you can use what you want. In my opionion 3ds max is easier than blender(i've tried switching to blender but couldn't) but i have been using it for years that may be why. -
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
I still need to add them but it won't take to long. Thanks guys. -
JRSly's Stuff - Currently making Cemetery LODs
NickKerr replied to JRSly's topic in Cities: Skylines Modding - Open Discussion
Can you post a picture(with same angles like the picture of it in the asset editor) of the lod in 3ds max with polygon selection on and select the whole model(it will be red when everything is selected but im sure you know that). -
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
The Model is done except for the back bumper but now I am doing textures Render in 3DS Max The red part will be where the line color is at. The textures are still a WIP and not everything is textured in these pictures. -
Outstandinggamer's Showroom (WIP Cim-Electric)
NickKerr replied to NickKerr's topic in Cities: Skylines Modding - Open Discussion
Yes we do. I wanted to make this bus for along time but it has a lot of curves and to make it look the best it would have to be high poly but I decided to try it and it doesn't have too many polys right now and it is almost done. I estimate i will only add about 500 polys to its current state(what it looks like in the gif).
