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simonmd

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About simonmd

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    Hitchhiker
  1. Go play Simcity, you can have lots of tiny little squares....
  2. The Shard [OUTDATED]

    Nice, would prefer the real one though - http://en.wikipedia.org/wiki/The_Shard
  3. Try LOOKING at the forum, this thread is RIGHT NEXT TO YOURS!!!!
  4. Yes, they promised, they delivered. My game was great before, now its fantastic! The RCI fix has made a huge difference.
  5. Well I think 'broken' hardly the correct word. Thing is, youre obviously using high density and they are mostly pretty big in the first place. I have used this only once, on building under the final approach of my airport and I found it looked fine, certainly alot lower than the buildings around it.
  6. That's one of the good things about Steam, all the workshop stuff can only be used by people with genuine copies. You want full access? GO BUY IT!
  7. Realism? I think it IS realistic. If you have a circular route, there will HAVE to be some definition of what is clockwise and what is anticlockwise. Therefore, two routes. I'm not sure why you see this as an issue.
  8. Your trains, buses, etc will take on whatever colour you assign to the line. Do this by clicking the transport icon in the info window, then click on the line itself and it's own window will pop up allowing you to re name it and change colour. (you have to of course set a line up, just like you may have done with buses and subways.)
  9. I also hope we can improve on the airport and i'm sure some sort of expansion will be available in the future. You can make it look a bit better yourself with the carefull placement of some assets etc as I have done, For me, the worst thing is the aircraft itself, was the designer the same guy who made this?
  10. It seems to be a known bug that once you start to grow, commercial demand (the blue bar) seems to stagnate. I believe the Devs are looking into this. Check out the graph for my city. As you can see, the commercial demand grinds to a halt around 2026 and stays the same even when the rest of the city keeps growing!
  11. Yes. It is pretty cool that the game actually recognizes tress as well, erm, trees! I mean, it could just see them as just another kind of prop and only be able to use the preset forests as a resource.
  12. If you want a loop, then you need two lines. Clockwise and anticlockwise. Nothing needs fixing here, its perfectly simple and does make sense. Here's a quick diagram I knocked up to demonstrate, basically if you want to two way circular route, you have two lines as opposed to one line or a straight / linear route. The thing to remember is that it doesnt matter if it's in a line or a circle, a route MUST start and finish in the same place.
  13. Riots? Oh dear, I hope this new era is more peaceful!
  14. Yes, once you get the hang of it, its very easy. I think the lack of a tutorial lets this down though.
  15. Rail

    Coming as this game does from the same people who brought us 'Cities in Motion', i'd be very surprised if there isn't a Transport DLC sometime in the future that would add things like larger stations, etc. As for cargo HAS to be connected to the outside, NO it does not. I got so sick of my train jams that I disconnected my passenger network and made an interchange by having two stations next to each other, one to the outside, the other to the rest of the city. Also there was a subway and a couple of bus routes so it's a good interchange. It worked a treat! All passenger trains ran smoothly. So, decided to try the same with cargo and that works a treat too! I have 2 outside world cargo stations, one north, one south and five around the map in asort of loop and they now run very nicely, spawning trains themselves when there is demand. This all works without setting any kind of official 'route' up ( I did with the passenger line) and is as busy as ever but with no jams.
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