Jump to content

ellacharmed

Member
  • Content Count

    0
  • Joined

  • Last Visited

Community Reputation

1 Recognised

Recent Profile Visitors

159 Profile Views
  1. SUGCPack

    Thanks for this, but as has been reported numerous times by various people, I also have a problem with getting the game to launch with this mod-pack in place. And just this pack, I removed all other mods, before I tested with this.   Which "old pack and mods" does the deletion script handle exactly? I suppose this script also remove the known incompatible ones?   I was gonna write a blog post with a HowTo on how to get this mod-pack working on a Mac, but I see there are a few of these "known to be incompatible" mods with one or more of the non-Akar-ized mods. Why not just ensure the mod-pack itself only contain known compatible mods instead of relying on a script that needs to be updated if new reports on incompatibilities are reported in the future?   I applaud the SUGC member(s) who has the best of intentions for making this pack, as I know keeping track of a mod-pack is not a cake-walk, but I have this expectation of a mod-pack: that if it is released, it is guaranteed to work, you know? Which means all the known incompatible mods won't be there when I extract the archive...
  2. Parklets

    @mutton noir,   see pic: http://wp.me/a2GA7G-d6
  3. Parklets

    Based on all previous comments, am I right to think that on Mac OS X systems (a MacBook Air 13" specifically, especially with low-res Akar), I need to download the previous version 1.0? On the Download page there's only one file being offered...where's the low-res version 2.3?   The game will load with version 1.0 but not 2.3 on my MBA. What, if any, am I missing out by using the old 1.0 version instead of the newer 2.3 version?
×