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Everything posted by w0lfalot
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[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
Unable to Load City Error
w0lfalot replied to jamesg5000's topic in SimCity (2013) Technical Help Q&A
Currently there has just been a new patch dispatch. (Build-version: 260901320) Servers might be migrating or just under extra load now that everyone is checking out the new patch. A second possibility is that they are still working on patching up the servers to the latest build-version in case they do their tests in production (which it has seemed so far) -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
(deleted) -
Modifying Data.package to change locale (language file)
w0lfalot replied to Takenover83's topic in SimCity (2013) Modding - Open Discussion
I'm glad we can finally have peace -
[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot replied to w0lfalot's topic in SimCity (2013) Modding - Open Discussion
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Nuclear Reactors - Not as bad as you think
w0lfalot replied to UntCaptain's topic in SimCity (2013) General Discussion
Just a tip: If you ever see an unsafe nuclear reactor - Delete it (The reactor only, not the building), and only bring one back when your education level is stable again. I meltdowned two nuclear reactors on the only city I ever used the Nuclear Reactors on. This was because it at some point required a rollback, and then my two nuclear reactors was suddenly "Unsafe" ... -
I have a city with no water for boats and both railroad and busterminal. My two garbage dumps with all garbage trucks can't reach around they all seem to be stuck in traffic, so it doesn't matter if I add a third. I have got a high-density avenue in a T-shape from the city entrance/exit that goes right through the center of the city ... Screenshot: http://upl.io/y38b1w My garbage trucks are connected to the high-density avenue and even so it seems they are stuck on the high-density roads. I have made many Residental only cities, and only few of them have traffic jams, this one is the worst ...
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Modding General Discussion
w0lfalot replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Then I guess congratulations are in order for being the first person to create a working SimCity mod That's pretty good news - I was worried that Maxis was blocking all modified files after all, but at least this proves it's going to be possible (although I hope there's going to be a way that doesn't require having to change the original package files). I hope we'll be able to override files when the game is released (in a "downloads" folder or something), or maybe this is what Maxis means when they say they "won't support modding at launch". We'll see - at least this proves that there's nothing on the server side that's blocking mods. I think the reason my game crashed might have something to do with the .png I used being in the wrong format (compression/interlaced might be off), because it only crashed when using that file. Hey, I know this thread is old and all, but since you were on topic I wanted to ask you up front: Are there some types or individual resources that can't be overriden with a .package file ? Some .js won't be changed (for SimCity_App.package in my case) and can only be hardcoded ... Or am I missing some detail ? -
MOD: Expenses Map in Government Menu and Data Map Menu
w0lfalot replied to warrior's topic in SimCity (2013) Modding - Open Discussion
Nice work! Thumbs up! -
EA Forum user mods game to play offline, enables debug mode, and places highways/rail in and outside of city boundaries...
w0lfalot replied to Charizard's topic in SimCity (2013) Modding - Open Discussion
Since I've bought this game a little late after the release (just got introduced to it) and ended up spending alot of time Reverse-Engineering it, I can tell you some things should be very clear by now: Offline Mode If this was possible (without alot of tedious network reverse-engineering), a big game release group (think SKIDROW, RELOADED) would have put it's name on it already. DEBUG-mode I've seen references to it - I think we all have, but I would like some more intel on this before I would like to comment further on this. SimCity/Origin is still early beta (even though Sim City is version 1.8 now, LOL) There are plenty of holes to be exploited I tell you, if you knew all the doors that they left open for us right now.. It's quite incredible they are that far behind with the game that these security issues are still widely open... Keep exploring ... !!
