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Everything posted by artforce_1
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SC4Tool - Reference and Visual Editor for BATs and Lots
artforce_1 replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Hey Everyone, First off, excellent tool. It certainly has made life a bit easier. With that said, I have a question. I am experimenting with transit enabling lots for the first time and I have hit a bit of a barrier. I am trying, in this case, to get a lot with a highway sign on it to connect with the avenue. Here is the picture below: https://www.simtropolis.com/idealbb/files//3.JPG align=baseline> As you can see, the avenue will not connect to the lot, leaving it simply red. In the SC4 Tool, here are its values: https://www.simtropolis.com/idealbb/files//1.JPG align=baseline> https://www.simtropolis.com/idealbb/files//2.JPG align=baseline> Any ideas why this is happening? -
Hey, when is the next nam going to be released?
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
Hey Guys, When can we some some interchanges for the RHW (interchanges like those on the standard game highways only for the RHW)?- 3,919 Replies
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Generic Highway Sign Development Project Model 02
artforce_1 commented on artforce1's file in 3ds Models
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Hey, I still didnt fix my problem yet. Ideas, Anyone?
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Ok, I tried nitelite 1 and nitelite1 and I still got nothing. I waited 6 sim years and the lights didnt come on. Ok, so for all who dont know, my lights arent comming on at night. This is what I did. 1. Direct Spot light onto the sign, when rendering it, in the Night View, you can see the lights. 2. In the plugin manager, I set the Light value to True. 3. In Prop Editor, I gave it a power usage value of 1. What am I missing? Driving me bananas!!!!
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Generic Highway Sign Development Project Model 01
artforce_1 commented on artforce_1's file in 3ds Models
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Generic Highway Sign Development Project Model 01
artforce_1 commented on artforce_1's file in 3ds Models
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Generic Highway Sign Development Project Model 01
artforce_1 commented on artforce_1's file in 3ds Models
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
qurlix, I was thinking something along these lines: https://www.simtropolis.com/idealbb/files//Model%2003%20-%20Proposed.JPG width=816 align=baseline>- 3,919 Replies
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Version 7
2,196 Downloads
Happy New Year Everyone, Verzion 7 has arrived!!!! Included in this updated Model 01 are the Australian highway shields and Missouri highway shield. Tell me what you all think!!! Note: I have removed the word document from this file. The tutorial for Model 01 and 02 can be found at here: https://www.simtropolis.com/idealbb/view.asp?topicID=70518 -
I fixed the problem, now I know what face extrude is for
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
How did you guys get those cool waterfalls?- 3,919 Replies
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Hey Everyone, Im working on my first freeway sign and ive run into my first problem. This is what the model looks like in GMAX: https://www.simtropolis.com/idealbb/files//Model%2001%20-%20Phase%201%20(Part%206A).JPG align=baseline> Notice the white trim. Alright, when i export it to the S4 Plugin Manager and Lot Editor then to the game, it looks like this: https://www.simtropolis.com/idealbb/files//Model%2001%20-%20Phase%201%20(Part%207).JPG align=baseline> Notice that the white trim is GONE. Ive done this about 4 times and I cant, no matter what I do (be it add the lines to the sign via Modifier --> edit spline --> attach multi, adjusting the thickness of the lines) get the sign into the game without losing the lines. What the heck is ging on? Any ideas?
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
Hey guys, what is the status of this project. I JUST CANT WAIT!!!! Im developing my own freeway signs and once this is released, I would like permission to make a sign specifically for this project (kinda like the 1 way overhead signs, but for this instead because if I remember right, the highway lanes will be draggable in each direction no?).- 3,919 Replies
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I am just learning how to use the BAT and gmax and I was curious to know if there was a tutorial on how to build a highway interchange from scratch.
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Hey, does anyone have the generic sign gmax file so that I could use it to create my own signs? I found the tutorial but couldnt find the file. Email at becker.arthur@gmail.com Thanks
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Exit 69 - Beaver Rd Exit Generic Sign
artforce_1 replied to artforce_1's topic in SC4 BAT & Lot Workshop
I have posted on the BSP website about this GMAX file. If i get it, I will let everyone here know and they can get it from me. -
Hey guys, would any of you happen to have the gmax file of the Generic Exit 69 sign? Ive been looking for it for a while and cant seem to find it so I am hoping that you guys could help me out. Nice work by the way. I love Kmart!!!
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Exit 69 - Beaver Rd Exit Generic Sign
artforce_1 replied to artforce_1's topic in SC4 BAT & Lot Workshop
Hey Guys, Thanks for the help, and I found this link to a list of completed projects in the Barry Sanders Project: 1. Exit 69-Big Beaver Road--- Completed by budweiserdude23. https://www.simtropolis.com/lots/index.cfm?mode=files&filetype=all&Str=exit69 However, once I click the link, it says file not found. Any more ideas? -
Would it be possible to get the Generic Sign for exit 69 made by budweiserdude23 so i can start making my own signs? Or is there a way to take my existing signs I have from xurros cause Id really like to make signs for my own streets but am not very good at creating files with GMAX. If anyone has it, please email me at becker.arthur@gmail.com . Thanks!!!!!
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
Thanks for the tip qurlix, however, i feel that any continuation of my further cities would be thwarted if i had to tear up all the old highways just to put down new ones. No no, I can wait patiently. I am just sorry hat my technical skills are lacking and can only offer emotional support.- 3,919 Replies
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