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Asset editor not loading my model due to LOD...?
cbehrend17 replied to cbehrend17's topic in Cities: Skylines Modding - Open Discussion
Thanks for the responses! It looks like my LOD had a bunch of empty groups in the file that must have been exported with it. Thanks again. -
Asset editor not loading my model due to LOD...?
cbehrend17 posted a topic in Cities: Skylines Modding - Open Discussion
Hello, I am wondering if anyone has any thoughts on this. I have a model that I have made an LOD for. When I place the LOD in the import folder and then go to make a new asset using my main model, the asset editor will not advance beyond the screen where I select my model. I hit 'continue' and nothing happens. This is fixed when my LOD is removed. Has anyone experienced this? Some info about my model: My LOD is under 100 tri's. When I import the building I need to scale up by 1000 for it to be correct (even though Maya is set to Meters.) Thanks. -
Hi guys, I'm not sure if anyone will be able to answer this, but I am falling in love with Cities XL and want to mod it to my heart's content. The only issue is when I try to register for XL Nation my password doesn't work and I can't reset it. I never get the confirmation emails. I know this is not XL nation, but I can't find contact info anywhere and would love to know if anyone can help me get in touch with an XL nation admin. Thanks!
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Really like the stuff on this thread. Here's one of mine.
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[2014] Lot Editor and Plug-in Manager - Forum Archive
cbehrend17 replied to scquith's topic in SC4 BAT & Lot Workshop
Thanks. So I've tried placing it on the center axis, as that is what the video seemed to suggest was the issue. You can see int he new screenshots that it fits on the lot, but is clipped. Attached are images of model placement in gmax as well.- 100 Replies
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[2014] Lot Editor and Plug-in Manager - Forum Archive
cbehrend17 replied to scquith's topic in SC4 BAT & Lot Workshop
Lot Editor Issue that I can't seem to solve Hi everyone. This is probably something simple but I can't seem to find info on it so I'm posting here. I'm making a building and in gmax I have this thing to be a 4x2 building. There is 2.5-3 meters around each side of the model, so I am not up against any edges. I bring it into lot editor and while it fits onto a 4x2 lot, it over hangs the back making it appear as though it is a 4x3 lot. I can't seem to solve this. Tried moving it around in gmax but it didnt work. Below is a screenshot of what lot editor looks like when I bring in the building (building is not finished yet). Appreciate any help. You can see the view on the right does not match on the left.- 100 Replies
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[quote name='harishna' timestamp='1323144453'] if you want constructive criticism open a thread in the BAT forum. [/quote] Thanks for the advice, but the point of the upload is ultimately to share it with others. I was simply implying that should anyone feel compelled, they may provide their opinion so long as it is in a coherent constructive manner, be it negative or positive.
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Version 1.0
7,364 Downloads
Now your city can engage in the fine art of regional central banking! This is heavily based on the Federal Reserve Bank of Boston building in Boston, MA...though it is not meant to be an exact model of it. It provides 1260 CO$$$ as a ploppable landmark. Dependencies: None This is only my second upload to the STEX, so constructive criticism is welcome. -
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