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Lot Creator

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Everything posted by Lot Creator

  1. Hugington, City Of Oil, Year 2, Night at the Rig

    After 3 years, I can only post this.
  2. Hello there. Now, I have never posted anything in my current CJ that is on night time, now, the time has come. None the better since a year ago. Wow, I wonder how does SOR maintain those flowers on the sign. Do they pay them or are they mutated? Probably both. I tell you, SOR does not like delays or loss of profit so they keep on pumping even if it is the middle of the night, pigs. Mindless blasting of the atmosphere... Palace of SOR Oil and company... Macroplaza somewhere North of Hugington. A bit touched by foul air. Nevertheless, people try their best to clean the air and a place for themselves. They even honor the creators of the Buildings. I leavee you with a dark glimpse of the future... Beware, next year... things might not be so nice... As always, LC
  3. Why should the person above you be banned? V2

    Banned for 2278 posts.
  4. The Guess Who's Next Game!

    How even? Niels 111222333444?
  5. The Guess Who's Next Game!

    Indeed. Meister.
  6. The Guess Who's Next Game!

    Doubtfully. Niels
  7. mystic_destiny

    1. __A
    2. __A

      __A

      You came into chat just as I left last night :|

  8. Trolleybus Project

    Version 1.0

    5,441 Downloads

    Hello there, here is a a little project requested by 617squad which I decided to make. The file contains 6 lots with the required dependecies (fukuda's canterines, he authoriced me to do so). The user's manual contains a detailed instruction manual about how to use the lots. I shall include some buses which go with the TBs Project Sayne buses: https://www.simtropolis.com/forum/files/file/25525-beijing-jinghua-turquoise-bus-1hd512/ https://www.simtropolis.com/forum/files/file/25522-beijing-brt-2hd512/ https://www.simtropolis.com/forum/files/file/25520-beijing-brt-1hd512/ Glenni's buses: https://www.simtropolis.com/forum/files/file/23394-volvo-9700-shorter-version-additional/ https://www.simtropolis.com/forum/files/file/23253-sightseeing-buses-automata-lots/ Note: all of the buses above are from their respective owners and I have nothing to do about them All other things which I did not include in the manual can be asked to me by PM or in the HD or chat. The TBsP is located in the parks menu. Idea by: 617squad Created by: Lot Creator BATs by: Fukuda and Maxis Have a nice weekend
  9. How to Use Demand Mods Wisely

    A work and investigation by myself A number of people pass though the HD (help desk) door and ask about links to demand mods and stuff related to demand mods. But what do they actually do? How do you use something like a ID boost to fix up a city? These questions shall be answered in this mini-tutorial. 1. What is a Demand mod? A demand mod is a mod designed to "explode" the demand on a particular demand. For example, a demand mod for residential $$ will explode that particular demand to 6000, the in-game's maximum demand cap, and thus, you will have highrises in no time. 2. Where can I find such mod? There are several: http://www.simtropolis.com/forum/files/file/26720-radicle-rci-demandgraph-mod/ By gamzdude, works on CAM, no manual file plugin. http://www.simtropolis.com/forum/files/file/22391-super-demand-mod-not-demand-ordinance/ By RadicalOne, unknown if it works on CAM, manual file plugin use. http://www.simtropolis.com/forum/files/file/20114-un1-graph-enlargement-mod/ By Un1, no demand mod, increases the demand cap to 12000 and 8000 That is it. ( though I have seen several I have not found, if found, please PM me) 3. Useage and warinings The demand mods are powerful, sometimes too powerful, they can turn cheap saloon towns into metropolis in a few game years, or turn a desert into habitable heaven. However, if your intention is to "have it real" you should not use it alot. The way to use a demand mod if you want it that way is to open a city, build your city up to a point, then when the city is still a bit new ( when you don't have so many highrises) you remove the demand mod and leave it alone (though you still mantain it). The city should stay with the same numbers for a while and then plumment because of growing buildings. When that happens you should either choose to fix the demand by adding "demand boosts" or in other words parks and attempt to play the game as it should be. A word of warning, sometimes the mod grows residential $$$ and then go bust because of lack of CO$$$. This happens because of logic. Ever thought of RL? Well it works this way, $ and $$ are mostly the larger population that work in a city and usually $$$ are a few (though some 20 sometimes go into a building). Well, what happens if you got more of that? you get no jobs sots! and thus you get problems. One way to fix this is to remove the demand mod for residential $$$, that way, you can avoid more problems in a city. If you need those $$$, they will grow alone by the $ and $$ demand and the CO$$$ mods. If you can't still figure it out PM me or go to HD in chat and call for me that way I can help you, any other questions should go to my PM box. As always, LC
  10. To who it concerns: I will be leaving Simtrop for an undefined amount of time. I have other matters to attend to plus I've kinda gotten tired of the community as of now. I might be poping in and out but I'll be mostly outside. Contact me at Steam if you need me.

    1. The Avatar

      The Avatar

      I forbid you, LC.

    2. SimRico

      SimRico

      We both forbid it

    3. __A

      __A

      Oh no! We'll miss you LC... Hope I'll see you in chat again some day though :)

    4. Show next comments  18 more
  11. Lifelike Landfills

    At least we won't need to rely on Simpeg garbage chutes. 2spooky4me
  12. You should probably update your profile status to inform people of SC4BP V 0.0.0.18 ;)

    1. Asser

      Asser

      Great idea! I just got to fix a but so people can start using it first :) I'll do it later today

  13. april 1st Green roofs mod

    Damn it, I wanted a mod that added smokestacks. Not trees....
  14. Dear Diary!

    I don't suppose people are freaking out. This is normal, in fact this is my normal routine. I everyday see myself in the mirror and ask myself "What else should I write?" Apart from the 1.4M posts I wrote and the 15K uploads, I think I am onto some good ground here. I will outnumber the number of posts from SC4Devotion and I will proclaim myself emperor of SCVille.
  15. Nice job on making everyone's username mine, I feel like a god now...

    1. SimRico

      SimRico

      ****IT IS THE WORKS OF THE OMINUS MIGHTY BIPIN! TAKE HEED AND MAKE YOUR PEACE SIMPEEEP!!!!***

    2. meister1235

      meister1235

      OMG, you do not know who i am. ~The Stranger

  16. Lot's BAT Cave

    Hello there, been some time after I have BATed anything. Times changed, and my creativity returned. I guess its time to go back to do things! I post the work done on the Lighthouse of Trade. I got the model about the same size as in RL, but the color is a bit, too saturated? Even if I added a bump layer in the color manager it didn't really show up, and it would have helped give it a more rough appearance. If anyone can help me, please respond, I won't bite this time. Link to the texture used: https://i1278.photobucket.com/albums/y512/LotCreator/Redwalltexture_zps8035aa06.png http://es.wikipedia.org/wiki/Planetario_Alfa Next work hopefully... I also have an unfinished power plant that was 70% finished, might as well finish that also.
  17. Lot's BAT Cave

    Hello! After some time from my last BAT, I grabbed and opened a new can of inspiration and have made a new BAT. Building stats: 12 stories ~50 meters ~27 x ~24 Each "window" is 7x7 meters There is a helipad. For information on the real life building follow the links: http://www.albuernearquitectos.com/torre-gia/ https://www.google.com/maps/@25.6674,-100.342949,3a,75y,146h,97.1t/data=!3m4!1e1!3m2!1s66UMxYxq66sDGed1M0KAnw!2e0 I don't plan on using the bank's name, although I am open to suggestions as to what to put up there. I also want a suggestion as to how high the building should be, currently its 1:1 scale, but feels small for sc4 scale. G'day
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