A work and investigation by myself
A number of people pass though the HD (help desk) door and ask about links to demand mods and stuff related to demand mods. But what do they actually do? How do you use something like a ID boost to fix up a city? These questions shall be answered in this mini-tutorial.
1. What is a Demand mod?
A demand mod is a mod designed to "explode" the demand on a particular demand. For example, a demand mod for residential $$ will explode that particular demand to 6000, the in-game's maximum demand cap, and thus, you will have highrises in no time.
2. Where can I find such mod?
There are several:
http://www.simtropolis.com/forum/files/file/26720-radicle-rci-demandgraph-mod/
By gamzdude, works on CAM, no manual file plugin.
http://www.simtropolis.com/forum/files/file/22391-super-demand-mod-not-demand-ordinance/
By RadicalOne, unknown if it works on CAM, manual file plugin use.
http://www.simtropolis.com/forum/files/file/20114-un1-graph-enlargement-mod/
By Un1, no demand mod, increases the demand cap to 12000 and 8000
That is it. ( though I have seen several I have not found, if found, please PM me)
3. Useage and warinings
The demand mods are powerful, sometimes too powerful, they can turn cheap saloon towns into metropolis in a few game years, or turn a desert into habitable heaven. However, if your intention is to "have it real" you should not use it alot.
The way to use a demand mod if you want it that way is to open a city, build your city up to a point, then when the city is still a bit new ( when you don't have so many highrises) you remove the demand mod and leave it alone (though you still mantain it). The city should stay with the same numbers for a while and then plumment because of growing buildings. When that happens you should either choose to fix the demand by adding "demand boosts" or in other words parks and attempt to play the game as it should be.
A word of warning, sometimes the mod grows residential $$$ and then go bust because of lack of CO$$$. This happens because of logic. Ever thought of RL? Well it works this way, $ and $$ are mostly the larger population that work in a city and usually $$$ are a few (though some 20 sometimes go into a building). Well, what happens if you got more of that? you get no jobs sots!
and thus you get problems.
One way to fix this is to remove the demand mod for residential $$$, that way, you can avoid more problems in a city. If you need those $$$, they will grow alone by the $ and $$ demand and the CO$$$ mods.
If you can't still figure it out PM me or go to HD in chat and call for me
that way I can help you, any other questions should go to my PM box.
As always,
LC



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