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9 GoodAbout Akeem J Lenoir
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What do you want in Cities: Skylines?
Akeem J Lenoir replied to AidanA28's topic in Cities: Skylines General Discussion
I believe UrbanLegend is referring to 100% zoning, where even civic services are zoned as opposed to plopped. Regarding the Sims, that's most likely in reference to what SimCity 2013 tried to accomplish.- 307 Replies
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- cities: skylines
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I have a few cities where I have 100% attendance but those are the exceptions rather than the rule. Majority don't, with 4 to 4.5 hats as you've described. I've noticed this for a long time now, the incomplete education of a city's students despite low traffic and presence of vacant desks (and as always I attribute it to some bug which seem to abound in SC2013). However I don't regard this phenomenon as "education has gone down the toilet," as originally described by the threadstarter because it isn't severe enough to cripple the city. As long as the education doesn't dip too low, say, 3 hats the industries don't complain of the lack of skilled workers which given long enough causes them to abandon. It would be nice if this bug is fixed though. I believe the reason you're not running into crippling issues with education is because you're not utilizing the university, nor are you using nuclear power plants. The education bug became most prominent when I plopped a nuclear power plant, which was exasperated when it was fully upgraded. Despite having high tech and education levels, my city would fail over time, causing disruptions in industry and commerce. The failures were attributed to either the nuclear power plant blowing, due to lack of educated workers, or high tech industry collapsing for the same reason. I found that while educated workers arrived to the nuclear power plant for work, they would no longer be educated upon heading home. Of course, if they left the city, they never came back. Because of this, it became harder and harder for the university to produce educated sims to satisfy the needs of both the high tech sector and the nuclear power plant, which required thousands of educated workers. All these buildings would compete for educated workers, while other cities demanded the workers as well. Nonetheless, I feel it's more an issue with the agent system, rather than a bug, per se. In SC4, for example, if Joe Sim was an educated worker, working at the plant, Joe worked at the plant every day, while living in the same home. In SC2013, Joe may live in city A on day 1, working at some random place, then on day 2, somehow make it to the plant for work, while heading to some random home in city B. I don't even want to bring up bugs associated with traffic, causing working being late to work which causes them to instantly unemployed. That's another crippler, which actually may of may not be caused by traffic.
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Good! I'm not the only person thinking about that water. Glad to know I'm not. LOL. Sure, the water thing looks cool, but if the rest of the game doesn't look good, or better yet, work well, then what's the point. And, the lack of free-forming zoning is a feature I really enjoyed in SC2013. It's actually a bizarre circumstance, because Cities XL has free-forming parks. Surely, they could throw in free-forming zones.
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The official Simcity page about Universities seems to suggest otherwise: "Dorms provide students to the university without the need to build up more residential. They also allow many students to get to class without adding to traffic near the beginning of classes." I wonder how common this education bug is because I've never encountered it despite plopping the whole range of schools (excluding universities) in most of my cities. Even those with universities have escaped the bug so far. I'm also on the side of never encountering this education bug. Maybe it's just the way I play. Hmm. This topic was asked, and addressed, on EA's website, though it was never answered, or fixed. However, I don't believe it's widespread, and may only be contained to specific regions, servers, or gameplay types. Perhaps, there are a certain mixture of conditions at must exist, like a "perfect storm" of sorts, that's causing this bug.
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I'd have to disagree with this statement. Project Orion may a progression of a sort, but to proclaim that it's a resolution of any kind isn't appropriate. Larger cities are possible, as confirmed by EA; though, since EA feels it would be counter-productive to their target market, which are casual gamers who've never played SimCity prior to the reboot, because their bare-basic computers, tablets, and even phones, simply can't handle the game, they've abandoned the option. What's more, EA is purposely blocking the modding community from achieving these goals. Now, I'm not saying that hackers conduct unlawful acts to improve a broken game, with EA disavowing modding efforts, this game may have already reached its maturity. Perhaps SimCity Buildit will produce enough profits to interest EA to further support SC2013, or at least fully abandon the game, offering its developing package to the community. Progression? Have you seen what people have done with Orion? Okay, it's not an end-all be-all solution, but it's a pretty good one for what we have right now. Wait. I thought Maxis denied bigger city tiles being possible for small computers, not EA. I'm also in their so called "target audience" with a 2012 computer which can't run SimCity with 120 fps or more. I don't think they're purposely blocking the modding community. Maxis, in fact, has given many resources to kick-start SimCity modding with transactions involving modding tools to early information about the game. They helped SUGC lots to get UDoNs made and other mods created. It's just a matter of transferring the knowledge from the veterans of modding to some who know lots about coding or modifications and letting them go wild. The modding community isn't growing because the knowledge isn't out there. Considering Maxis, the developer, is owned by EA, the distributor, they're one in the same at this point. Nevertheless, as EA has touted in quite of few shareholder meetings for this franchise, along with others in their catalog. Actually, they've recently gone on the record as saying that mobile games, including SimCity Buildit, is the next best thing. Basically, if you're not fully committed to SC Buildit, playing such games on a tablet or smartphone, you're not their target audience. You're simply not. EA wants profit, as as of right now, SC Buildit, not SC2013, is providing such potential. That said, I'm sure it's common knowledge Maxis has the ability to provide all the resources to allow the modding community progress further; alas, they simply don't want to. We can speculate the particulars as to why, but that fact is the knowledge isn't available because of preference.
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That was fast! This thing must have been in development long before being announced. Or else like some concerns of slapping a new wrapper on an old game. Considering the deep discounts they're offering, I'd venture to say it's the same old game with new packaging. It's sad really. How many times do they think selling the same game, however slightly improved, is going to go well with the gaming community? And, why would they even pull such a stunt with a more promising Cities: Skyline title on the horizon? Let's hope Cities XXL surprises us.
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I totally agree with this. Just for clarity, though, I'd like to tie it to your previous response. - I should have around 7K attending school Bulldoze, or turn off, any and all competing buildings. -School bus stop Bulldoze all school bus stops. The short reason for this is that your students may be leaving your city and never returning. The long answer: You're playing the region 1 of 3 ways. Either you're playing offline, playing online in a private region whereas every city is owned by you, or playing online with others. In either case, unless every city is being played in sync... meaning they're being played at the same time or all caught up... i.e, if your particular city is in year 7, every other city is also in year 7... unless this is happening, you're having sync issues causing the bug. If you thing about it though, it's really not a bug at all, but a issue being caused by syncing. -No competing buildings. I only built the uni after I decided to demolish the HS. It's important to be certain no buildings are on, such as bus stops and libraries, as rmjohnson144 mentioned. -We're talking about HS students Yea.... Unfortunately, you have to make a choice as to which type of student you want in your town. Aside from all the things mentioned above, the game's mechanics are faulted when competing buildings exists. I plop all the educational buildings in my cities, just for realism, but always keep them off. This game just doesn't work like SimCity 4 I'm afraid. -It'd been upgraded with full dorms and 2 extentions. Simply, finish upgrading... of course... once we get to the root cause of this anyway. -If I don't they'll abandon the building soon after due to the lack of education. rmjohnson144 explained this perfectly, so I'll leave it at that.
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I'd have to disagree with this statement. Project Orion may a progression of a sort, but to proclaim that it's a resolution of any kind isn't appropriate. Larger cities are possible, as confirmed by EA; though, since EA feels it would be counter-productive to their target market, which are casual gamers who've never played SimCity prior to the reboot, because their bare-basic computers, tablets, and even phones, simply can't handle the game, they've abandoned the option. What's more, EA is purposely blocking the modding community from achieving these goals. Now, I'm not saying that hackers conduct unlawful acts to improve a broken game, with EA disavowing modding efforts, this game may have already reached its maturity. Perhaps SimCity Buildit will produce enough profits to interest EA to further support SC2013, or at least fully abandon the game, offering its developing package to the community.
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About simcity 2013, Cities: Skylines and so on.
Akeem J Lenoir replied to swaty's topic in SimCity (2013) General Discussion
Sadly, as EA is profit-driven, SimCity Buildit may become a more supported platform than SimCity 2013, simply because profit potential is greater. Looking at this from a pure business standpoint, the only way EA would possibly support games like SC2013 is if they're able to make it profitable. At this point, the only way to do that, other than SC Buildit, is to change their model in favor of subscription-based gaming. So, let's say some new installment of SimCity were to be released. Instead of charging an average, one-time price of $20... already accounting for the cost of units sold... to presumably 2 million gamers, which is about $60 million in profit, they may option to require an ongoing, $5 monthly subscription. In theory, the lower price tag would entice many more gamers. Even at, say, 4 million gamers at $5 per month, they'd make on average $20 million per month, surpassing the previous profit potential in just 3 months. That must be their angle with SC Buildit. At already 20 million downloads, if they could get gamers to spend just $1 on a monthly basis, they'd make more money on that game than SC2013. Why wouldn't they follow the money? It just makes perfect business sense. As they always say, "money makes the world go round'" ... well... at least it dictates the gaming world. -
I have a 200k pop city and recently its education has gone down the toilet. - The total population isn't indicative of the amount of students in the city. Check your data views to, first, confirm how many students you actually have in your city and to, second, confirm how many students aren't being educated. I had an upgraded high school running for the longest time with bus stops in all R areas. -You'll need to specify which type of bus stop you're using, because school bus stops are needed for non-college schools. Then my pop decided to stop going to school even though there was no traffic issue. - Yes, you're right. Certain regions have issues with students, while traffic is usually a cause. However, if you're certain traffic isn't an issue, you need to ensure no other competing buildings aren't turned on. It sounds as if you have competing buildings and, or colleges competing for students. Nevertheless, you need to be more specific as to which type of schools in which you're having issues. I did some research online, and problems seem to range from a non-fixable game bug, to losing students into another city because they never come back. People suggest to turn off all mass transit but that would cripple my city. I currently have a few park and ride plopped at the entrance of the city and in the R area, a double-decker bus terminal, and no bus stop signs. I also have maglev running around the city and that's about all the mass transit I have. -Again, you need to specify which bus stops you're referring to, as non-college students don't take public transportation. That said, if there are other non-college schools in the region, turn yours off, as they aren't needed. Keep your colleges on, though, as college students... because of a bug... don't travel regionally. I've demolished my high school in favor of a university and attendance averages around 2.5k per day. If I rebuild my high school, then it starts stealing students from the university. -Yes, keep the high school off, or demolished. No other schools, including the community college, is needed once the university is plopped. Also, it doesn't sound as if your university has been upgraded. Plop the dormitories. Dorms are great because instead of students going home at night, they go to the dorms, erasing traffic issues altogether. Upgrade it all the way. I've pretty much resorted to demolishing uneducated residential buildings every few minutes at this point... -Simply, stop demolishing buildings. You interfere with the game's mechanics when you do that. By the way, the university is plopped in the middle of the R and C area. It's not near the industrial area which is on the other side of the map. Students don't have to traffic a long way to get to school. -This isn't helping or hurting the situation, at this point, but is good practice. Hope this helps. Keep us in tune of your progress, and reach out if you have further questions or concerns.
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space center worker issues
Akeem J Lenoir replied to FreakMagnet's topic in SimCity (2013) Technical Help Q&A
Unfortunately, the space center great works doesn't work in every region in multiplayer mode, due to a bug of some sort. To date, EA has done nothing to correct the issue... other than enable offline mode, of course. At this time, I don't believe there's any fix, other than playing offline, as you've already successfully done. Is there a reason you're deciding to play SimCity online? Unless you'd prefer to play with friends, I would continue playing offline.- 2 Replies
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- space center
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Put this together. let me know what you think.
Akeem J Lenoir replied to Dewm's topic in Cities: Skylines General Discussion
If you're comparing in-game terraforming options to that of SC4, the answer to "will there be terraforming..." will be no, as of now. However, recent interviews posted on SkylinesCity and SimNation offer these details: SkylinesCity SimNation Based on my interpretation, players will be able to edit their maps before gameplay begins; however, once gameplay begins, the terraforming ability ends. -
What does using the same engine has to do with it? Are Mirrors Edge, Bioshock, Mass effect and Gears of War any similar? They use the same engine... You're comparing games with robust storylines, however open world, with "true" sandbox games. As the titles you've mentioned use the same engine, the story indeed erased certain similarities due to the story itself. There's no "story" with city builders, or simulations, or whatever one identifies with these titles. The truth of the matter as that as people play these games, especially as they play these games for 100+ hours, and longer, subtle differences won't make much of a difference to gameplay. What we need is a moderate gaming advancement, and not titles competing against one another while offering minor, yet different, features.
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Woo! Just got the game and LOVE it! Incredible!
Akeem J Lenoir replied to MikeyBugs95's topic in SimCity (2013) General Discussion
Maybe you have a special version. anyways if anyone is interested on how much more interconnected Simcity 4 cities, can read these threads. http://gaming.stackexchange.com/questions/58542/whats-the-exact-population-limit-at-which-demand-for-agriculture-disappears You cannot reach the higher stages of development in Simcity 4 without developing the region as a whole. Simcity 2013 on the other hand does not require regional development to reach the highest level of development. NAM was created to fix the traffic pathfinding problem present in Simcity 4. Quite a few issues were resolved with the Rush Hour expansion, without the modding community. Yes, there were still issues with SC4, but the Rush Hour expansion was essentially the game's evolve, much as the Cities to Tomorrow expansion is to SC2013. I do agree that we're comparing apples to oranges; however, this is only because loyalist wanted SC5, and not some reboot. Perhaps, it'll all be moot in a few years, when either the modding transforms this game into our wildest dreams, or Maxis and EA decides they want to run the makers of Cities XXL and Cities Skylines out of business. As they always say, time heals all wounds. LOL. -
Considering Cities XXL and Cities Skylines are using the same engine, which is why they look similar, I can't see how the 2 games are going to be different from one another. Yes, I agree that Skylines may be feature-rich, compared to previous XL versions, but the city builder and simulation would most likely be the same, as they're using an identical platform.
