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Everything posted by Stuart98
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IncGamers: Cities: Skylines Infrastructure highlights
Stuart98 commented on Hellken's article in News
Everything about the game looks as if it was crafted to make you think "SC 2013 but without everything that made it bad". The UI looks almost identical and the graphics look very similar. Very excited to see how it will turn out. -
There is no SimCity 4 mobile. What you're referring to is SimCity 3000 reskinned to look like SC4.
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Has anyone found downloads for mods that aren't on this subforum?
Stuart98 posted a topic in SimCity (2013) Modding - Open Discussion
Other than various debug mode mods? -
Educational programme uses SimCity to test children on vital problem-solving skills
Stuart98 commented on Dirktator's article in News
What I wonder is how much EA is paying them. The video just throws kind word after kind word to SimCity. One does not simply do that without being EA payed. -
T3 - FINAL ROUND
Stuart98 commented on spursrule14's City Journal Entry in The Great ST SC4 Players Challenge
Probably should have removed it from the front page... -
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Buy specially marked Crest or Oral-B products in the US and you’ll earn a code to unlock SimCity’s Attractions Set, a selection of five tourist-attracting buildings including: Giant Garden Gnome Dolly the Dinosaur Llarry the Llama MaxisMan Statue the World’s Largest Ball of Twine Read the full article here: http://www.pcgamer.com/2013/04/15/simcity-crest-oral-b-attractions-set/
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Is there nothing I can do to get power to these buildings?
Stuart98 replied to MOWS 4 U's topic in SimCity (2013) General Discussion
2 clean coal plants would actually be a little cheaper than 1 clean oil plant, except that the major expense is the importing of fossil fuel. It would cost 1.5 times as much to ship in enough coal for two plants than enough oil for one, ignoring the fact that oil usage decreases with tech level on oil, as opposed to increasing with tech level on coal. tl;dr Use clean oil instead of clean coal. -
Regional Freeway possible with oppie's mod tool
Stuart98 replied to eldiabs's topic in SimCity (2013) Modding - Open Discussion
Nope, the game server doesn't recognize them as being connected and therefore doesn't simulate anything between them. -
:? I arez confused...
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City gets abducted by aliens.
Stuart98 replied to acidphantasm's topic in SimCity (2013) Technical Help Q&A
Mother of all city loading bugs! -
Have you put it in your data folder?
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1.7 Million Casino Daily Profit
Stuart98 replied to kgpurrs's topic in SimCity (2013) General Discussion
Shoo EA plant, nobody likes you. Anyway, I had this happen to me. I just re-specialized in electronics. My, that worked out TOO well... -
Regional Freeway possible with oppie's mod tool
Stuart98 replied to eldiabs's topic in SimCity (2013) Modding - Open Discussion
Nope. No snap points for other buildings either. -
MOD: University Pedestrian Paths in the Roads menu
Stuart98 replied to oppie's topic in SimCity (2013) Modding - Open Discussion
No, it just adds a new file, like most mods. -
My origin is <------------------------- I think. By all means, add me.
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Sorry bro, you're screwed. All that's left for you to do is spam the maxis' devs mentions with hate towards them.
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Currently In Development (patchnote from the official forum)
Stuart98 replied to stormgear's topic in SimCity (2013) General Discussion
I haven't had a single rollback city. I do have some cities that simply refuse to load, however. -
Or you can just download that mod that gives you all disaster related achievements by plopping a windmill. Link is in the mod discussion subforum.
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Simcity 2013 humor, macros, etc.
Stuart98 replied to Rufus Honker IV's topic in SimCity (2013) General Discussion
Simply hilarious work! Other than the occasional non detracting spelling or punctuation error, it's flawless! -
As far as I know, the fudged population numbers are nothing but a display lie used to entice you for some achievements. Disabling them fixes nothing in a city, just gives you the true number of agents in the city.
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Germs... how do i get rid of them!
Stuart98 replied to Surly_Says_79's topic in SimCity (2013) General Discussion
That's due to the double pollution applyment bug. The game applies your pollution level to your city, then applies regional pollution from all over the region into it. -
I'm tempted to make a facebook account just to tell off that idiot near the bottom of that who never noticed that cheetah=llama.
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HAXOR Haha, if you can mod the fudging out, why not increase it?
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I wonder if that means that, as this is all origin only, we'll all get plumbob park.
