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9 GoodAbout MrBomba
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There's multiple ways. The official forums or twitter for example. However, I do not guarantee that they will care - at all.
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How to increase population density?
MrBomba replied to Glandrex's topic in SimCity (2013) General Discussion
Make sure your people are happy and all their needs are satisfied then proceed to add parks and such to increase happiness and flats will eventually pop up. -
Get the regular one and save money
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Wait... What!? Cheetah speed was disabled?
MrBomba replied to TinyWeeny's topic in SimCity (2013) General Discussion
It will come back, eventually. -
Here's a similar petition but with a ton more signs. https://www.change.org/petitions/electronic-arts-inc-remove-always-online-drm-from-simcity-and-future-games Sign and complete it first
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I've been playing almost entirely on llama speed; cheetah just goes too fast once the initial settlement phase is past. At that speed, you don't have time to really plan things out, looking at the data layers to pick the best spots for things. Once you fill the tile and have to start optimizing your layout around specializations, it's important to do things right. Also, if something goes wrong in your city (say, running low on power), in the time it takes you to fix the problem, the city might start to collapse due to the shortage, while on a slower speed you'd be able to fix it in time. Back in beta, the traffic perma-jammed at one intersection (a bug they've since fixed, supposedly), blocking my police and fire services from reaching a quarter of the city. By the time I noticed, enough fires had started that that section burned down, and half my population left as a result. But I'm betting this is just temporary, and will go back to normal within a week. My uneducated guess is that the cheetah speed wasn't causing instabilities by itself, but that if the server was acting sluggish then cheetah could result in too much happening between server updates. So, if they fix the server issues then the problem could go away on its own. You're probably right, but it's a kind of lame excuse if that's the case. I see your point but surely having the option rather than no option is best for both of us where by i would like to use it - you don't need it but removing means now i can't use it. They must be really desperate to take some load of the servers by disabling a faster simulation. According to the devs, this is apparently not a "critical feature" while they try to fix the server issues. *Edit* Update by a dev
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I've been playing almost entirely on llama speed; cheetah just goes too fast once the initial settlement phase is past. At that speed, you don't have time to really plan things out, looking at the data layers to pick the best spots for things. Once you fill the tile and have to start optimizing your layout around specializations, it's important to do things right. Also, if something goes wrong in your city (say, running low on power), in the time it takes you to fix the problem, the city might start to collapse due to the shortage, while on a slower speed you'd be able to fix it in time. Back in beta, the traffic perma-jammed at one intersection (a bug they've since fixed, supposedly), blocking my police and fire services from reaching a quarter of the city. By the time I noticed, enough fires had started that that section burned down, and half my population left as a result. But I'm betting this is just temporary, and will go back to normal within a week. My uneducated guess is that the cheetah speed wasn't causing instabilities by itself, but that if the server was acting sluggish then cheetah could result in too much happening between server updates. So, if they fix the server issues then the problem could go away on its own. You're probably right, but it's a kind of lame excuse if that's the case.
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Maxis Responds to Server Issues
MrBomba replied to Vihzel's topic in SimCity (2013) General Discussion
Here's almost everything he said: -
You still have turtle speed
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"Disabled Cheetah speed. Cheetah speed is is now the same as llama speed." I pray to the EA gods that this is only temporary. ._. While crash fixes are good, they are of no use if you don't let us in... source: http://answers.ea.com/t5/Miscellaneous-Issues/Patch-Notes-Accompanying-latest-Patch-1-2/m-p/658556#U658556
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In a way, yes. The devs have said that if you delete the the zoning underneath the building, it will stay the shape it is until someone or something demolishes it.
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Discussion about Always-On Connection to Origin
MrBomba replied to neurokirurgi's topic in SimCity (2013) General Discussion
$80? I'd be lucky to get it that "cheap". Deluxe version costs almost $110 here ._. OnT. I'd never buy a game with a monthly fee. Now that's just greedy. The main problem with DLC/expansions is that it often unlocks key features to a smoother gameplay such as modding (SC4). SC4 wouldn't have been where it is today without the Rush Hour expansion, would it? -
SimCity: Transit and Roading Networks
MrBomba replied to alvinheriadi's topic in SimCity (2013) General Discussion
He later tweeted: "Ocean Quigley @oceanquigley @Scott65751065 Yeah, that's a bug. We are still working on that." -
Nicely said. I will Never buy this game in the form its gonna be released in march 5. They said "real cities don't exist in a bubble". But the SimCity exists in a "square shaped bubble with a constant area!". I need to have more region play.. You cannot have a packed 2km x 2km city, with no man's land a feet away from border.. Where were the brains of the devs? Where the paychecks are OnT: Haven't decided yet. Mods brings in so much fun into the game. And what if my internet goes down for like a day? Should I be without SimCity - the perfect game to play when internet is down - when internet actually is down?
