Originally posted by: Elukka
Multiplayer is something I perhaps would try, but no guarantees. If there is no region analogue in the single player, well, no. I don't want to go back to single cities with no connection after SC4, so I'd just keep playing that.
What's up with the subscription thing? What are we paying for? The reason MMOs have subscriptions is because there's a huge cost involved in running servers for hundreds of thousands or millions of people and constantly developing content. With conventional games, however, it's usually the players hosting the games with dedicated servers. Why can't this be done in CXL?quote>
If I understand correctly, City XL's online component is persistent, which is why you can't do player hosted games like your typical games. And I'm assuming a lot of the calculations will be server-side to prevent cheating, which is going to be CPU intensive, and thus, expensive.