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Everything posted by JohnB
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I have solved my problem. 3ds max rendered my object perfectly. It seems that my problem was that I had the Hide file extensions for known files option selected and had theshow hidden files and folders option selected in the folder options in windows explorer. That is why I did not have the .sc4 model at the end of my file. That was the main problem. Wow bat for 3ds max is very sensitive to even the slightest change you have in windows explorer. Thanks a ton to all the people who helped me.
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I am sorry to rush you guys, but i have posted this message a week ago and no one helped me yet. Someone please help. I am making something cool that will be a first in sc4 but I need bat for max to work.
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Date:7/17/2004 6:33:14 PM Author:aothe Well, i have just installed the trial version of 3Dmax6 plus the BatformawV2. i got my eyes scotched to the screen and the BatForMaxInstruction.txt... i did everything correctly ( modification of the differentes *.ini, moving the 2 files from the ..atscriptstartup to the 3dmax6scriptstartup... Installation of the Deltree.exe in the Bat directory ... I have create a simple square with 3Dmax to have the LODs... i have selected them and only them and 'save the selected in 3ds format. I have Imported the *.3ds file with Gmax and got a *.SC4Model in my plugins folder, so i found the file .. F2... Ctrl+C and so ... I have reopened 3Dsmax6, i have reopen my model (the simple square create with 3DSmax), i have selcted the Hammer icon and 'Export' menu... i did a brave Ctrl+V in the box under SC4Model Name... and ... and ... Poof! Maxscript error: *.SC4Model cannot be found in the plugin directory C:Documents and SettingsaotheMes documentsSimcity 4Plugins. Please check the path SC4PluginPath=in the BATFORMAX.INI and the Model Filename is correct. So... ) i have re re re re check everythings ... and everything is fine.. Can you help please ? Thanks. quote> I have the same exact problem as aothe, except that putting a backslash at the end of the word plugins in the .ini file did not solve my problem. I have followed the instructions perfectly. I have reinstalled 3ds max and bat for max 3 times and all 3 times it did not work. I tried all kinds of things, that I thought might be responsible for this error, but nothing works. Below are some pictures that might help you in figuring out what my problem is. Yup i have tried, my *.3ds file is named: test2.3ds, My Gmax exported file is named: test2-0x5ad0e817_0x6deff8fd_0x530000.sc4 model nothing strange in it i think ... My Plugins folder path is C:\Documents and Settings\Administrator\My Documents\SimCity 4\Plugins The path in the *.ini is :C:\Documents and Settings\Administrator\My Documents\SimCity 4\Plugins\ It makes no sense why I would get this error. Please Help
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I have converted my cacti into 3ds max format. Its an easy process really. First, go to the following link http://www.dsmith.gmaxsupport.com/downloaditems/md3exp.zip and download the .md3 exporter. Unzip this and put it in the stdplugs folder C:\gmax\stdplugs This will allow you to export in .md3 format. Just export in gmax and select .md3 Next,go to this link http://www.righthemisphere.com/support/downloads/download.php and fill out the order form and select Deep Exploration for the product name. Be sure to give the correct email. Then in about 5 minutes(I dont know it was 5 minutes for me)you will recieve a confirmation email with the link to the download site. You can also try to go this direct link, but it might not work unless they send you an official email. Also try this direct link, it might work Anyway download Deep Exploration and install it. After you exported your model in .md3 format, run Deep Exploration and open your .md3 model. The model will be located in the folder you saved it when you exported in Gmax. After opening the model in Deep Exploration you should be able to see the model in the 3d interface, and also the number of Vertices,faces, etc.. Then all you need to do is, go to Save as in Deep Exploration and select the 3DS MAX DCOM (*.max) and then save the model. After that it will bring up a menu 3DS MAX DCOM Export Properties. Dont touch anything on the menu, unless you think you need to. I have changed some settings one time and it did not make any difference. After that it will probably bring up an install MAX DCOM plugin menu. Just click on auto install. If the install fails, go to manual install instructions and follow them. The plugin already comes with 3ds max, but it asks to install it anyway.(At least it did for me) If it doesn't ask to install the plugin, then 3ds max will open and sorta freeze for a while. Just wait for about a minute. Then close Deep Exploration and 3ds max will automatically close also. After that you can open the model in 3ds max. Important: When you export in Gmax,the textures will not be saved in your model. Also some of the fine details might be lost when you open your model in 3ds max. For example my cactus was an extruded star shape and it turned out kinda smooth after opening it in 3ds max. This might not happen to your model. I dont know. Try it and see. Good Luck!!!! Johnb
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I have a question why does it say that I need deltree.exe in order to install bat for 3ds max? I know that deltree.exe is used to wipe out your windows. I dont wanna use it unless I know why I need it. Thanks.
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Version 1.0
1,762 Downloads
Lettuce the one crop that was missing in Sc4. It makes a very delicious salad, unless our animal friends eat it first. Keep a look out for rabbits and other small animals. These are some lettuce props that will be useful, when making farm lots. These props were requested by Pmiller for her farm lots. All credit for the lettuce models, goes to Gshmails. I just made the models smaller and changed the textures in order to turn his cabbage models into lettuce props. Please be sure to read the installation instructions. I hope to see some farms made with these. Enjoy. -
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