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0 Clean SlateAbout dolsson
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JuanGG, I start my cities just as you describe. I think the road network is the most important factor in the overall appearance of a city and I want to get the major elements right--across the map--before I start placing buildings. I does hit you in the pocketbook, but I have no problem taking an extra $500,000 before I turn on the game. Then things get going quite quickly and you can get into positive cash flow.
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When you are on this page: http://www.file-upload.net/download-2310284/mod_trees_01.patch.html Click on the word "download" next to the diagonal arrow that hatchet999 describes. Attached is a screenie of the page, with an arrow pointing to the DL link. Hope this helps! d PS: Unfortunately, this does not seem to work in CXL 2011. Maybe we'll see an update?
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This is absolutely awesome! I just DLd CitiesXL 2011 but I've always been unhappy about the lack of custom content. Custom content--using stuff made by others and making stuff myself--gave SC4 so much more longevity than it would otherwise have. I thought no one would be able to customize CXL. I'm so happy to see these results! I hope that momentum will build on this effort. At this point, it seems too complex for me to figure out how to customize, but I hope some clever people will put together some editing tools and that it'll become easier for community members to share their work with others. min091162, thanks again and keep up the good work. D
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IMO, Cities XL is inferior on every front to SimCity 4, except that 1) Cities are not so tied to 45 and 90 degree angles and 2) the graphics/3D are amazing. That said, those two factors alone have been enough to keep me playing, for now. CXL's graphics/3D allow me to actually get "into" my city and move around in the way that I always wished I could in SC4. I am hopeful that, eventually, enough talented modders will take a run at this game and bring to it the sort of improvements that they have to SC4. I agree the Monte Cristo has not really made a success of CXL, but there was a lot of griping about EA in the early days of SC4, too. Ultimately, I think it's the fans, not the manufacturer, that make a success or failure of a sim game. Then again, I know next to nothing about modding and maybe this game is not as "moddable" as SC4. For my part, I'll keep plugging away in solo mode when time allows, and watch for developments on the forums here at Simtropolis.
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I really like the sedate pace of your journal. Things look very pretty, even in the early stages. Keep up the good work. There are so few CitiesXL journals, each one is important for teaching others. Thanks!
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Wow, this thread is great;I hope it's not dead. I'm brand new to CitiesXL and am seeing some great ideas here. I'm especially interested in uniform and realistic suburbs and there are some great developments here. Keep up the good work!
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Another problem: Even when the bridge spans the river, I get a "bridge incomplete" error when I try to end the bridge or run it to the edge of map. I think I have some ignorance about road-to-bridge connections. I wish there were guides available for Cities XL like there were for SimCity 4 when I began to play it. Maybe, if I figure this stuff out, I can put together a walkthrough or guide like the ones that I found so valuable on Simtropolis when I played SimCity. I think that Cities XL is still too new, or there are too few people playing it, for such guides to be available.
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I am having trouble, too, but I can do the height adjustment. It's actually done by shift-mouse. If you click a starting point on the shore, then hold the shift key and move your mouse forward or back over the point, the height of the foundation adjusts. I can't tell from your post if you already knew that, but maybe this info will help. My problem is that, regardless of the adjustment I just described, the height difference from one shore to another seems to prevent me from building a bridge. I'd love to hear suggestions on how to resolve that problem.
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Waterfalls - are they possible ???
dolsson replied to delboysim's topic in SC4 Modding - Open Discussion
BlasterNT: Ello, just to let you know a tut on creating waterfalls: https://www.sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=46.0 Is anybody familiar with this tute and can you update the SC4devotion link? Thanks, d -
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One of your posts, elsewhere, SimFox, gave me the idea of taking some screenies from the game and using them to create a new texture like what I want. Then I can use that. D
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Is there a way to access the textures used for the in-game trees? I'd like to get my shrubbery to blend better with those trees and the best way I can think of is to use the same texture or be able to compare it to come up with something close to it?
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[2007] Lot Editor and Plug-in Manager - Forum Archive
dolsson replied to gml_josea's topic in SC4 BAT & Lot Workshop
tunston, What you say about peg's lots may be true, but they still do what I'm looking for. Does anyone know how it's done? I think maybe the props are saved as a foundation or something. I should probably just post this at simpeg.com....- 156 Replies
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