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gtaki

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About gtaki

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  1. your tram in avenue on hill piece is great! If you could make more BATs of this kind, that will be more wonderful :-)

  2. your tram in avenue on hill piece is gret Really well done and hope to see more!!

  3. Your system build!

    Current machine: board : GA-MA69GM-S2H cpu : Althon64 X2 4600+ 2.4G vga : radeon X1950 ram : DDR800 1GB x4 OS : win7 x86 I render buildings in turtle speed using this machine. Now I am going to build a new: board: Gigabyte LGA1155 P67(B3) one. Seems it is somthing like GA-XXXXX-UD3 I forgot cpu : i5-2400 ram : DDR1333 2GB x2 OS : win7 x86 (just want a smooth upgrade) But I have not decided the graphic card yet. I want a radeon 5800 but it seems no stock here. Any ideas on which graphic card should I choose?
  4. Modern Library

    Nice looking there, but I think you can use real nite lites (omni spot etc) instead of nite windows.
  5. Seems I can upload the FLUP TinR gateway soon

  6. ITS 2011 Street Office E

    oh welcome back! Cant comment all so download all and comment here bbb
  7. Version 1.0

    9,904 Downloads

    20101230 Thanks everyone for your downloads and comments About the request for a 8m version, I can't say yes or no now, but I am going to check the possibility first. And I forgot to say the current model can be used in a minimum height 10m, hope this helps. Hi everybody, this is my first upload to STEX. When I was building my city I got problem making a HSR overpass T-RAMs. After some test I decided to make this piece. It gives a neat solution for my problem. Now I would like to share it. release v1.0 (20101229) 1x .SC4Lot and 2x .SC4Model files. The two models represent maxisnite and simfox darknite model seperately. Both are TruNite models. A building tutorial is also included in the readme. How this works This LOT works like a bus stop, but is designed to use with NAM FLUPs. For details please read the readme. Installation unzip and delete the unwanted version of the models. Please read the readme for full steps. SPEC Cost: Plop $50 / Bulldoze $40 / Monthly $5 Capacity: 80000 ###UDI not supported### more details in readme Dependency No but the Network Addon Mod. Feel free to ask any questions about this release in comment or PM, if you read the readme and still got messed up Enjoy!
  8. Tram-in-Avenue underpass HSR

    ok back again with a functional keyboard Biriali : Thanks! I am now working on the pre-release process ie readme. I think I can release it soon, hope you may enjoy it
  9. Tram-in-Avenue underpass HSR

    Hi guys I am back finally I have setup my VXP and got gmax work. Then I have done some fine tuning on LODs and fixed some visual glitches. Here's the ingame test picture... The LOT is not UDI-ed. I will ask for help.
  10. Tram-in-Avenue underpass HSR

    Tarkus : Thanks. My piece is designed to be used in 10m slope at minimum, similar to that street FLUPs portal. Hope I can see this is added into the NAM lineup. But some not good news here. I have finished the LODs, and exported it to a 3DS file, but my gmax suddenly started not work probably. I saw two process - gmax.exe & gmax12.exe - initiated, they took up almost all my CPU usage, made my pc response slowly. I could only forced log off to terminate them. I am using win7, so I think XP mode may solve it. but no time to install it in the coming several days orz
  11. Tram-in-Avenue underpass HSR

    Hi all. Me again WiltonWarrior5 , Vlasky : Thank you new progress see below diamonddog_74 : Yeah I need to show this to them, as I need help for UDI this. Tonnakin : That's my original idea: The entrance is built like this. functionality is already proved, but not know much about UDI. Using this with EHSR is visually possible, with addition of some overhang props cover the space under HSR tracks. like this. Here's in night in my home city So the nitelite comes. click to enlarge. Anything else need to add? I mean details etc.
  12. Hi all This is my small attempt at city network building. I think some mayors may have this problem as me: We cant build an Tram-in-Avenue underpass a HSR track directly. but we have another method: Use FLUPs. Yeah. Great. But I think it is not neat enough. So I started making this: Please tell me your what do you think.
  13. Gn_Leugim: I have mentioned this issue too. It happens after I installed gmaxHD. If you really need to change IID then you need to: 0. SHUT DOWN GMAX. 1. open the gmax script ModelNames.ms by any text editor, it is in gmax/gamepacks/BAT/scripts Back it up as well. 2. search for 00030000. Only one entry here 3. edit this to what you want, BUT BE CAREFUL. There's an article about the format of models' IID at SC4D 4. start gmax again and render your models. the group ID can be edited by reader. after you export the model. I have used this method to do a group of offset sidewalk props. But you need to do this EVERYTIME you want a different IID...lol
  14. Bat4Max v2.6 HD

    I have a question about the "Export LODs" button I have pressed the button, then it says "LODs exported". But I cant find the outcome .3ds in neither gmax 3dsmax nor plugins folder. Actually where would it be? Mine is max8 installed in {ROOT}:/Autodesk/3dsMax8/ gmax : {ROOT}:/Program Files/gmax/
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