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Everything posted by J-Dub
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Version 1.0
732 Downloads
I only did this by request. In ddition to making the road overlay wider, I also tried making aBUS STOPlot, and a FIRE ENGINElot, they're effect radious' are adjustable if you click on them with the questionmark.I reccomend turning the bus slider to the left, because alot will want to appear at first. These TE lots are an EXCEPTION, however, I will say just use as needed. These are designed for crowded areas, where you can't fit buildings. This is the only Fire Engine RoadI know of, similar to thePolice Road lots.There are places wherestuff will appear and disappearon them, and in some instances there is the possibility of other animtion. If you can do better, I seriously advise you to do it! -
Version 1.0
1,071 Downloads
Well, by request I finally did a new 4 lane road with no center, which overlays on top of roads, and gives it a regular 4 lane mask. Appears in park menu. Best of all since its just overlays, they can go right next to each other! The roads will behave as normal, so for right now, thats eyecandy, until SLR is done, but not for a while. -
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Of course, but what about in between the middle split? Since the RHW comes with no lights, I thought this might help. Or are you talking about the 3 lanes in this pic? This is not what this file is, for what ever reason, the RHW developers do have a 3rd lane done I heard for MIS, but this is just a island with lights I made, for both ground highway and RHW, but its good for park blvds too.
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Real Highway (RHW) - Development and Support
J-Dub replied to qurlix's topic in NAM & Transit Networks
Well hopefully, What if the RHW was like this, 6 lanes, worth it?- 3,919 Replies
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Real Highway (RHW) - Development and Support
J-Dub replied to qurlix's topic in NAM & Transit Networks
Well heres something that may be bring up controversy or not. Don't worry, I don't have plans to mess up the tcs (traffic control system) This is not transit lots, but what I call a mask.- 3,919 Replies
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Real Highway (RHW) - Development and Support
J-Dub replied to qurlix's topic in NAM & Transit Networks
At toxic piano, I'm don't mean to bad mouth the NAM team, they are life savers. I only said what I said, 1 because talk got badly sidetracked to this LOT. Which should only be done in the comments box of the Lot not the RHW's thread, 2 I was giving a trait comparison, of the TRAFFIC LIGHTS here, versus the avenue is all. Seen, some of the delevopers start getting personel about the Lot. No, I don't blame them, but I think we should not focus on this LOT issue anymore, forget it, and move on. Best for all of us.- 3,919 Replies
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Real Highway (RHW) - Development and Support
J-Dub replied to qurlix's topic in NAM & Transit Networks
INNAPROPRIATE GUYS! Listen guys, if thats your attitude, I can see why people leave this place. This is offensive attitude displayed by the RHW team, for continuously flaming, as if you own the place. Explain How this messes up your project. Again, Phsyo Teddy makes, good points. Azn did say this was an experiment, and said something about if the ID's could get shared so there was no interfering exemplar 21. The ANT is not the same as the NAM's configuration. Azn also did suggest he would do a puzzle piece, but instead of discussing this, you guys all just get pissed for no good reason, and don't listen. Yes this is hard work to be done, but you guys have been so secretive on this site about it. My RHW works FINE. I don't know about the MIS, but this is a temporary set up for now, again he did offer doing it the right way, but no one replied on to how this should be set up as a puzzle piece. Which is different than the other network puzzle pieces. Besides the fact, yes your textures are in the picture, but he didn't lot those! I wouldn't be supprised if he never comes back here now, because jeeze louise. You guys on the RHW team or NAM team turn out to be really are dissapointing. You guys also didn't patent the title RHW. And the other thing, the game makers were the ones that first did te lots. If yous are so concerned about your so called systems supposebly getting screwed by te lots, then U fix it! If other users are okay with this, why can't you guys be? He offered us something new, we could actually use Now! He wasn't the only one, someone made RHW Electronic Toll Gantry! Theres your textures taken!- 3,919 Replies
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cont. This texture is at least closer to the old RHW though. It was unique he did find a way to lot this. Not even the RHW team could, admit it. And at least HIS has a signal with TURN ARROWS on the light, the Nam team didn't with their avenues. So with that I advise the following comments be deleted. You guys LACK some textures, at least HW tried. So quit your yapping, I'll quit mine. Its got the pathing right, and at least he did really do some texture work, this time.
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Yay! Its a one piece crossing, this will be good for other options. This means the RHW can have other things done to it. Have you considered the black texture by Shadow Assassin? Its too bad your custom made lights with the arrow only work on this one, I'd say they would work better for ATL Intersections. At least you put streetlights on it that work. Maybe, you, or for that matter any one else can come up with RHW lots. However, I didn't find that option in the SC4 tool.
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Take a look at this http://www.goodexperience.com/tib/archives/2003/07/highway_signs.htmlhref>bad plan
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Real Highway (RHW) - Development and Support
J-Dub replied to qurlix's topic in NAM & Transit Networks
Well Haljakey, I see them, but what I was just saying is if there was a option of making a 1500-3000 ft straight lane to merge. But then again the RHW is probably scaled better anyway versus the maxis version. The 2 way ramp in that last picture from overdrive is oftly too tight for a truck going down, unless they cut traffic off and go in the left lane.- 3,919 Replies
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I see the lack of a glr avenue piece under expressway, but as for what looks intended with the ramps in this picture, why would you do it that way? I could see if there was a traffic light in this situation, maybe. But I think if something like this was done anywhere, seems a bit difficult when making a turn across the tracks. One thing I think will happen though is if some one made just a glr avenue piece under el highway anyway, the game may draw the ramps without asking by itself, meaning this jct could work with the ramps and glr both there. At least on mine, I noticed even though there is a road restricted traffic lot next to it, ramps were drawn over the restricted lot anyway. I have one picture of this. That sewer is not 21 exemplar, I think, but notice how this a ramp over a transit enabled lot, it shouldn't even be able to do that!
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Oh man, guys, the New One!!! Sonic the hedgehog in a Mario game! I have seen Nitendo team up with Namco in the past with Pac-Man racing in one of the newer Mario Kart games, as well as those ghosts, but this is weird. LOL Mario and Sonic fighting for real! Copy this link to see what I mean. http://www.gamespot.com/news/6180679.html?tag=result;title;0
