-
Content Count
1,780 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by edmonton_stinks
-
I definitely like this update!
-
Great update! I'm seeing a lot of airports lately.
-
Amazing mosaic of commieblocks! It's all so grey...
-
Cool airport! It's a great start to what I hope will be a great CJ!
-
I think it's STEX-ready!
-
All right, the roof is fixed! That backsplit looks like some of the ones in my neighbourhood. Personally, I think the colour needs no change whatsoever. I absolutely detest neighbourhoods where every house is a varying shade of white or beige, and I find that vibrant colours like that red house really enrich the area.
-
nihonkaranws: The windows may look a little too high, but this is based off a real life house. I could try moving them if you think it would improve the house. Thanks for the input! spa: Haha, Scarberia. Yep, it should fit into that environment as well as just about all of Calgary's 50s and 60s suburbs, from nicer areas like Wildwood and Varsity to not so nice areas like Bowness and Marlborough. I took your advice and modified the roof texture, as well as adding a deck. Gn_leugim: What should I model more precisely? The textures I am working on. Okay, so still some issues here... The back now has a deck! I really like the deck, but I don't like how it sticks up so that you can see it from the front of the house. So, the question is: Is it really that distracting, or is it something where I can just leave it? Also, I've received some comments on how the front window is too big to have such a boring texture. In my previous houses I never really made anything with a window this big. How would I go about texturing it so as to make it look reflective, or like there's a house full of furniture on the other side? Comments and constructive criticism greatly appreciated, especially answers to my questions. Thanks for visiting!
-
Gn_leugim Portuguese/Euro BATs
edmonton_stinks replied to Gn_leugim's topic in SC4 BAT & Lot Workshop
Nice. So it's a R$ apartment? It fits in great with the Maxis stuff. -
All right! Great low wealth (I assume it's low wealth?) apartment building!
-
You've got some good stuff, Jon. The burnt out hardware store is especially interesting; it might go really well with goofyguytpa's slum buildings.
-
What a brilliant representation of Art Deco architecture. I trust it will be spectacular, given that you're making it.
-
I can't see the pictures.
-
The front of the building is beautiful, the side is a little strange. Is it meant to be W2W (or close)?
-
Wow, great matchup. You've re-created the streets to a T. Hopefully we'll see some buildings soon!
-
Halifax,Iowa-A Metropolis in the Making!
edmonton_stinks replied to GreekMan's topic in SC4 City Journals
Nice region view! I'll have to go back and see what the whole area looks like. -
Whoa...Fantastic panorama!
-
I think I like the album version better. The nightlights are great!
-
Ferrariguy1000: Thanks. House is fully modeled now and ready for lotting. How's it look? Comments are appreciated, constructive criticism especially. This means no "UR HOUSE SUX U DESERVE 2 DIE LOL" and also no "Good job for a first effort." This isn't a first effort, and I'm trying to make sure it looks exactly right. Thanks for viewing!
-
Nice looking city shots! I'm wondering where the cars and buses are. Do you plop your buildings?
-
Gn_leugim Portuguese/Euro BATs
edmonton_stinks replied to Gn_leugim's topic in SC4 BAT & Lot Workshop
Cool building! I almost wouldn't know what it would fit in with, though...maybe you could make a few! -
Wow, very depressing. Nice work!
-
Cool Strip shots, they're really bright! I expect the fading occurs as the evening progresses along.
-
It seems like a crime to showcase such a great city in one short update! The urban shots are great and so is the sprawl! Sharon can't have the best Green Party voter turnout though...
-
Nice suburbs, and I hope to see them full of your own BATs soon! Hopefully that pond doesn't flood in June, it tends to get pretty nasty in this neck of the woods...
