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Everything posted by SirChick
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Which function applies the bezier data to the shader?
SirChick posted a topic in Cities: Skylines Modding - Open Discussion
Man this is a nightmare for making mods to find where the code goes. I'm trying to find where the segment/node data is assigned to the vertex shader along with the image masks. Just can't seem to find it, any one know where it happens ? Edit nevermind, i think i found it. -
How does CS mouse over/select a road segment?
SirChick posted a topic in Cities: Skylines Modding - Open Discussion
I'm trying to find the method they use where you can mouse over a road segment (or node) and it selects the correct one. Does any one know where that method is ? Tried to follow it from Bulldoze but I couldn't see any particular area of the code which showed them looking for segment by mouse point in world. Hope some one can point me in the right direction. Thanks- 3 Replies
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- cities skylines
- mouse
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How does CS mouse over/select a road segment?
SirChick replied to SirChick's topic in Cities: Skylines Modding - Open Discussion
Well i'm writing my own road mod but needed to know how the mouse selected them. Will take a look at the function, thanks.- 3 Replies
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- cities skylines
- mouse
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Cities: Skylines Announced (Release date 10th March)
SirChick replied to Mav12's topic in Cities: Skylines General Discussion
The roads look a bit stupid though in that thumbnail.- 165 Replies
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- paradox interactive
- colossal order
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marina crown Residential Structure Not Showing Up
SirChick replied to fieldsofdreams's topic in SC4 - Custom Content
Seems like you're missing the model file for it. I had this issue not long ago - once I finally found the model, I put it in the my plugins folder and it showed up.. i do not know why it didn't show brown box - it only showed the ground and no building on it. -
With transport does it matter if the usage exceeds the capacity of say a train station ? I'm not seeing any ill effects to this? Also it says i have demand for res $ population and i have lots of buildings with R $ that have occupancy that isn't 100% full - yet they don't fill up ? Why is this?
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Okay also I use the high speed rail network but for some reason there is no puzzle piece in mine which has the rail running on top the road in parallel, i only have diagonal. Was this not possible for the mod or have I installed incorrectly?
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Hey Is there any way to change where i install my plugins ? I want to put them on a second drive rather than my primary drive, so its on the same drive as the game is installed..
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Change location of plugin folder
SirChick replied to SirChick's topic in SC4 Bugs & Technical Issues
Nope still not working even after fixing the slashes, it seems to put copies of my plugins to My Docuements SC folder which i had deleted - but it decided to remake it... v.annoying =/ -
Change location of plugin folder
SirChick replied to SirChick's topic in SC4 Bugs & Technical Issues
This didn't work it just re-created the same folder I had deleted from C drive in My Documents... the short cut line has: "H:\SimCity 4\Apps\SimCity 4.exe" -CPUCount:1 -intro:off -w -UserDir:H:/SimCity 4/Plugins -CustomResolution:enabled -
Change location of plugin folder
SirChick replied to SirChick's topic in SC4 Bugs & Technical Issues
So i put something like this: UserDir:H:/SimCity 4/Plugins Then I put all plugins in that folder? -
Offline Mode Coming Soon
SirChick replied to hellmunkey's topic in SimCity (2013) General Discussion
I agree i don't think they will open it enough to allow mods to alter some of our major concerns. But to be fair to Maxis they did allow alot of alterations to SC4 eventually over time they will care less and less. If they allow modders to make the entire region be one city rather than a small tile, they would sell more for sure. -
Offline Mode Coming Soon
SirChick replied to hellmunkey's topic in SimCity (2013) General Discussion
Isn't that what multiplayer is for? No that would rely on EA too much and also their server connectivity is slow as hell. -
Offline Mode Coming Soon
SirChick replied to hellmunkey's topic in SimCity (2013) General Discussion
Not sure i agree, there are big 3D games that are modded heavily like GTA and Skyrim. With the likes of Blender and Unity available to the masses, more and more people know how to program & make 3D art. Compared to the days of when SC4 was released. -
Offline Mode Coming Soon
SirChick replied to hellmunkey's topic in SimCity (2013) General Discussion
So offline mode does this provide the option for online connectivity with friends where one PC is the host or even LAN? If so that would be perfect. -
Hazmat fires only occur in high density low tech industry i think.. the fire often looks slightly greenish i have noticed. If you don't distinguish them you get a colossal explosion - one that rivals the meteorite sound.
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Add more trains to schedule
SirChick replied to rafalek's topic in SimCity (2013) General Discussion
That doesn't change anything. I had 80 minute wait time with 3 train stations. Theres nothing that can be done to lower it. Larger platforms for larger trains would be nice. Pay attention! :-) Go to your regional view and select mass transit and look at the train tool --> Count the amount of passenger trains, then come back and say it doesn't change anything, it add +1 train to the schedules Not for me. It adds to wait time, because trains have to wait for other trains at different stations. -
This is what todays DLC is like. Gimmicky.
- 13 Replies
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- simcity 2013
- maxis man
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Man your game looks cartoony =/ Put a nice warmer filter on it.
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Update 1.7 (Traffic Improvements) Is Live
SirChick replied to rawls's topic in SimCity (2013) General Discussion
That was fixed ages ago and the traffic issue is clearly the biggest issue now. The loss of cities hasn't happened in weeks. Unless data corrupts upon transfer but no amount of patches can stop that. If you're never getting 100k visitors a day in your city causing traffic problems, you're doing something wrong!- 26 Replies
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- simcity2013
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MaxisGuillaume shows a video of traffic fixes :D
SirChick posted a topic in SimCity (2013) General Discussion
Demonstrating some changes for cars to solve faster routes taking traffic into consideration seem to be close to release ! YAY!! Not sure if they took the 3rd road option the video kinda stopped short but it looks like its getting there! Hope we get the first version of the tweak some time soon! The youtube comments are still lots of moaning people. I'll say what youtube has not said, thank you Guillaume & who ever else worked on this tweak for us! This is definitely an important aspect that needed to be done. REALLY hope he can get emergency vehicles to ignore red lights and offset traffic to get emergency vehicles to given events on time. -
Tourists aren't bugged their transportation is
SirChick replied to perafilozof's topic in SimCity (2013) General Discussion
Not totally true... they go to the nearest tourist attraction as per how the AI works in general.... so build a casino far away from a train station its likely they won't reach it because they will go to other attractions that they pass first. -
It happens alot not much can be done.
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Sim City DLC store leaked via Dev Mode. $15 for one building.
SirChick replied to QCne's topic in SimCity (2013) General Discussion
You mean us who played mods on SC4 that didn't pay for any of the mods? Not sure i agree. -
How many sim night cycles are there in one sim month ? The "monthly" transactions make it hard to calculate my daily profit when i don't know how many days in each month there is for it ? I want to compare my daily transactions against my hourly finances.
