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Samuel Lavoie

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About Samuel Lavoie

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    Sophomore
  1. uncler's Iron Factory

    [quote name='titanicbuff' timestamp='1357179252'] My first download had the same problem but gradually i've inproved. My tug got great reviews after many misfires. You'll get there. Espaniol- Using translator- I don't speak a word of spanish- Mi primera descarga tenido el mismo problema, pero poco a poco me he inproved. Mi remolcador consiguió muy buenas críticas después de muchos fallos de encendido. Vas a llegar allí. [/quote] FYI, Brazil is more Portuguese than Spanish ;-) Good first BAT Valmir!
  2. New Screenshots

    I registered just to comment on this, because I agree that the green void is just bad. Wouldn't it be really easy to fix this just by adding generic towns in that space? That is, when you first start off as a small town, the green area around your town has a bunch of other small towns that are entirely self-contained, and so don't need to be part of the agent system. They don't provide workers for your city, they don't leech off your police or fire (since they rely on their own local equivalents), and so on. Maybe they'd be clustered near the major transportation systems, but historically that didn't always happen. For convenience, let's refer to the small towns as being part of your "County". While your city grows into a metropolis, these small towns don't really change, although maybe their graphical style could adjust to match the closest major city. As your city reaches the edge of your city map, the small towns in your county eventually get absorbed into your sprawl. This'd make your city look much bigger without increasing your management overhead; you'd be managing the core of the city, and the nearby areas would just be standard suburbia. Since this effect would be purely graphical, it'd be something the user could choose to disable (or tone down, if given the option). If you really wanted to you could let the suburbs provide workers for your downtown, but it'd be more balanced to make them worker-neutral (so instead of having every worker in your city work in the downtown, you could have one come from the suburbs but be balanced by one driving outward to work; labor-neutral, but a bit more of a strain on your roads). That way, players aren't hurt or helped by the exact positions of the nearby filler towns. There are plenty of real-life examples of this sort of thing, lwhere a small town was eventually absorbed by the larger city but still retains its own mayor, police, schools, and jobs. But really, it's just an easy excuse to put SOMETHING in that green space... This. Please Maxis do something around those lines and settings for folks with better/bigger computer configuration to expand the maps or these visuals.
  3. Happy Holidays, and Tenth Anniversary!

    Happy Holidays everyone! Have a great off time Congrats Simtropolis, 10 years online is really exceptional, a great and thriving community!
  4. Gameplay Strategy Video #2, with multi-city play

    It can't be it... I guess dev/god mode to show off the shiny big city.
  5. Simcity Interview & Walkthrough

    Yes definitely! Would be awesome to have this and hills, big parks, etc. having an impact on value. I would also like to see this, multiple city centers with different level of effects, around landmarks/parks and transportation hubs would make it natural.
  6. SimCity: Gameplay

    Watched and rewatched the trailers. Can't wait to get to 2013 for this game! finally a decent next SimCity with great simulator and modern graphics
  7. Cities XL 2012 rumours

    Oh it seems it's already listed on the french Amazon.fr website. http://www.amazon.fr/Focus-Cities-XL-2012/dp/B0051OS49O/ The release date looks like November 2011. and yes I do speak french
  8. Cities XL not for Mac?

    Originally posted by: toxicpiano They could get it ciderised by transgaming. People can do that themselves if they want or even install windows. Of course all this requires an Intel mac. If you a powerpc machine it's unlikely there will be any games available to you in the futurequote> Will definitly try that for the demo with my Intel MBP. any not Intel mac should'nt be able to run the game as they are 4years old machines anyway still hope we got a Cider port fast
  9. System Requirements?

    Any infos on a Mac/Pc release of the game ? I'm curently set with a macbook Pro 2.6 Core 2 Duo, 8600 GT with 512 mb of ram for graphic card and 4gb of ram... I think i'm ok
  10. Can't Find It? Ask Here!

    Hi everyone, i currently have the UK version of rush hour, anyone know how to switch from left hand to right hand ? I also have the NAM
  11. MagLev As Subway

  12. TGV Train

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