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Everything posted by japamala
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Hi, I'd like to reserve a texture range, prefferably in the BD?? range, please.
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Yeh, I'll be doing that, but I won't be doing anything serious with the texture untill either the next NAM is released, or they let me have the texture for the GLR in avene.
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Hmmm.... I guess I'll fugure out some kind of texture for it..... anyway, here's a mockup of what it woulf look like with the networks...
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Actually, I don't plan on putting tectures, as the origional is plain white.
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Nevermind, I'm an idiot.
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Yeah, I think I pretty much hit the threshold righ there with the beams. I'll probably end ub widening them a little bit, but I don't want them to end up looking like telephone poles.... Also, what's the height of the trams?
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Ok, here's the current version, both day and night: I won't be doing anything with the model for a bit, untill I get the floor textures done, so it can be on something.
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I'm still not sure how I will do the inner platform....
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Can anybody tell me the height of the standard GLR trams? I don't want to have to re-do my station after testing...
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could there be a release of the textures used in the GLR in evenue, so we can start making stations? (as a pre-release sort of thing)
- 1,266 Replies
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- network addon mod
- NAM
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Whenever I try exporting a 16 bit PNG, it turns out blank. is there something I'm doing wrong?
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I'm more intrested in the active methane cycle on one of either jupiter's or saturn's moons, but I'm probably the only one who thins it means a posibble chance of finding life there....
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Yay!
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I like!
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Real Highway (RHW) - Development and Support
japamala replied to qurlix's topic in NAM & Transit Networks
Too bad it's imposible to make the pollution all ome out at the entrances....- 3,919 Replies
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Real Highway (RHW) - Development and Support
japamala replied to qurlix's topic in NAM & Transit Networks
am I right in assuming the underground highways will have parks over them?- 3,919 Replies
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that quadruple decker scares me. once I start modding, I gotta try my hand at this. *starts getting every available pic of the bay bridge, with 5 lanes per deck*
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Walt Disney Theme Park BAT Team (WDTPBT) Thread!
japamala replied to CWLGAMER01's topic in SC4 BAT & Lot Workshop
Originally posted by: CWLGAMER01 Somehow I doubt this is what we are looking for ....... quote> I'd just etrude/bevel all the faces and put a generic grey texture on there. -
Trams? Why wern't they included in rushour?
japamala replied to Bordz's topic in SimCity 4 General Discussion
Originally posted by: Rymac91 Though it takes a while to place since you have to plop it all, but in the end, it looks great and works like a charm. quote> Thankfuly, the next version of the NAM supports draggable trams. Isn't that nice? -
Trams? Why wern't they included in rushour?
japamala replied to Bordz's topic in SimCity 4 General Discussion
and that's where Simtropolis comes in with the NAM. Find it under Modds and Downloads. -
Originally posted by: Gunny sebastin use the big dig project. you can connect your highways with that and make underground connections, you also can make ramps. The only bad fhing is that is does not support bussesquote> I tried telling him to use that, but he stubbornly refuses. he's afraid it will effect his normal subway lines. he's also too impatient to wait for the next RHW that will have tunnels.
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is there any way I could get ahould of some of the textures so I can make some of my own? I have quite a few ideas for puzzle pieces, but you guys already have enough on your hands, so I'd like to just do them myself, and hand 'em in for you guys to decide weather they should be included.
- 1,266 Replies
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- network addon mod
- NAM
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*heads over to the request thread* *See's last post being his* Nevemind....
- 1,266 Replies
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- network addon mod
- NAM
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is it too late to sugest pieces to go with those?
- 1,266 Replies
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- network addon mod
- NAM
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in the accident with the trailer falling on the SUV, was everybody ok?
