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japamala

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Everything posted by japamala

  1. BSC Texture Index

    Hi, I'd like to reserve a texture range, prefferably in the BD?? range, please.
  2. Japa's BAT works in progress

    Yeh, I'll be doing that, but I won't be doing anything serious with the texture untill either the next NAM is released, or they let me have the texture for the GLR in avene.
  3. Japa's BAT works in progress

    Hmmm.... I guess I'll fugure out some kind of texture for it..... anyway, here's a mockup of what it woulf look like with the networks...
  4. Japa's BAT works in progress

    Actually, I don't plan on putting tectures, as the origional is plain white.
  5. Japa's BAT works in progress

    Nevermind, I'm an idiot.
  6. Japa's BAT works in progress

    Yeah, I think I pretty much hit the threshold righ there with the beams. I'll probably end ub widening them a little bit, but I don't want them to end up looking like telephone poles.... Also, what's the height of the trams?
  7. Japa's BAT works in progress

    Ok, here's the current version, both day and night: I won't be doing anything with the model for a bit, untill I get the floor textures done, so it can be on something.
  8. Japa's BAT works in progress

    I'm still not sure how I will do the inner platform....
  9. NAM General Discussion Thread

    Can anybody tell me the height of the standard GLR trams? I don't want to have to re-do my station after testing...
  10. NAM: Development

    could there be a release of the textures used in the GLR in evenue, so we can start making stations? (as a pre-release sort of thing)
  11. SC4Terraformer Support

    Whenever I try exporting a 16 bit PNG, it turns out blank. is there something I'm doing wrong?
  12. Major Discovery- Off World Water

    I'm more intrested in the active methane cycle on one of either jupiter's or saturn's moons, but I'm probably the only one who thins it means a posibble chance of finding life there....
  13. Too bad it's imposible to make the pollution all ome out at the entrances....
  14. am I right in assuming the underground highways will have parks over them?
  15. Double decker highway pieces

    that quadruple decker scares me. once I start modding, I gotta try my hand at this. *starts getting every available pic of the bay bridge, with 5 lanes per deck*
  16. Originally posted by: CWLGAMER01 Somehow I doubt this is what we are looking for ....... quote> I'd just etrude/bevel all the faces and put a generic grey texture on there.
  17. Originally posted by: Rymac91 Though it takes a while to place since you have to plop it all, but in the end, it looks great and works like a charm. quote> Thankfuly, the next version of the NAM supports draggable trams. Isn't that nice?
  18. and that's where Simtropolis comes in with the NAM. Find it under Modds and Downloads.
  19. NAM: Requests

    Originally posted by: Gunny sebastin use the big dig project. you can connect your highways with that and make underground connections, you also can make ramps. The only bad fhing is that is does not support bussesquote> I tried telling him to use that, but he stubbornly refuses. he's afraid it will effect his normal subway lines. he's also too impatient to wait for the next RHW that will have tunnels.
  20. NAM: Development

    is there any way I could get ahould of some of the textures so I can make some of my own? I have quite a few ideas for puzzle pieces, but you guys already have enough on your hands, so I'd like to just do them myself, and hand 'em in for you guys to decide weather they should be included.
  21. NAM: Development

    *heads over to the request thread* *See's last post being his* Nevemind....
  22. NAM: Development

    is it too late to sugest pieces to go with those?
  23. Charles River Crossing Project

    in the accident with the trailer falling on the SUV, was everybody ok?
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