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japamala

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Everything posted by japamala

  1. What about transportation infrastructure?

    Originally posted by: John-SJ Originally posted by: Robstersfive anyway to be honest I think the days of maxis and sim games are long gone and we should all just move on really the EA Empire is here nowquote> I guess I'm not the Star Wars fan I thought I was, because for the life of me I can't remember this line in any of the movies.quote> that's in the new hope, when luke get's his light-saber
  2. Gondor and Mordor region

    @CraigKingOfIreland I'll make one eventually, but I'm reluctant to after doing it twice and losing it both times.
  3. Gondor and Mordor region

    Version 1.0

    471 Downloads

    This is a map of the region containing the Gondor and Mordor regions of Middle-Earth. To install, you need the SC4 Terraformer
  4. SC4Terraformer Support

    Originally posted by: wouanagaine Maybe the image viewer you're using in not 16bit png aware ? Try to create a new region with an exported 16bit png, if the new region is exactly the same, then there is no problem in SC4TF, just change your image viewer Only photoshop CS and maybe elements are able to read/write 16bit png, irfvanview and Gimp are able to read 16bit but it convert them to 8bit,quote> I am using Photoshop CS2, which, by the way, only works with 0-100 gray, no matter what fileformat you use, dunno why...
  5. SC4 Terraformer

    I actually had this problem as well. what you need to do is download direcx 9.0c from the non-microsoft site listed in the Terraformer readme. hope that helps.
  6. Actually, the origional download has been removed, and replaces with that pic.
  7. Look: There's things that are really good. there's things that are mediocre. there's things that are lame. and finally, there's things that are soo terribly bad that they bring terribleness to an artform in and of itself, and these can only be truly appreciated by those with a sence of humor. This is one such thing, as was the movie "Demons at the Door" and the title of the movie "Snakes on a plane"
  8. Awww. man! It's gone before I could download it... T_T
  9. In the words of steve irwin: I'ts a beauty!
  10. do you have water connections?
  11. Venice-like City Project

    Hm... a venice based city, eh? I may have to extend my hill walls to canal ones... woud you use a set of stone canal walls if I made some?
  12. I'm currently working on a GLR-in avenue station, based off of one in Santa Cara. Here's the origional: and a satelite image. Here is what I have so far:
  13. Japa's BAT works in progress

    Originally posted by: MarcosMX To have the walls cast shawow you should set "Is ground model" propierty in the PIM to "Yes". Anyways, these walls are awsome, keep it up quote> actually, the problem I'm having is not that the walls are not casting shadows... they are, but most of them is underground, so the game darkens them. Originally posted by: GMoney702 The station is looking great. Your walls all look individually set. (1 per tile) You should mess with them a little and try to line them up so the wall pieces look completely connected with one another.quote> That is perciceley what I'm trying to do, and I'm trying several things, to see what works.
  14. Japa's BAT works in progress

    Well, they don't look to bad ingame, but I'll ave to do something about the tiling and shadow:
  15. Realdimension's BAT showcase : modern towers

    They look great! also, on the Berlioz, if you ever get it to export, you shoulde make the solar panels and windmill on the roof functional in some way, like having the building draw less power..
  16. Japa's BAT works in progress

    The station keeps on messing up, so I'm putting it on hold for a bit, and working instead on something a lot simpler, a wall set:
  17. The Capital of the World!

    It shoulde be ina a space station
  18. Fallingwater

    hate it because i'd be really hard to BAT.
  19. Originally posted by: Jasoncw The BATs (and I suppose lots) have a much larger range of possible IDs, so there is no list. Conflicts are unlikely, but happen sometimes. However, the range of possible IDs for textures and props is much smaller, so there is a list of IDs. To avoid conflicts with your props and lot textures, request a range, the thread is stickied in the BSC Team Room, since they maintain it. Can you post a screenshot of your black box? When making the lot in the lot editor, make sure to "save as" so that you get a new lot. I think that should avoid any problems like that.quote> Ok, the lot textures are already all in a range that was given to me, in that thread you mentioned. I don't have a shot of what happens to my building, but the bat essentials thread has a pic of the same effect: (my building looks like the one on the right) and with the lot editor, I open up a station, save it as mine, and do my changes, and my station is listed in-game instead of the origional.
  20. Electric Trolley Bus Project

    Originally posted by: Olasz quote> What? just a picture? no description, nothing?
  21. Neighbor Deal refuses to show

    I have the exact same problem as well, though in my case, it may be the fact that the two cities are long time rivals.....
  22. I have a number of problems, all related with IDs. First is the texture IDs: I have a problem with mine, where I keep getting a black box instead of my building in the closest zoom levels. (And my building is nice looking, so it can't be because SC4 and the lot editor are ashames to show it) the second is my Lot ID, which makes SC4 completley replace the lot I have copied from ( A GLR station) with mine, rather than listing it seperateley. Since I use the ID range 0xBD0##### range for my textures, is it possible to putmy BAT and lot in the same range as well? Thanks.
  23. BSC Texture Index

    so if I'm understanding this right... I can use BD0(0-7)(5-F)00(0-F) did I get that right?
  24. Japa's BAT works in progress

    #@$%^%#%!!!!!!!! Grrr...... I keep getting that thing that makes my station a black box in zoom 5! I tried starting from a clean slate and importing the model again, and it STILL doesn't work...
  25. NAM: Development

    @japamala: Well, I guess we could release a texture, but I assume you wouldn't be able to make a station without having the ability to test it. If you want, just go ahead and create a mockup station, and once the next NAM version is released, you can make it functional.quote> No, I wouldn't be able to make it functional, but I have to do a bunch of custom textures for it, and it'dbe nice to have something to base it on.
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