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Olasz

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Everything posted by Olasz

  1. because it is just perfect. I am looking for a mod that replaces all my buildings to this piece of art
  2. NAM General Discussion Thread

    please search for something like "glr station"
  3. High Speed Rail Project

    I've been heavily struck by RL in the past months. maybe the coming weeks...
  4. Electric Trolley Bus Project

    the network is not done yet. it would be great if yoman3 and fukuda returned this is only an automata yet
  5. Electric Trolley Bus Project

    electric really articulated trolley bus UDI
  6. High Speed Rail Project

    supports are custom and can be found in the main hsrp.dat if i recall correctly
  7. NAM: Development

    trolleys are of the kind "under investigation" afaik
  8. High Speed Rail Project

    maybe you would go back couple of pages and find the screenshot of an example
  9. High Speed Rail Project

    have you tried to drive your hsr train through the station? if it disappears your station is not connected to the track. fyi hsr is very sensitive to ground elevation. if the automata can be driven trhough it should be a transit design issue ~ hsr is not the optimum route between your cities
  10. NAM: Development

    @kirgam: Even if creating the texture, it would be pretty hard to stick the electric bus to the electric enabled lines only without letting them wander away to conventional roads - I guess
  11. NAM: Development

    Originally posted by: bokrif Actually there are tramlines in Budapest which share the rail with cars too. So if you look at the intersection puzzle pieces you see the tracks on the asphalt. Turning lanes therefore are possible.quote> could you attach a photo for better understanding?
  12. @LivingInThePast: don't hurry with those rails...
  13. High Speed Rail Project

    Ok, I got it. I was just thinking about reskinning the el->ground heavy rail mentioned as a separate puzzle piece with hsr texture, but it would be basically still the same catenary: do you mean overhead electric line/truss arch bridge/parabolic track curve?
  14. High Speed Rail Project

    please go back couple of pages, where you see such example - the white trains are actually hsr on my screenshots, not reskinned heavy rail
  15. High Speed Rail Project

    Finally, development if possible next to the tiles, so back to the track @Spoonman: thanks, suggestion and constructive criticism is welcome. I've been thinking of glr on ave myself, plus some special street config @cp702: no d/l yet, I am at the very beginning of this project and the pic
  16. NAM: Development

    @Tarkus: the mistery is revealed - checktype in the highwayintersections RUL basically this is how the new NAM content (underground rail) allows devt next to the tiles Thanks for the suggestion anyway, only after comparing everything else could I find the key
  17. NAM: Development

    thanks Swamper another question: what is denoting if development is allowed next to a puzzle piece or not? taking eg the simplest puzzle piece straight el road 5020a700 can somebody expain this me, please?
  18. High Speed Rail Project

    still a lot of things to be fixed
  19. High Speed Rail Project

    Hi, thanks for the interest, consider this as probing neither my hsr update (hsr on heavy rail), neither glr on street is available yet. honestly, i would need some support for it (aligning/enhancing textures, adding props and making it compatible with nam20 and rhw17) after passing the current experimental/content creation phase
  20. High Speed Rail Project

    been cross-fertilizing some files and ideas as a proof of concept
  21. NAM: Development

    Hi, who is responsible for maintaining/assigning instance id ranges?
  22. High Speed Rail Project

    Originally posted by: bwatterud That's great Olasz. Even better is that people are actually using it. About the permissions issue with releasing modded stations with the mod. Obviously people are going to want every station on the STEX modded to accept monorail traffic, which is simply not possible. You could include a tutorial for people to change the stations themselves. quote> enabling a station is basically not difficult, you need to open the station's lot file (or the monolithic dat) and find the exemplar containing the item "Traffic Switch Point". Open this value for editing, and at the bottom of the edit window "Value as Text" append the following string at the end, without the quotation mark of course: ",0x81,0xf0,0x08,0x00,0x82,0xf0,0x00,0x08" Don't forget to apply the changes and save the file. For some reasons I keep the original lot but make sure that the modified one loads later Just one advice: I have never succeeded with DatGen , especially EasyTweaker plugin For the sake of reality I would recommend to modd major/high capacity stations only, more the tracks, more the realism... you are free to disagree (although there are some small two-track stations on ICE Frankfurt-Cologne for example)
  23. High Speed Rail Project

    yeah, we have some types of traffic here
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