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Everything posted by stamp
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simmars-forum-threads Mars BAT Building Thread!
stamp replied to falcon5018's topic in SC4 BAT & Lot Workshop
outdoorsman, with your rocky shack, dont you think that the toxic (or oxy) barrels should be props? cause then it wouldn't pop up everytime. adds some variety. -
simmars-forum-threads Teams and Jobs
stamp replied to hello_SC4's topic in SC4 Modding - Open Discussion
RaccoRVA: pm me your email, so we can collaborate and swap files. -
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simmars-forum-threads Mars BAT Building Thread!
stamp replied to falcon5018's topic in SC4 BAT & Lot Workshop
awww... now i gotta go make ANOTHER demo movie.. cause these look awesome! -
simmars-forum-threads Teams and Jobs
stamp replied to hello_SC4's topic in SC4 Modding - Open Discussion
yes, the loading messages are done! I'm just waiting for some feedback on them... havent got anything yet, so i think its done there IS an incredible amount of news items, and i am drawing up a safe way to edit these, cause otherwise there would be a collision and two people editing the same post. If you want to join up, post here! (BTW, can i be listed in text editing and graphics as well, now that im doing a lot of text and that simmars teaser trailer?) -
simmars-forum-threads Mars BAT Building Thread!
stamp replied to falcon5018's topic in SC4 BAT & Lot Workshop
great job! if we can gather up enough little stuff like that, then we'll have enough to post some very nice screenshots! -
Thanksgiving Hi-MD or Ipod-mini?
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What voice do you hear when you see the persons avatar above you?
stamp replied to DuskTrooper's topic in Forum Games
i hear a little anime girl do a magic trick by talking simply by having her mouth in 2 positions -
that bear's girl/boy friend (assuming that superstar is a bear as well)
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sexy. that would be ONE TALL CENTERPIECE.
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got a link to a thread or site?
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would be nice if someone would bat the new freedom tower concept. weird.. with the wind generators ont the top.. less power requirement! here is some stats about the tower.. http://en.wikipedia.org/wiki/Freedom_Tower notice how it twists.. so cool. be nice to see this in simcity 4!
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oh, i meant the strretlights i happened to come across it when i was exporting the roads into a dat. unfortuanetly, im having trouble with it.. nothing can open the exported FSH file. Grr. Probably Because Its Partly Translucent or something. So, I may NOT be able to do it, but if it works, yay!
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i think i could do that.
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simmars-forum-threads Mars BAT Building Thread!
stamp replied to falcon5018's topic in SC4 BAT & Lot Workshop
I believe someone DID make a spaceport... but then again, this is the future! Vehicles can easily reach outer space, so i would assume that there will be many variations of spaceports! The more variety of any building the better, because not all space ports would be made by one company, right? -
Turning Lanes - Feedback and Testing
stamp replied to the7trumpets's topic in NAM & Transit Networks
impressive ascii art -
simmars-forum-threads Teams and Jobs
stamp replied to hello_SC4's topic in SC4 Modding - Open Discussion
im a guy yes, stamp is a very neutral name genderwise. i msged him in simmars.net. should i message him here as well? -
simmars-forum-threads Teams and Jobs
stamp replied to hello_SC4's topic in SC4 Modding - Open Discussion
id like to contribute my musical abilities to simmars! pm me for email for full bitrates, or check out the music thread (in open discussion) to see the 20kbit version of a sample. -
simmars-forum-threads Sim Mars, a SC4 Conversion
stamp replied to GouRou's topic in SC4 Modding - Open Discussion
hi everybody! great thinking on the simmars! i have a suggestion, take it or not, i think it sounds soo cool. since the mod here suggested that there wont be any garbage generated, and there would be an air generator, why dont we just change the garbage facilities to air generating ones? ex: the landfill would be greenhouse fields (primary source of oxygen) ex: the recycling center would help recycle gases (less surface area = more oxygen) the incinerator would be the place for the garbage (just boost up the percentage of garbage intake from 30% to 100% ) the incinerator? leave it as it is (except mars-type-looking ) im thinking this because there would never be an issue with pollution, just issues with oxygen. and theres my two credits..um cents -
perhaps you could make a backup of your city, the obliterate it, sounds kinda harsh, but it will enable our grasping hand to get ahold of that gorgeous map!
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this is great info, i hope we will eventually ad menus of our own!
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half of my commercial sector has no commuters, yet they have jobs filled. note: the side that has no commuters is at the edge of the city (not the map) each building has jobs. every one of those buildings' jobs are filled (using the building query). but when i use the traffic query, there are no workers. and its not just that building, its pretty much all of the buildings that doesn't have a blue tinted road (better part of the screen). So, no workers, yet there are jobs. i have NO CLUE what the problem is. I just put in the perfect temp path mod, and the results are the same. its been like this for AT LEAST 10 years, and it still does this. Any suggestions?
