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Everything posted by fosterk
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simmars-forum-threads Mars BAT Building Thread!
fosterk replied to falcon5018's topic in SC4 BAT & Lot Workshop
Octo, try adding some roof vents, and other junk around the circular roof window, and may I suggest making the window arched, or domed? Other then that, its great! -Kev -
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simmars-forum-threads Mars BAT Building Thread!
fosterk replied to falcon5018's topic in SC4 BAT & Lot Workshop
Well, I did actually get the thing fised now, with a fair bit of help from DuskTrooper, He took one look and said Cam_light_rig error, so i got it fised with a simple remecy, and voila, worked a charm! Secondly, I got Some nigthlights for it, im going to go with blue, as thats what octopus7 wants, and to be fair, it is his models, so why not, I like it anyway... Comments please... -Kev -
Thanks again, this is so UBER, I used it last night to render 8 pieces of the NDK, one question though, how do you change the setting of the render (draft, low, medium, high) ? -Kev
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simmars-forum-threads Mars BAT Building Thread!
fosterk replied to falcon5018's topic in SC4 BAT & Lot Workshop
Thanks, im nearly done with it, ive done the LOD's, but got one of those wierd errors when making a lot, so ill need to rerender. I can sort it out though im going to have some green nightlights in the bottom.. -Kev -
simmars-forum-threads Mars BAT Building Thread!
fosterk replied to falcon5018's topic in SC4 BAT & Lot Workshop
Date:9/28/2004 3:41:03 PM Author:kefka I'm not sure if this would work at all, but what if you made a square shaft, and then made a prop of the circular part, and then sunk the prop into it?quote> Im sorting that, not to worry. Military On Mars: Or MOM has been opened, im main responsibility etc etc etc... Ive probably asked this somewhere before, but where can i get my sig labels, like building team, and prop team, ans according to the official site, im part of those teams... -Kev -
simmars-forum-threads Mars BAT Building Thread!
fosterk replied to falcon5018's topic in SC4 BAT & Lot Workshop
Like, hovering floaty stuff? Or a Mars Defense Initiative (an airbase with rockets and stuff ) Bit more detail please.... Octo: just noticed, the square mineshaft, you can see the base, could you extrude it a wee bit more, for realism, it should look like going into the abyss, try some green or red nightlights down there too, that'd smarten it up, or, I could try that with the circular one, which by the way, i need more time with, till I get my new pc (laptop died on me, its too much hassle, so, new pc). Hope that helps, -Kev -
simmars-forum-threads Mars BAT Building Thread!
fosterk replied to falcon5018's topic in SC4 BAT & Lot Workshop
Hry octo, that looks superb! ill need a week before i can get it done, as i had to reformat my laptop to get the router to recognise its existence, so i lost pretty muche everything, now i need to get my sound drivers back, and reinstall gmax/bat too, but ill be able to do it fine. One week is all ill need (i hope). Meowza : What creations do you suggest? Battleships on mars? [] -Kev -
And me! i nearly forgot about this -Kev
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simmars-forum-threads Mars BAT Building Thread!
fosterk replied to falcon5018's topic in SC4 BAT & Lot Workshop
Thats a shame, the circular design looks better. I think that i know what your problem is, its the LOD's, right? You can either make custom LOD's or, when you are finished the moddelling of it, put it on webcollab with all the needed textures and dependancies, and ill bat you up some custom lods, i think it will be quite easy infact. -Kev BTW: Great job! -
YAY! what a great surprise! Great job Cerulean!!
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I have a good gmax model of a traffic light, i can texture it so there is a green light only, red light only, orange light only, and a red and orange light, is it of any use to you guys? -Kev
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- network addon mod
- NAM
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A PETITION TO MAXIS (Please Participate)
fosterk replied to Pegasus's topic in SimCity 4 General Discussion
*Scribbles an illegible signature on a piece of paper, and drops it in the yes box* I signed in other words -Kev -
What voice do you hear when you see the persons avatar above you?
fosterk replied to DuskTrooper's topic in Forum Games
I hear subedie said in a scarily demonic/latin voice... might be the flames... -Kev -
I think im ready for it now, i think ive been here a year now, but ill go check... Edit : here we go Username: fosterk12345678910 Member Label: BATT Squad Member ID: 14042 User Level: Member Registration Date: 9/13/2003 2:16:39 PM Membership length: 363 days <--- 2 days off! -Kev
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AAAAW!!!! NO!!! Why did he have to take em with him?!?!?! no more NAM dammit man, hes pulled a peg.... (hehe, ive coined a new phrase)
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LOL! Thats amazingly funny! How did you get the curves in the road?! -Kev
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wow, its truly awesome, it looks like a giant walnut
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well what would happen to the cars travelling the other way, where would they come from? what im syaing is that some cars (automata) would need to turn for realism.
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hmm, i think it looks slightly insane... dunno about you, bit its a bit impossible, and the crash amount would be really high, and there would be cars doing u-turns in the middle of the road. you would need to split the lane going in the direction of the one way, and make part of the splitted lane double up, and the other do the u turn, so it is possible to turn around without accidents. another way of putting it is : a normal road end (u-shaped) and only one lane carrying on past the u-bend and doubling up into a full one way road. i think you get what i mean... i would do it in ms paint, but i cant find it for some reason, i think it got deleted, while im here, does anyone know of a replacement for MSpaint, i have irfanview btw, but you cant draw with it, just crop. -Kev
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Turning Lanes - Feedback and Testing
fosterk replied to the7trumpets's topic in NAM & Transit Networks
I agree, its too high up the arrow and too angled. try mving it down and making it a more shallow angle, so the tip is closer to the main arrow. just my thoughts, :-Kev
