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Ephphatha

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About Ephphatha

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  1. Road Plans?

    Hold shift and alt. EDIT: Really. hold shift and alt. Alt rotates it to the first logical direction it finds, and shift-alt forces it to the next.
  2. Road Plans?

    if you are placing 6 by 6 lots in one hit, you'll get problems. The games seems to prefer placing zones like so: ||<<>><<|| ||<<>><<|| ||<<>><<|| ||<<>><<|| ||<<>><<|| ||<<>><<|| Instead of the logical ||<<<>>>|| ||<<<>>>|| ||<<<>>>|| ||<<<>>>|| ||<<<>>>|| ||<<<>>>|| Try placing a 3x6 zone back to back with a 3x6 zone.
  3. Tell Us How You Start Off Your City!

    I normally start by decided where I want to zone. I'll build res along the coast and on hills, ind in the valleys, and comm between the two. I always start by zoning the res along a coastline.
  4. Grid secrets: a tutorial CJ

    I read this whole thread... That hour and a half of my life was well spent. In regards to the numbering, hold on a sec... IT'S BINARY! Please tell me you all know what the binary counting system is? The reason ram is counted in integers of two is because they are clean binary numbers. Common sizes are: 10000000 which is 128, 100000000 which is 256, 1000000000 which is 512, and 10000000000 which is 1024. Ones and zeros are used because they indicate the two stages that can be used with electronics. Off, and On. They could easily make the grids in SC4 any other size, but this is the most efficient way. And for those playing at home, the perfect system you lot are thinking of will not work. you will get x number of 6+2 blocks, and a +2 bastard child which is the last avenue you all forgot about. The best you can do is 31 blocks with 6 spare (or 3 on each end, which is indicated in this CJ).
  5. Unfriendly Rivalries between cities

    A few to note in my local area. Going West-East: Dubbo v Orange Orange v Bathurst Bathurst v Lithgow All those cities have populations of around 30,000 people, and the are all on the Great Western Highway which goes from Sydney to Adelaide and onto Perth I do beleive. Bathurst is 30 minutes drive from both Orange and Lithgow. It seems that many of the Orange schools are in direct competition with the Bathurst schools, and Lithgow is the butt of many jokes here. Each city has something of importance except Orange, which has to rely on business from the highway which it directs stright through the middle of the town (and its a $%&^! of a road to drive on). Lithgow has a major jail, Bathurst has Mount Panorama, and Dubbo is built right on the crossroads of two major highways connecting Sydney to the west, and Melbourne to Brisbane. (Guess where I live )
  6. Melbourne, Australia

    No, the BEST thing about melbourne is, The Cat Empire! I'd visit melbourne more often if my grandparents didn't live there.
  7. BOOM! No more trade.

    The no water zots haven't spread, because the city is paused. There is an excess of about 20000 units in the res city, and my piping in the ind city currently covers the entire area. The pipes are 13 tiles apart, with the deadzone being a road tile. And I have tried a totally new pipe connection twice. Anyway, I don't think this is going to matter, as I just got deluxe today, so I'm going to be wiping the simcity folder and starting over. If the bug happens again, I'll dig this thread up.
  8. BOOM! No more trade.

    I've relaid the pipe connections twice, and it still won't work. I'm thinking I might have to just build water pumps in the industrial city, which I really don't want to do as my res city actually makes money off that deal. I guess maby they've wised up? Anyway, here's a picture that shows what is going on. You can see the no water zots, and there is a pipe connection right next to the powerline. I forgot to put it into underground view. http://img186.imageshack.us/my.php?image=water2tn.jpg
  9. In a few minutes I'll post a picture too. Basically, What I've been doing on all my new cities lately is run a highway through the center of town (in both directions) and have a cloverleaf in the centre. This highway is the only neighbour connection I have. I build onramps as close to the cloverleaf as physically possible, and build the commercial districts within one or two blocks of the offramp road, then the residential area is near the city boundries. I break this slightly for the industrial areas, where I don't normally zone commercial areas, just industry, and I have the neighbour connections slightly closer to the border to decrease freight times. The traffic is atrocious near the onramps, but the commercial businesses have high customers, so they're happy, and the highways can pass many cars. The commute time is also normally faily short. And also, it's a hell of alot better than putting corner connections (which was a really stupid idea of mine). EDIT: Here we have a picture. http://img317.imageshack.us/img317/6051/traffic9oh.jpg And yeah, that network would collapse oh so hard IRL.
  10. BOOM! No more trade.

    I have two cities. They are sitting right next to each other. [R] [ I ] Pipe hits the same point on the border in both cities, the water transfer was working, then it just stopped.
  11. Ok, I was happily playing along, trying to manage my industrial estate and my residential lot (20k people and 14k jobs, woo!) When I realised my indutrial are was fast running out of water. I put in a water pump and upped the export deal in my residential tile. Went back to the industrial tile and continued expanding. I hopped back and forth a few times, and all went well till I started to expand west. I built 6 new 36 tiles industrial zones, connected the roads, and extended the pipes, then BAM! Red. No water. None. I looked on the neighbour deals panel and saw that Southton (the industrial area) was still selling power to Midton (residential area) but I had no buy options from Midton. My water deal had gone kaput and I can't figure out how to fix it. Unfortunately I jumped back to midton to see if I was maybe using too much water myself, but no, that wasn't it, and then I realised I'd saved the industrial estate... And my problem. I'm running Vanilla SC4, patched. I do have a pipe connection between the two towns. I have no mods. And this is the first time I've had something like this happen. (I actually had a small problem before where I couldn't buy or sell more than 1000 units of anything, but that was solved by cancelling the deal and redoing it. But I can't do that this time, as I don't even get the menu option.)
  12. Show us your area's highways

    Originally posted by: daniel01 Hi everybody... Here is a pic of Melbourne's Citylink and one of Melbourne's WestGate Fwy/bridge and the actual Freeway quote>In case you're wondering what the stupid abstract sculptures are meant to represent, the yellow stick in the Cheesestick, the red rows of sticks are the Toastracks. And you can barely see the cheesegrater, the bridge between the two toastracks. I personally think its a waste of materials and money, but people seem to like those.
  13. Steam. Not white smoke, steam. And I think that toppled house looks hilarious. It's probably a shop, as I doubt anyone would want to live there.
  14. You need to make sure you are producing a large excess. If you want my advice though, build the water pump in your town, and sell approximately 70% of the water produced to neighbouring cities. You should be covering the cost of the pump just with the deal. It's what I do in my largest residential city.
  15. Converting SC4 screens from PNG to JPG

    +1 for irfanview. I don't actually use it now (Howies saves screenshots as .jpgs anyway) but the batch convert feature is great. +1 for the gimp, free and power image editing ftw. However, if you want to skip all the fuss, get Howies quick screen capture. I can't remember the website, but a quick google should work. EDIT: Darn. Howies appears to be down. Try this link: http://www.pcworld.com/downloads/file_description/0,fid,20080,00.asp
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