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TatooedMillionaire

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About TatooedMillionaire

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  1. Amsterdam 2e Oosterparkstraat 255-261

    Version 1.0

    6,299 Downloads

    This is another Amsterdam late 19th century building, and I provided 2 types, one with small gardens at the front, as in the real world, and one without, so it will line up better with the other W2W buildings. Both are R$$ 2x2. Enjoy!
  2. Amsterdam Muiderpoort

    @stingstingsting: I created the GLR station a while ago but I found the pathing of the traffic trough the lot too difficult, so it works as a station but cars still go trough the platforms! That's why I never released it. @jarnomiedema: yes, the Haarlemmerpoort or Willemspoort is still there, although it never served as a defence gate as it was built around 1840 when the city walls were no longer needed. (muiderpoort is 1770)
  3. Amsterdam Sarphatistraat 54 58

    It is R$$ on a 2x2 lot, I added it in the description.
  4. Amsterdam Sarphatistraat 54 58

    Version 1.0

    6,808 Downloads

    This is another one of the Amsterdam Rowhouse series, with more houses which are very common in Amsterdam. This one is situated at the corner of the Singelgracht, Sarphatistraat and Weesperstraat in Amsterdam with a tram stop and metro station next to it. -R$$ 2x2, more stats in the readme-
  5. Amsterdam Muiderpoort

    Version 1.0

    3,777 Downloads

    The Muiderpoort, the only remaining city gate, built around 1770 when the old Muiderpoort had collapsed. it is situated between Artis Zoo and The Tropical Museum in Amsterdam, at the Alexanderplein. Nowadays traffic goes mostly around the building. Here it is for your game, as a 2x2 landmark. Enjoy. -stats in the readme-
  6. TatooedMillionaire's BAT Thread

    Well, now I used autoVino's texture, and it looks much better (thanks!). Only in the second screen shot below you can see it's too dark. Here are the pictures: I'm working on a tram station as well, and I asked a question about it in the Transit modding thread here. No answers yet, so if you know a bit about it... Because I made the station in BAT I thought I'd show it here as well, it's based on an Amsterdam tram stop.
  7. AMSTERDAM

    @FissileBread: I really like your CJ, and thanks for using my Montelbaans tower. I live in Amsterdam and it's not perfect but I wouldn't be able to make this in Sim City because of the angeled roads and messed-up scale of SC4. About the Artis zoo, the canal in the middle is actually a left- over from the Niewe Prinsengracht canal. That one looks pretty realistic! @dscampbell: The pink line (26) is actually a tram line, called the IJ tram.
  8. TatooedMillionaire's BAT Thread

    you can hide it in gmax, but then the sidewalk still has no texture. If you apply a texture you will get the same nasty effect as in the pictures above I think.
  9. TatooedMillionaire's BAT Thread

    Ok, I really would like to go on with this project, so I can finish it. The problem is the sidewalk. If I make this in BAT and I render it, there's this ugly lightness as you can see in the pictures above. If I use Prepo's footprints in the lot editor there is no texture at all, and the buildings will show through my own building Is there anyone who knows: - how to correctly use Prepo's footprints (I haven't found any documentation on this) - how to change the material in BAT so it won't be so light when rendered (so it will be the same as other sidewalks)? help is appreciated!!
  10. GLR on Avenue Stations

    Taking a break from my bats I decided to try to make a tram stop in avenue. So far I have: - the model - the lot - custom textures - traffic enabled using Andreas' tutorial on sc4devotion.com and this thread. It looks like this: I think, however, with the custom textures, that it is necessary to make custom paths. So I stumbled upon Daeley's path creator, but that's where I lost it. Is there someone here who can help me? Is it possible at all to create a path that makes a 2-lane one-way road into a 1- lane one-way road? help is appreciated.
  11. TatooedMillionaire's BAT Thread

    Today the weather is nice so I thought I'd pick up my bike. I went to the buildings and took some pictures: so this is what it looks like in real life.
  12. TatooedMillionaire's BAT Thread

    Ok, I think I don't really get it at all. I finally managed to open prepo's scenes, by merging them with my model. I noticed none of them fits this building exactly, so I thought I'd make my own sidewalk. That does not look good at all though, so I think I've missed something.
  13. TatooedMillionaire's BAT Thread

    I've tried to make a (diagonal) sidewalk using prepo's diagonal footprint set. The problem is: - If I use his lots, the footprint building (a big green box) will stick out of my building: - If I try to open his Gmax files to delete the green building/ box, so I have the sidewalk without the box, there is nothing in there (I get a error saying that something is missing) If there's anyone who knows how to help, please let me know.
  14. TatooedMillionaire's BAT Thread

    Well thank you, Sim shady, maybe I can do something with that. here are some pictures without the shading: Today I walked around this building, I noticed a few differences, as this work was from some pictures from the online Amsterdam municipality file, some very old pics from the 60's and 70's, so in the meantime they've built some new roof windows. I've decided I like the building better without them, they look a bit out of place.
  15. TatooedMillionaire's BAT Thread

    @Sim shady: I think I know what you mean, the green edge where there should be a sidewalk. I am actually quite happy with the distance- it lines up wit the straight w2w buildings, but it should be tiled. I'm not sure if you are providing me a solution? @Jasoncw: yeah, I've noticed that. Maybe later today or tomorrow I will send in some better pictures.
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