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Chrno

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About Chrno

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    Freshman
  1. NAM: Development

    I have created an avenue long turn puzzle piece, it's 4x6...it shows up in game (I figured out the RUL coding myself), and the pathing works. I also have created a preview S3D. But the interchange tutorial I have (the redlotus one) doesn't have the "EffDir_Trans_Template.txt" file, so I have no idea how to create the EffDir file to make the preview appear. Could anyone help me with this? Figured out the Effect Dir file...never mind. Noticed it doesn't have pedestrian paths, will fix it. So how do I submit this? Pictures to show that it works: The most up to date:
  2. BSC Texture Index

    May I request a small range as well please? Thank you.
  3. NAM sinkhole

    First post... Actually, this sinkhole is not permanent. It can be solved by the God Mode tools, however, in some cases it is extremely difficult to fix it because the radiused leveler seems to only affect a certain point of the tile. You may have to rotate the views or put the cursor over different tiles to find the position where it will affect the hole. For me, it has happened two times, and both times were when I was on very low ground, near sea level. I wonder if that could be a factor in creating the hole... Chrno.
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