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0 Clean SlateAbout xelanamyt
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High Density Residential and Offices Collections
xelanamyt posted a topic in Cities: Skylines General Discussion
Hi, I've not really played with many extra buildings before, but I want to change that now! I'm looking for High Density Residential and Offices as my downtown area of my city is looking quite repetative, however there are two issues that I have trying to get some suit able buildings: 1. I can't seem to find any decent collections or packs of multiple buildings, I know people make collections, but I can't seem to locate them. It would be quite annoying havinng to individually download many buildings (but if that's the way to do it then that's fine). I have recently got the UK terraced and semi-detacted packs which I what I mean. 2. A lot of the individual buildings on here seem to be for a specific building level. Most of my downtown area is level 5 so does that mean that I won't actually see many of these buildings (or maybe only briefly)? Thanks very much -
It was down to the parks! I plopped a few around my I-HT area and the rest developed almost immediately. Thanks very much.
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Thanks for all the replies. I already have NAM and the I-HT jobs fix, I also have the I-HT jobs quadrupler. There is no I-D and the only pollution in my city is further north due to roads/highways and the other side of the map where there are coal power plants, so I'm pretty sure thats not the issue. Also I have a high education, I assume thats why there is a high demand. I also have loads of mass transit, they might not be very visible as they are bus/subway stations on the roads. It looks like the parks idea is the most viable explanation. Is there a particular type of park that I-HT like, or just any of them? Thanks again
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Hi, I have started playing SC4 again after a few years off and everything is going well apart from the development of my high tech industrial areas for some reason. Here is a screenshot of the problem area: (direct link: https://imgur.com/oWsRb6w) As you can see there are areas that aren't developing, but I don't know why. All of the requirements are met, the demand is very high (4000+) and the pollution, water etc is the same as the developed parts. I have built this area from north to south gradually over about 20 years (adding a new 4 or 5 deep strip every few years). The left hand side of the avenue developed within days, but the right hand side hardly develops at all. In fact the area that you can see that hasn't developed has been there for over 5 years, I have tried dezoning and rezoning in different densities, nothing seems to get it to develop. Does anyone have any suggestions? Thanks (p.s. if the image is wrong, please let me know, this is the first image I have posted here!)
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Discussion about Always-On Connection to Origin
xelanamyt replied to neurokirurgi's topic in SimCity (2013) General Discussion
Thanks for the information, however I think I will have to buy it through Origin as I don't use disc based games anymore, to be honest with you I have no idea if my DVD drive works in my laptop, I haven't used it in over a year! (p.s. Why was my post merged with this thread? I thought my questions were different enough from the usual "Origin" and "Always Online" questions/comments!) -
Discussion about Always-On Connection to Origin
xelanamyt replied to neurokirurgi's topic in SimCity (2013) General Discussion
Hi, I realise I will have to get Origin to get the new simcity which I have yet to do as I have always used Steam or GoG for my pc games over the past 5 years and therefore I have a few questions for people who have experience with Origin. 1. Can you pre-load games a few days early like you can on Steam? 2. When do the new games unlock to play? I ask as sometimes games on Steam unlock at a time in the US (eg PST) and I live in the UK so sometimes I have to wait longer and therefore its a bit pointless to use a days holiday for a new game on release day. 3. Any general points about Origin that might be unusual or unexpected after being used to Steam for so long. Thanks very much. -
Ok then, that makes sense kind of. I did think that industrial buildings only grew (and don't get abandoned) when they have workers like commercial and residential. Just seems strange that 50%+ of my industrial area has no workers or abandonment, yet even more of it will develop, seems counter intuative to me.
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That would make sense if I was having abandonment issues or no job zots, but I'm not. Everything works perfectly apart from the querying of traffic.
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Thanks for the replies so far. Just a few extra bits of information; I know abandonment isn't an issue and the jobs of the Industrial buildings are around 90% filled (which is the norm for most buildings). Also I know that Industrial don't have to be next to the road, but this is more than that as the distances are very large. This is a rough diagram to try and illustrate my point as I can't get a screenshot at the minute due to not being near my laptop for a few days: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII ====D========C========B========A=====<<< IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII I : Industrial zones (all developed, no abandonment) = : Road All traffic comes in from the <<< point (mainly bus, but some car) Letters are the bus stops (but in reality there are more down the road) So for example, lets say 5000 people enter the area (with 90%+ of them in buses). About 3500 people get off at bus stop A and goto work in the immediate area (i.e. not as far away as bus stop B). The remaining 1500 people get off at bus stop B and again goto work in the immediate area. Bus stops C, D and beyond have no people getting off them, but all the surrounding Industrial zones have jobs and work correctly. In fact the only traffic on the road after bus stop B is the frieght coming out of the area. Any more ideas anyone?
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Hi, I have been playing SC4 for years on and off, anyway I have started again recently and I have noticed the following issue. In fact I have seen it for ages, but it wasn't effecting anything as far as I know so I didn't post about it, but now I'm getting annoyed by it so I just need to ask! I will try and get a screenshot later, but for now I will just try my best with this description: When I query an industrial building, most of the time it will only show frieght leaving the building, not the people who work there. Demand and building usage for all RCI in the city/region are fine so I know people are working there, but they aren't showing up their route to work for some reason. This usually happens when my industrial areas start to get big, for example I have an industrial area that has X amount of jobs and one avenue/bus route into the area. If I query the avenue, there are indeed many people going in that direction, if I query one of the first bus stops/road in the industrial area it is used and people are getting off and going to work. Next bus stop/road will show less people getting off, the following bus stops/road don't have any traffic at all even though there is tons of developed industrial lots which could only be serviced by these later bus stops and/or cars on the road. I don't understand it, it's almost like all the people get off within the first 10% of road in my industrial area and most of them must teleport to their jobs much further down the road! The following mods are what I use that might be related: NAM (a version about a year old, however this issue has been there since before 2008 with various NAM versions, so I'm pretty sure that isn't it) Industial Job Multiplier (I think it was 2x originally, but I modified it to be 4x, basically doubled all available job values, again used for ages) Roadtop Mass Transit (used this for years too and works fine) So does anyone know why this happens? Is it just a glitch with the pathfinding query tool? Is it an issue with Industrial lots due to their unique way of building (i.e. no direct road links required)? Thanks very much and if any extra information will help, then please ask!
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Can anyone help me? I'm still having CS$$/$$$ troubles!
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If it is a dirty industrial city then just keep placing coal plants, they are the most cost effective, but also the most polluting, but if you have only dirty industry then it doesn't really matter. If you are wanting manufacturing industry, then keep the coal plants away from your industry they don't like heavy pollution. As for high tech, I usually have that fairly near my residential as it has pretty much the same requirements as residential. As for region play, there are several guides out there, look on the Omnibus. I would suggest a few things though: Get the NAM mod, helps greatly in all aspects of the game relating to transportation, which is one of the main parts of the game. For your first city, make it to have all different zones to get up demand in your region. After that you can start specialising cities, generally I have most of my dirty and manufacturing industry in seperate cities, usually with low wealth residential, most of my cities will be a mix of medium/high residential and medium/high commerical with some high tech. I also have some rual type cities further out. Hope that helps a bit! Ask more questions if you want.
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Hi, Can anyone point me in the direction of some good growable farm lots out there please? I have seen a few on the STEX, but alot are props or just ploppables. Also are there any good CS$$ and/or CS$$$ lots? I remember in my last region that I played (18+ months ago) I had problems with high demands for these, but most of the building were small and didn't offer many jobs. I did find a few ploppables, but I think they were bugged or old or something as they fulfilled the demand, but only about 10% of the jobs were filled, so the demand came back up and then I got big problems with no-job zots. I'm guessing it could be due to them being ploppables and not growables. But I'm definatly not an expert on these things! Thanks,
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I tried the following combinations: SC4TF @ 1920x1200 to create it. SC4TF @ 1024x768 to create it. SC4 @ 1920x1200 to create it. SC4 @ 1024x768 to create it. I then went into a large city at both resolutions. Everytime I saved it, it would produce the error at the larger res, but it would be fine at the lower res. Seems like there is nothing you can do about it unless you use a smaller res whenever you save the city. As for blade2k5, here is a link to the map www.simtropolis.com/stex/details.cfm. I did use a different config file which I have attached to this post. Not many big changes, just to add a few more small cities and to stagger the crossovers of the medium cities on the north side. config.zip
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I tried doing the same thing and while it does work at a lower res it will come back if you use a higher res and then load/save a city. Annoying isn't it!
