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    Dirktator

    SimCity Update 3.0 Coming

    Update 3.0 Notes

    • New: Added more Hotel models to increase hotel variety.

    • Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.

    • Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.

    • Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.

    • Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.

    • Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.

    • Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.

    • Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.

    • School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.

    • Audio: Tuned audio on French Police Station.

    • Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.

    • Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.

    • Trading: Made gifting more reliable.

    • Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.

    RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.

    RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.

    RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.

    RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.

    • Trees: Trees now last longer, but also do not eliminate as much ground pollution.

    • Radiation: Radiation causes less ground pollution than previously.

    • Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.

    • Transit: Improvements to lights to make rail look better at night.

    • Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.

    • Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.

    • Roads: University pedestrian paths can now cross streets.

    • Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.

    • Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.

    • Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.

    • Data Layers: Zones are now visible in heavy data layers.

    • Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.

    • Buildings: Addressed some cases where buildings would stack on one another.


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    User Feedback


    nothing about toning down the agent-based simulation that's behind how drastically they had to cut back the scale of the game and also behind all of the traffic issues in the first place (and the small maps and so many other things people don't like)?

    Nothing about providing an offline mode when connecting to the servers has been a hassle since launch and people are still dealing with rollbacks?  particularly when it's been shown over and over again that they lied about the reasons for the server connections?  The game just needs to die.

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    I'll play again when they make it city simulator, when they remove the online requirements, and when they increase the area of the cities.

     

    In the meantime I have SimCity 4 running just fine.

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    " Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them."

    Good. I was disappointed this already couldn't be done.

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    Still waiting for the game to be fully playable before I develop a region.

     

    All I've been doing thus far is single cities and experimenting, seeing what the game will tolerate. It could really use some of these patches to make it more stable.

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    UORU8rq.jpg

     

    I cannot remember where my house is so I just sleep in the first house I find on the way home. I am also the most qualified person on earth. I worked as a brain surgeon on Monday, a janitor on Tuesday, an accountant on Wednesday, a chemistry professor on Thursday, and a professional footballer on Friday.  

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    ".

    • Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.

    "

    omg, wtf?!? The game mechanics are soo poor and crappy they have to do such compromises with realism in attempt to make a decent gameplay ?

    Cmon... Just learn to code pathfinders, and to code threaded games so the game could use more than 1 core, and provide a 64 bit exe, so the game can use more ram, and you can do bigger maps...

    Oh, and get rid of that online requirement, I won't play anymore except to troll the changes when there is a patch until the game is playable offline.

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    "New: Added more Hotel models to increase hotel variety" is a step somewhere, but the ability to force-spawn hotels would be more useful.

     

    More snap points are welcome.

     

    @Moaku - in the US you can often turn right on red. It's a helpful innovation in both real life and the game.

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    "Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks."

    Maxis, don't try to fool us with big patch numbers (2.0, 3.0) - fix the real, core gameplay issues everybody is (still) talking about.

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    I think they will bring out a looot more "Patches" during the next months, and when the game gets less and less popular... they'll slowly bring the really needed things. Until then, I won't buy this game, sorry SimCity developers :(

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    I cannot believe this "new " version. I have had simcity since the first version on my 3.1 windows system.SC 3000 was bad this is worse . My children  ( under 10 years old) are looking at the Origins version compared to Rush Hour 4 and want to know where are the pretty buildings and why are there not options to download pretty buildings that  others design This version to them is boooring. As I said they are kids and are disappointed . On  a positive-I do like some of the layer features but the region system is bad, online play only !?! what a joke. I want to play when I want to play. If I want to play online I will take that as an option. As macscfan said my simcity 4 works fine and i get to download custom buildings.

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    OK...So I've heard many people say that the city tiles are too small, we want bigger ones. Well...have you ever noticed that in simcity 4 the part of the city your not looking at doesnt have any animations untill you look at it or scrool near it? Simcity 2013 Doesn't do that. so it is constantly animating probably...i'd say about 10,000+ at a single time...think about that.

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    Matthew: The animation and displayed objects on screen has almost nothing to do with the simulation's raw performances. It's not the same chip on your computer that manages them.

    Yes, the map size is a dumbing down due to perfs issues on large maps and the heavylyness of their broken glassbox engine, but this has nothing to do with animation, zooming, whatever...

    Btw, view distance/objects are tweakable in SC4, so basically you can have everything animated constantly with max zoom out... And if you combine with "Persistent automata mod", you have individual cars which don't disappear, just like in SC2013. And it stills runs smoothly. animating 10000+ objects (well, in sc13 it's more like 100k-500k, but that would still applies) is nothing for your graphic card.

     

    So short version, glassbox is crap, it's not performant, and has constantly to deal with realism+features vs perfs compromises. It's a great idea on concept, but as I said in many posts the day EA announced SC2013, nowadays, that concept is vowed to fail, because it simply comes about 10 years too soon for our average hardware performances and ram quantity. It was obvious to me when they introduced Glassbox. Lack of pre-coding analysis @maxis maybe ?

     

    If you ask me, they should have tested glassbox with a remake of another smaller franchise before jumping into the big too-soon-released simcity... A remake of SimTower would have been the perfect scale to test, fix, and optimize glassbox. And during that phase, our hardwares would have improved, and so, when they'd start working on simcity 1 or 2 years later, custommers would have less to suffer from the realism+features vs perfs compromises.

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