Jump to content
  • SimTanic
    SimTanic

    First Image of SimCity 5, from German magazine GameStar

    From German magazine GameStar: "Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities. Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love..."

    Continue the discussion here

    zDwLk.jpg

    OCO67.jpg

    4CQUG.png

    jiqum.jpg

    SPOiL.png

    0fmcz.jpg

    XaJs3.jpg

    HnUEe.jpg

    Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

    Genre: Construction of cities.

    Publisher: Electronic Arts.

    Developer: Maxis (Darkspore, GS06/11: 60 points).

    Date: 2013.

    State: 30% of development.

    PROS

    New graphics engine and road round.

    Multiplayer mode.

    Buildings updatable.

    The various cities.

    Send infographics.

    The positioning of the camera …

    CONS

    Do … can cost scenarios.

    The Sims are sometimes shown without a head.

    Mayor ¿? How boring! All day at the office, holding the complaints of citizens and controlling the deficit: Who can see this as funny? For a lot of people thanks to SimCity, and for over two decades. Surprisingly, the urban series consists of five parts, from classic SimCity (1989) to the most recent SimCity Societies (2007). In addition, all games except Societies were developed by Maxis and designer Will Wright, co-founder of the study, we also have The Sims and Spore. Will Wright, is now designing TV shows and toys, but Maxis still there are plenty of experienced people for the next installment, simply called SimCity. Kip Katsarelis Producer leader, says there are enough teachers in Maxis for all stages of development. We went with him and his team.

    Pride leads us up to the news Katsarelis SimCity. Most surprising: the new graphics engine Glassbox. Unlike before, we write without viewing angle, but allows any idea of ​​our creation – either float on the city or read the signs of each store. But not enough: “We, the players, no tables saddest cut around the ears,” says Katsarelis. “Instead, have been inspired by modern computer graphics representing complex relationships attractive.”

    SimCity always looks attractive and bustling city and is full of life anywhere. If you look at a shopping center, police station or a factory, the Sims leave home and go to work, meet for lunch or protest against the council if there are too few jobs. There are a few buildings that change their appearance and therefore its functions: “As you go through the game, you can customize your town and individual buildings,” promises Katsarelis. About every ten criminals caught, the police station, or a new fire station will help firefighters to reach fires faster.

    Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love. As soon as you place a new residential area, the construction workers built the homes of bottom-up, followed by the arrival of the cars of the new owners moving so diligently to begin to save their belongings in their new home. All this is accompanied by live, work, and car noises. -Smooth interface, and a new soft melody, If you decrease the zoom of the camera and build a coal power plant on the outskirts of the city. After the workers complete their work, you’ll see that the delivered coal on a conveyor belt travels in the building. So we can see at a glance whether a power plant and all other buildings are fine.

    Too good to be true: In these pages you will find images, but are concepts of art. Why Maxis prevents Glassbox show the new engine? The reason: The current video quality does not meet the requirements of internal – and there is open play as full a level of development. The graphics are polished only towards the end of a high quality development.

    Reveals another click of the red color compensation, the current flowing through the generators. At dusk, the lights of the houses, and flashing neon lights of the shops. With the house, electricity and water, for now our Sims are satisfied, while we take care of creating jobs for the next morning. But not all Sims are equal, a trucker from listening to loud heavy metal music. “Because it has not yet been called the police, the city also prevents arsonists,” said Katsarelis. A little later a house on fire and Sims escape over the rooftops, some with their clothes on fire. These events we have reported the local newspaper “SimCity Wire” in the single player and multiplayer.

    By the way, including SimCity 2000 Network Edition in 1996 offered a multiplayer mode to connect to the network and share materials with other mayors and cooperate in the development of cities or compete against each other. The new SimCity is based on this idea. We manage a region along with our friends, visit and share resources on land, sea or air. As in the solo mode, you can create a specialized city according to our wishes. We dream of an elegant residential, leisure and you need to find jobs and electricity? No problem, our friend might like to be the largest coal producer in the world.

    The addition of “the world” is to be understood literally: “There’s global leaderboards, where everything relates to economic production or raw material players can compete with other players,” says Katsarelis. Anyone can climb in the rankings, unlock achievements. For example, visit the lobby of City Hall to the building campaign of mine. If we agree, the new industry provides more jobs. But decisions are always a downside: increased pollution produces coal mines, casinos attract crime. Interestingly, even in solo mode, the prices of commodities are determined online gaming – good idea?

    Speaking of raw materials: When creating games in the Middle Ages or in the distant future, cares not always the reality of raw materials and technology trees. But SimCity is set at present, there are serious discrepancies in weight. Here is the Lead Designer Stone Librande. The development of complex issues more accessible and at the same time makes anyone before, but he has invented for his children in the last 15 years 15 table games. His philosophy, explains: “I have no idea what will SimCiy player, but I can give you pieces that get a lot of fun.”

    Librande Stone is based on SimCity game systems that fit in spite of its complexity and statistical tables. Thus we see graphs that describe the relationship between population density and land value, other tables show the flows of population, industry and commerce, and other graphic illustrating two final scenarios: a city ecologically exemplary, but one step away from bankruptcy and a metropolis corroded by factories, as the population becomes extinct due to disease. Librande Stone talks about the importance of decisions: “What should be without a mayor? In his private helicopter, or some schools? Ignore the welfare of the people, to rich tourists go on holiday the night “?

    Too, you should not ignore the needs of voters. “The Sims unemployed may become beggars in public parks, while new empty homes attract criminals, which increases the risk of fire and reduces the value of land in the district.” Only with Librandes designs, we could fill 10 full pages, which is why at this point say, SimCity has nothing to hide in terms of depth of play. Instead of deep theoretical lessons in the next visit we would like to grab the mouse and keyboard, because in the end what counts at the end of the day is practice. Even in urban planning.

    Interview with Lucy Bradshaw

    GameStar: It’s been a while since the fourth installment of SimCity …

    Lucy Bradshaw: Because we were busy with The Sims and Spore, and SimCity wanted to make sure count on an excellent artificial intelligence, a decent multiplayer mode, and finally get road curves and 3D graphics with ease. So you can change the camera angle and the houses disappear automatically by reducing the zoom view.

    —-

    GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.

    Lucy Bradshaw: At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.

    —-

    GameStar: With all the meetings, do you have time to play Lucy Bradshaw?

    Play our own songs and sending feedback to the team. In travel, play with the iPhone and the iPad, and I usually spend my Christmas vacation in strategy games in real time.

    Closing Comments by GameStar editor Roland Austinat

    According to Maxis, still take approximately one year to SimCity is ready. But I like what I’ve seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.


    Sign In to follow this  
    Sign In to follow this  

    User Feedback




    My 2 cents.

    Graphics.

    The graphics are most likey concept art. The game is only roumoured to be 30% complete and the graphical work is done mainly towards the end of development.

    Gameplay.

    I like many others want the gameplay to fall inline with simcity 4. Muliplayer will not be a problem as long as it does not in anyway affect solo play.

    Some may argue that the game would need to be dunbed down to attract more players to the series. This could be achieved with a series of difficaulty settings. This would allow new players to learn the basics and progress through to the level of gameplay that us diehard fans of the series are used to. So I would be OK with this as long as it does not sacrifice any gameplay.

    Transport and simulation.

    Variety of transport in a new simcity is paramount as well as a decent real life simulation.

    Look what happened to cities xl.

    Overall thoughts.

    As the game is yet to officially be announced I am hopefull but remain on the cautious side. I just hope we finally get a true sucessor to simcity 4.

    We should all remain calm untill we know more. I feel nervous just like many of you on here but for now I feel positive.

    Share this comment


    Link to comment
    Share on other sites

    The best possible thing that could happen is that we won't need any more stex for sc4, but for sc5. The worst possible thing is that we will continue to use it for another 10 years or maybe forever...(maybe "worst" is too strong word, but anyway, I hope you got my point)

    Share this comment


    Link to comment
    Share on other sites

    As Tarkus said, I too believe these images are just concept art and not actual screenshots of gameplay. Don't read too much into them. I am somewhat hesitant to believe this announcement minus something official from EA, but it has been nearly ten years and this is about as good as we're likely to get for now.

    Share this comment


    Link to comment
    Share on other sites

    Really dissapointed with these screenshots, the graphics looks so childish, it doesnt look realistic at all. Cities XL has much better graphics and they look much more realistic. Just look at the bridge and cars, it looks like f***in Playdoh :O and those trees, one is a green gay looking cone, the other is a green ball put upon a stick

    Another failure to launch, I rlly dont understand why some of you get excited by this. So far all features mentioned are already available in Cities XL 2012 and the graphics from Cities XL 2012 are much better. Stop dreaming for a new Simcity, go play the next standard in city sims: CXL 2012.

    Also nowadays Cities XL is gettings loads of wonderful and gamechanging mods (full working and functional trams anyone?)

    and with the modding tools you can create any kind or shape of building/model/… you want.

    Imagine modding in this new SImcity with this placid graphics engine, have fun trying to recreate some realistic looking textures n models…

    So far what I’ve seen it is definately not worth it. Try out CXL2012 instead peeps, wake up, Its much better! SC5 looks like an age -12 game...

    Share this comment


    Link to comment
    Share on other sites

    Wha-ho, lighten up on the language, bro. It is only concept art (remember, the CXL first concept art looked NOTHING like the final product). I hate to say it, though, but SimCity 5 could go either way. They learned some lessons with SimCity Societies and Cities XL, so hopefully this goes through. Moddability is a plus, and I like the fact that they did recall that SimCity 4 tragically didn't get the things it was supposed to.

    But there are still dangers. The online component and the "commodities are still determined by online usage" makes me think that it might require always-on connectivity, which makes me sad because I won't be able to use SimCity 5 on the go. I know that online gaming is a big thing in games these days, but they have to realize that SimCity, at core, is a single player game.

    Secondly, it doesn't say its called SimCity 5, it's a reboot of the original SimCity, apparently, even though they already used the "SimCity" name for things like the iOS SC3K port (which was kind of crippled in many aspects).

    Thirdly, I don't want them to shove political correctness down my throat. This was seen in SC4 ("House of Worship") and even more so in SimCity Societies (which the Fox report blew way out of proportion, but let's face it, there was truth to that). Even besides being P.C., I don't want to be forced to live with American values. I mean, I'm an American, but what if I don't want to have an American city?

    Fourthly, only a year in development? Unless they have huge resources, I have a feeling that it would be underwhelming after a year in development.

    Share this comment


    Link to comment
    Share on other sites

    After so many years, Maxis you make make day!

    Go for it! and don't forget, listen to the fans.

    Share this comment


    Link to comment
    Share on other sites

    Geesh people, Calm down. I dont get all the criticism.

    The game has not even been officially announced yet. We dont even have any information regarding gameplay, simulation, multiplayer etc. Finally for the last time, The pictures shown are CONCEPT ART!!! and none at this stage are representative of any gameplay.

    Lets wait for Maxis/EA to release some official information first before making any criticism. There is also a discussion area in the forums to discuss the game further.

    This is the best chance that we simcity fans have had in 9 years for a new city sim so why not enjoy it, I certainly am jumping for joy at the moment.

    Share this comment


    Link to comment
    Share on other sites

    I know it's a concept art but I still hope that the Graphics will be more detailed and less simpled like in the concept art.

    Share this comment


    Link to comment
    Share on other sites

    Twitter co-founder Biz Stone has been announced as the third speaker.

    Share this comment


    Link to comment
    Share on other sites

    I would like to think that Maxis cannot ignore the wishlists for a SC5 that constantly crop up on Simtropolis (and other SC-related sites) because we must be there target audience. So, perhaps it will be good. A worthy successor to SC4? Who knows. I'm heartened to hear that Maxis and Will Wright are on board (apparently). That means it could be hardcore.

    Share this comment


    Link to comment
    Share on other sites

    Its just concept art, they're sooo early into development, nothing worth showing us really

    Share this comment


    Link to comment
    Share on other sites

    I hate to be a Debbie-Downer, but I went through the same thing with Atari a while back with the "rumored" release of RCT4.

    No matter how much you think you are the core base of the marketing behind another SimCity game, you are not. Any of us that frequent these forums are in the vast minority of people that played the game. Most people don't venture into forums...most people never share their work with others...most people consider SimCity and other games like it just that...a game. For those of us that see these games as a hobby/a creative outlet--we aren't the target market. We are a small fraction of the pie of people that buy these games. So, with all that, they'll cater to the masses, and that is something that will disappoint most people here. EA is a business...their goal is to make money. They will try to appeal to the widest audience possible; an audience that doesn't want to spend days and weeks trying to figure out how to be successful at a game. We live in a society of instant gratification. Very few kids who play games have time to learn how to play a game. They'd rather blow something's head off or race round and crash cars.

    Just my 2 cents. I'd love to see another SimCity game on par with this one, just updated and improved, but that's pie-in-the-sky thinking. I just want a game that plays closer to SC4 than CitiesXL! If they can do that, I'll be happy.

    Share this comment


    Link to comment
    Share on other sites



    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections