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diScOpOlis

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  1. SimCity 5 Features and System Requirements

    Ok Im not trying to be negative about any other city simulation game to "preserve" Cities XL or anything but seeing that video I still got one feeling: That game sucks!!!! Sorry but it looks so childish and still the graphics are very cartoonish and childish, its seems to aim for younger people to me, it just doesnt feel like your going to build a real city. Also the concept of the gameplay doesnt suit me, it seems very SCS / City Life to me, which was exactly what got me disgusted in city simulation games. This game seems to me more concentration on keeping energy sources up and dealing with environment as said before on this thread. And those Simcorp stuff that the were planting down in the video, another silly idea for unrealistic city building. I might still change my mind in the future if they show more but for now after seeing the video I am more convinced that Cities XL is still a lot better then the upcoming SC5. Quite dissapointed with seeing these in-game video shots... Guys, if your looking for a decent realistic city building game please check out Cities XL, it has a lot of new mods, just look at what the community is doing with Cities XL now, please give it a shot, you wont regret! - Modding tools (create any kind of model, object, building, car, pedestrian,... - Big transportation mods (trams, roads, pedestrian paths, bicycle paths, road parking, parking lots, upcoming trains mod, ferrys, surfing, boat transports,...) - Enhanced mapping tools! (recently discovered a way to add extra maps in-game instead of replacing existing maps with an all new extensive mapping tutorial!) - New User Interface (huge mod giving complete rework on interface giving a lot more possibilites and subdivisions! - New extensive gameplay mods! (big mods changing gameplay and features extensively to give you more possibilities!!) - Community alive and kicking (more n more modders n players each day!) - more then 100-150 mods already available, with 4-5 new mods every week and growing! - + a lot a lot more please give it a shot! - Beautifull City Journals have been made, not only crazy cities but also very details, micro-managed realistic cities! visit www.xlnation.net for more ideas about mods, tutorials, cities visit Cities XL Video Channel to view videos about released mods, tutorials and more! I promise you, Cities XL 2012 goes a lot further then Simcity 4 Deluxe, thats a promise! Also I dont mean to be a spammer, I just want people to inform what is possible with Cities XL now because we all want to play the best available city simulation game and therefor you should know about what's going on!
  2. First Image of SimCity 5, from German magazine GameStar

    Really dissapointed with these screenshots, the graphics looks so childish, it doesnt look realistic at all. Cities XL has much better graphics and they look much more realistic. Just look at the bridge and cars, it looks like f***in Playdoh and those trees, one is a green gay looking cone, the other is a green ball put upon a stick Another failure to launch, I rlly dont understand why some of you get excited by this. So far all features mentioned are already available in Cities XL 2012 and the graphics from Cities XL 2012 are much better. Stop dreaming for a new Simcity, go play the next standard in city sims: CXL 2012. Also nowadays Cities XL is gettings loads of wonderful and gamechanging mods (full working and functional trams anyone?) and with the modding tools you can create any kind or shape of building/model/… you want. Imagine modding in this new SImcity with this placid graphics engine, have fun trying to recreate some realistic looking textures n models… So far what I’ve seen it is definately not worth it. Try out CXL2012 instead peeps, wake up, Its much better! SC5 looks like an age -12 game...
  3. Cities XL is getting loads of new mods!

    I posted it here aswell to inform you SC4 players who may not know about all the new mods that have come and are coming out
  4. Hey all, Just to let you know there has been a lot of new great mods released and maybe you don't even know about it. Check out the best CXL-community online www.xlnation.net You can also check out videos about these mods at http://www.youtube.c...XL?feature=mhee - Cornfields Mod - Farm Fence - User Interface Mod - NEXL Vehicle pack - NEXL quadbike patch - Promenades Pack - Washington Monument, Washington - Texture Pack 1 & 2 - The Atomium, Brussels - Ploppable Greenhouses - The Crime And Leisure Addon - Bouygues Hospital Complex - Urban Embellishment Pack - ..... And many many more for you to check out! Theres more then 100 mods already and the community is rlly increasing fast last months. Time has come that Cities XL is worth replacing SC4 for most city builder fans. Be sure to check it out and be amazed. Modders are able to create any kind of building, ploppable, transport, coding changes, gameplay alterations,... Give it a chance, you wont regret! The game has been drastically improved the last month, CXL is more alive then ever so join in on the fun!!
  5. Hey all, Just to let you know there has been a lot of new great mods released and maybe you don't even know about it. Check out the best CXL-community online www.xlnation.net You can also check out videos about these mods at http://www.youtube.com/user/diScOpOlisCXL?feature=mhee - Cornfields Mod - Farm Fence - User Interface Mod - NEXL Vehicle pack - NEXL quadbike patch - Promenades Pack - Washington Monument, Washington - Texture Pack 1 & 2 - The Atomium, Brussels - Ploppable Greenhouses - The Crime And Leisure Addon - Bouygues Hospital Complex - Urban Embellishment Pack - ..... And many many more for you to check out! Theres more then 100 mods already and the community is rlly increasing fast last months. Time has come that Cities XL is worth replacing SC4 for most city builder fans. Be sure to check it out and be amazed. Modders are able to create any kind of building, ploppable, transport, coding changes, gameplay alterations,... Give it a chance, you wont regret! The game has been drastically improved the last month, CXL is more alive then ever so join in on the fun!!
  6. teh new cities xl and what....

    A lot has been changed yes,, 15 new maps + 300+ new buildings. More importantly, modding tool shave released which has brought loads of new great custom content already! Check out www.xlnation.net and go to the XL Exchange to see the list of mods, new mods added each week! Also check out my cxl video channel to see video reports about all these new mods. http://www.youtube.com/user/diScOpOlisCXL?feature=mhee Cities XL is more alive then ever, and will be the next best thing in city building!
  7. Map or mod requests

    Hey mate, Its better you visit www.xlnation.net that site is veyr active on CXL, this site isnt active at all on Cities XL. You will find many answers there.
  8. Nevrondona Rises

    Its better you go to www.xlnation.net for this. CXL is very inactive on simtropolis while on xlnation it is very very active.
  9. Questions for CXL veterans on game content

    Hey Captain Mark and welcome to Cities XL! All that stuff you mentioned is possible in Cities XL thanks to released mods. For more understanding about Cities XL and what it is capable to do you better visit www.xlnation.net , the number 1 community site for CXL. This site isnt very active on Cities XL and Im affraid you might miss out on a lot of features which are possible for CXL! Also check out my cxl- video channel, which hosts 50+ mod videos and It's direct download link: CXL video-channel www.xlnation.net
  10. Hey all, Today I unveil to you my first-ever created model for Cities XL 2011 / 2012. The Washington Monument! This is a real-life recreation with the exact dimensions of 169 meters / 555 feet height. More info, screenshots, video and download at: My link
  11. GlobexCo Workshop

    Read the post of GlobexCo on first page carefully and read carefully the text on the website link. then you will know what to do.
  12. Howdy Ho peoples! As CXL2012 is approaching and we are certain we are getting modding tools, I think It's a good idea that all players that have ambitions of creating custom content in CXL2012 have a central place to go. This place will provide an overview of which projects are going to be set up once CXL2012 launches and beyond. Doing this will make emphasize that we can have a fast input of custom content of all different kinds of content asap after the game has been launched. The idea is that people come here and post which kind of custom content they want to focus on first when the game launches. Offcourse we all know we are not sure what is possible with the modding tools yet so I would suggest not to go after copying those real-life buildings just yet (allthough MC and FHI have been making some nice copies of buildings so far). I will also provide a tutorial index in this thread so you can easilly look up a tutorial to guide you on any difficulties (after launch). People that want to provide tutorials can also post them here, I will then add them to the index. You can also post a Request through the same way. So just post a reply to this post with what your first project(s) will be so that people have an idea what they can be expecting. Please include this in your post: - Name of your Project - example: Atomium - Place of Project - example: Brussels, Belgium - Modder(s) - example: by diScOpOlis - Type of Project - example: Decorations, Landmarks - Additional Type(s) and information - example: European Monument - Built in 1958 for the world's Exhibition symbolising the metal Iron in. The Atomium is 102,7 meters high and the balls have a diameter of 18 meters each. - Picture of Project - example: This index is a work in progress, and will expand still... 1) Tutorials - No Tutorials available yet 2) Projects 2.1) Housing 2.1.1) Unskilled Workers- Belgian Rowhouses 001 - by diScOpOlis 2.1.2) Skilled Workers 2.1.3) Executives 2.1.4) Elites 2.2) Industry 2.2.1) Food Industry 2.2.2) Heavy Industry 2.2.3) Manufacturing 2.2.4) High Tech 2.2.5) Offices 2.3) Commerce 2.3.1) Retail 2.3.2) Hotels 2.3.3) Leisure 2.4) Utilities 2.4.1) Electricity 2.4.2) Water 2.4.3) Waste 2.4.4) Fuel 2.5) City Services 2.5.1) Town Hall 2.5.2) Health 2.5.3) Education 2.5.4) Security 2.5.5) Fire Rescue Services 2.5.6) Environment 2.6) Decorations 2.6.1) Areas 2.6.2) Landmarks 2.6.3) Terraforming 2.7) Transportation 2.7.1) Roads 2.7.2) Fast Lines 2.7.3) Bridges 2.7.4) Public Transports 2.7.5) Inter-City 2. Pack 3) Requested Projects 3.1) Housing 3.1.1) Unskilled Workers 3.1.2) Skilled Workers 3.1.3) Executives 3.1.4) Elites 3.2) Industry 3.2.1) Food Industry 3.2.2) Heavy Industry 3.2.3) Manufacturing 3.2.4) High Tech 3.2.5) Offices 3.3) Commerce 3.3.1) Retail 3.3.2) Hotels 3.3.3) Leisure 3.4) Utilities 3.4.1) Electricity 3.4.2) Water 3.4.3) Waste 3.4.4) Fuel 3.5) City Services 3.5.1) Town Hall 3.5.2) Health 3.5.3) Education 3.5.4) Security 3.5.5) Fire Rescue Services 3.5.6) Environment 3.6) Decorations 3.6.1) Areas 3.6.2) Landmarks 3.6.3) Terraforming 3.7) Transportation 3.7.1) Roads 3.7.2) Fast Lines 3.7.3) Bridges 3.7.4) Public Transports 3.7.5) Inter-City 3. Pack
  13. Old Strattorth founded!

    Thanks all :) Ye I will make a 1st person view next time :)
  14. Old Strattorth founded!

    Hi! Welcome to my Cities XL 2011 City Journal about my first town Old Strattorth. 16 Oktober 2010 - 350 inhabitants. Interviewer: "Hello, we are here today with the brand new mayor of Old Strattorth, diScOpOlis. He will give us a short interview about his newly founded town Old Strattorth. Ok, Go ahead Mayor." Mr. diScOpOlis: "Thank you Misses... ... Welcome and thanks for checking by for my short introduction of my newly founded town Old Strattorth. Old Strattorth currently holds 350 inhabitants. Old Strattorth is a medieval orientated town that will be focusing on the farm industry and the local industries. Now for some visual presentation: This first picture shows off the current aerial view of Old Strattorth. Notice that Old Strattorth is nestled in the middle of a beautiful forest. Surrounding all of Old Strattorth. I plan to further invest in forest-grow by planting more trees which result in more dense forests. A closer look to the village center of Old Strattorth. Currently I'm low on a budget but we will be expanding step by step with the building of a church in the near future. Here you can see the local farms providing food to the inhabitants. It's lovely to just drive through the lane and enjoying the local farms surrounded by nature. And finally a picture of our local industry, filling up the need for jobs and giving an income to the locals. On the mountain is our Utility Center, that provides Old Strattorth of the basic needs. I hope you enjoyed watching my first humble city journal and if you got any comments, I'd be glad to read about them."
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