TTT or: Trees, Trails and dry stone reTaining walls
Hello Everone!
Today no Mini Update and no Construction site report but a full blown up Update!
Okay, the map is still halway empty but two corners (I showed the other in the previous Mini-Update) isn't too bad for me, either! And 14 Pictures are too much for a Mini Update! ![]()
Update Nr 21: TTT
or: Trees, Trails and dry stone reTaining walls I warned you last time: Even retaining walls can be improved - with the RRP and Simfox Trees. I saw quite some old retaining walls that were erected as dry stone walls that were almost re-conquered by nature. And this I tried in Sc4!

Today we'll move around that small hamlet and the small street that connects it with the Big World.

The streets starts here, in a wide valley / a small plain in front of a ridge. The village is eventually going to be the theme of a future update. And as you can see at the road the map isn't halfway finished yet ...

The transition field to forest. And JeronoJ's rural wall with and without RP painting. The texture is a tad bright but still one of the most beautiful rural retaining wall texture at all IMHO.
To the right of the street I started to "improve" the wall - Green Rye, Weed A und B together with Simfox' Small Maple Tree. I like it!
A thing to improve is that small S-curve at the HV pole, I think I'll have to finde a better soltion there ...

Some way into the forrest there's a change from diagonal to orthogonal.
If you're going to paint your walls paint them before you plant trees otherwise you might not see what you are doing! The slope shouldn't be too step, too, because otherwise you don't get a consistent spreading of the textures!

The street has disappeard between trees and the dry stone wall.
I planted weed in the trace of the HV line ...

... that sometimes doesn't look too good with my terrain mod all the time!

The trace seen from above. Please note that to the left and right of the trace theres a forest edge!

This is one of the few places where I am just satisfied with the terrain texture without RRP!

Before we go to the hamlet another overview so that you don't loose yours! ![]()

The hamlets entrance and the edge of the retaining walls. Such transition tend not too look good but if you have a grown over dry stone wall you can elegantly hide it under some bushes!

The hamlets consists mainly of that street and some cul-de-sac branching off. If you live here and don't work on the farms you commute ...

A meadows ...

and some bananas for those who already missed the famous Urland bananas! But pls don't go bananas!

And with a last view back I close today's update!
Have fun!
Bernhard
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