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Our first few hours of Custom Content!

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EmergencyManager

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Trees, Rock, Water and Sand

The Mods:

Water and Sand:  Coastal Mod by rivit

Rock: Grassy Rock Mod by Heblem

Trees: CPTN07AssortedTreeControllers by cycledogg

Netword Addon Mod (June 2009)

All of these mods are available on the STEX with no dependancies!

My first priority was taking care of some of the traffic we seen in the first post.  The NAM is a wonderful tool to have!

Our traffic overlay after the NAM is put to work.

vanillaton21.jpg

A shot of an area directly affected by the NAM.

vanillaton24.jpg

Remember how boring our Industrial areas were?

vanillaton26.jpg

An overview.  What a difference a few simple mods can make!

vanillaton231.jpg

And a couple detail pictures for those that like 'em!

vanillaton22.jpg

(above) Silver Shores Apartment is the only medium density building over 10 floors at the moment!

(below)  Vanillaton General Hospital and the Two Scoops Corporate Headquarters. (They originally

wanted to stack the buildings on Waffle Street but zoning restrictions forbid putting one building on

top of another)

vanillaton25.jpg

Stay tuned for our next update where I will attempt to improve the cities critical (and not so critical) infrastructure buildings!  And I might even work on a story to go with this city!

Replies to previous comments:

Sandy32000:  I will try not to keep you waiting to long!  Thanks for posting!

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This CJ is a great idea, I had never seen anything like this before! It would be cool you were working in a larger area to show large BAT's, but anyways, good job!

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Nice very very nice. plz see my cj its not yet finished though. Also i would like tpis on how u cudtom sim city

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I love how you solved the traffic problems using the NAM overpasses (i.e. making urban intersections no longer intersections).  I never would have thought of that.

But, I can't really see the difference in industrial areas.

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 nice adds, i love the islands, and the rocks , but you really have to work on the pollution

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