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Clevedon Valley - Revisited

Craig-Abcvs

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Clevedon Valley - Revisited

I'm back!   Hey it's only been 4 years, and here is my old CJ, still here and ready for me to carry on where I left off!

Clevedon Valley was one of my more important tiles, one like many of us, that I had put hours of work into, built a replica of the Raurimu Rail Spiral, and yeah - put - hours - and hours - of work into.   To cut a long story short, a few years ago it got prop pox.  At the time I quietly deleted the tile, and re-imported a non poxed tile from a back up.  However I was then very cautious about developing it further, especially with any prop heavy lots like SPAM - those seasonal crops use a lot of props.   Eventually I stopped developing it further as I did not want to risk going over the 6 mb limit on the save file.   Time passed, and I stopped playing SC4 for a few years, but as you can see the last few weeks I have started playing again, (digital download version of SC4), reloaded by plugins and regions from a external hard drive back up, and wandered back here to ST.    Then I found out that prop pox had been cured.   Wow.   With the fix installed I now feel confident to revisit some of my favourite tiles, and continue developing them without the worry that they will tip over the edge and get the pox.

First things first though you need to open the tile and...

5d74c49b5f502_SC4Fixr78_09_20198_24_25pm.png.c7c52f6198ce04c577225f0010cd54d5.png

Yeah get over it Fairbanks...  I play rural.  Spread out. Low density.  You can take your medium and high density and...   [insert PG13 appropriate burn].

Anyhoo..  yup, large tile, lots of SPAM farms, with their prop heavy crops.   Note the large areas of pines, yes I like my pines, but they are flora, and apparently the game engine treats flora differently in the prop count thingy whatever - yeah I don't really understand it, but I'm just trying to sound intelligent.    (Rail spiral top right corner, see here or more on that).

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Anyway, fast forward a RL few years, a couple of computer deaths, but an external hard drive back up later...    (don't worry I fixed the power problem over on the left)

5d74c4b3b79ac_SC4Fixr78_09_20198_34_14pm.png.79dce8bafac3d1eafdad115681a63cb8.png

Yup, I still have a rather nice space left in this tile to develop further.

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Welcome back Craig !!! nice to have another Ruralite among us, feels less lonely ! *;) . I too like the spread, even though it's a bit griddy field-wise. [And... palms ??? (pict.6) You know you can easily get rid of those -- getting very nice HD girafe trees in the bargain -- with TWrecks Maxis Trees replacement mod ?] I look forward to the steady albeit rural development of Clevedon Valley !

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7 hours ago, tariely said:

Welcome back Craig !!! nice to have another Ruralite among us, feels less lonely ! *;) . I too like the spread, even though it's a bit griddy field-wise. [And... palms ??? (pict.6) You know you can easily get rid of those -- getting very nice HD girafe trees in the bargain -- with TWrecks Maxis Trees replacement mod ?] I look forward to the steady albeit rural development of Clevedon Valley !

Oh yes those %^&* palms...   I do have a no palms mod, (can't remember whose) but it is clearly not in the right place or I need to put more zzzz'd in front of it or something.

But maybe the mod you have linked could do the trick I will give that a try...   as long as it doesn't screw up my lovely pine trees lol - (oh sacred chalice).

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12 hours ago, catty-cb said:

Nice to see this CJ back again, love the overhead shots *:thumb:

I am like a Maxis palm...  very very hard to exterminate.

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Hey, Krio !  Mattb325 has found a way to ivy up buildings -- or at least make them green-walled buildings ; and in the L.E. I found some prop --MBEAR Dipillolvy -- that IS ivy. And each time  I see it, or Matt green-walled building, I think of you ! How's that for a long memory ? *;)

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10 hours ago, Krio said:

Snif snif, this takes me back to good ol' SimPeg.

Krio!   How are you - well if I am cracking 50, you must be 30 or something!    Simpeg...  yeah that still brings a tear to my eye.. :(

7 hours ago, tariely said:

Hey, Krio !  Mattb325 has found a way to ivy up buildings -- or at least make them green-walled buildings ; and in the L.E. I found some prop --MBEAR Dipillolvy -- that IS ivy. And each time  I see it, or Matt green-walled building, I think of you ! How's that for a long memory ? *;)

Oh my...  well to be honest, to this day whenever I see ivy I think of our dear Krio too!

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On 9/11/2019 at 3:23 AM, tariely said:

Welcome back Craig !!! nice to have another Ruralite among us, feels less lonely ! *;) . I too like the spread, even though it's a bit griddy field-wise. [And... palms ??? (pict.6) You know you can easily get rid of those -- getting very nice HD girafe trees in the bargain -- with TWrecks Maxis Trees replacement mod ?] I look forward to the steady albeit rural development of Clevedon Valley !

Ahem.  I braved the LEX.  Actually the LEX is looking great these days since its makeover.

No more palms - now nice green poplar conifer type trees.

5d7dc3c844fcc_SC4Fixr715_09_20194_45_12pm.png.b4a840ef1582d9567c9a2ede5e673c03.png

Maxis baseball and soccer fields are looking great.

5d7dc3d0a5b2d_SC4Fixr715_09_20194_50_49pm.png.108c0b5693d71bab5623490832d575a0.png

 

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6 hours ago, Craig-Abcvs said:

No more palms - now nice green poplar conifer type trees.

looking good *:thumb:

 

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2 hours ago, tariely said:

Yes, it is, but I think it's optional (the flexibility is what I like about that mod.)

Just checked - yes I installed it.   I put in bonus pack 1, but not two, I don't need that wide avenue curve thingy.

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8 hours ago, The British Sausage said:

Looking good! Talk about squeezing every last drop out of the SPAM!

You may, or may not, be using rsc204's terrain grass NAM mod which either removes all grass textures from streets/roads or unifies them. Very useful!

https://community.simtropolis.com/files/file/30896-mgb-terrain-grass-NAM-tgn-for-lowkee-appalachian/

 

Oh yes the mishmash of road grass types, yes, I will definitely look into that.   I do indeed use lowkee's terrain mod.

Since I started playing again there are a few little cosmetic things on the list to fix - like those different wealth grass textures, and I also need to sort out my rail textures - I currently have Peg's dirt in, but it doesn't really work with the RAM switches.

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On 12/09/2019 at 12:58 PM, Craig-Abcvs said:

Krio!   How are you - well if I am cracking 50, you must be 30 or something!    Simpeg...  yeah that still brings a tear to my eye.. :(

Oh my...  well to be honest, to this day whenever I see ivy I think of our dear Krio too!

32 actually. And I think we need weed killer here in ST..

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18 hours ago, Krio said:

And I think we need weed killer here in ST..

I inherited a few things that Paeng had saved from SimPeg including your old avatar, not unfortunately the one that got improved

milk_2.gif

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3 hours ago, catty-cb said:

I inherited a few things that Paeng had saved from SimPeg including your old avatar, not unfortunately the one that got improved

milk_2.gif

I also have that on my PC, but I don't use it here as part of the deal that I made when my ban was removed. 

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