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2. Villa Grande - Development

bien1500

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Overview

A recent census places Villa Grande's population at 3,194. However, the vast majority of the population work in the Harmony Bay proper, as intended. However, just beyond the river is prime land for further development as pioneered by the Kraelie family with the opening of their ranch across the Gallevalt Bridge, anticipated to connect Harmony Bay to a proposed agri-industrial district pioneered by the Kraelie family.

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New Development - Queens Farms opened a new site to capitalize on the fresh farmland reported by the Kraelie family. More companies and family businesses are slated to move in. 

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Proposed Agricultural-Industrial District - The farms will be centered around a distribution center coupled with a complex of flour mills, dairies, and breweries that would supply the neighboring cities and settlements with fresh products.

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Regional Overview - Satellite map showing the proposed areas of settlement. Areas in false color have not yet been thoroughly explored, and are merely projections of topographical data. 

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Here I'm going to be blocking out areas for more farms and some industries to feed the hungry city while creating a surplus of available jobs in anticipation of the demand caused by the establishment of Mar Anset. I spent a little time (and a few more megabytes) downloading additional lots to help flesh out the planned processing and distribution center.

Beginning Development

Development of the Villa Grande Agricultural Extension began in earnest in LC-60 PL with the arrival of the Pegasus Agricultural Consortium and the extension of the I/A-1 railway line to service the proposed site of Mar Anset City, soon to be followed by the extension of the P-1 railway line, to be amalgamated into the M-1 line once construction of the rail catenary system is complete. It wouldn't be until after the storage and distribution centers, and the new farms were well into their first growing season that factors overlooked during the hasty planning stage would become evident. 

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Railway Engineers at Work

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Construction - Phase One, Beginning (LC-61 PL)

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Construction - Phase One Finalization (LC-63 PL) - Shown above are the facilities of the Harmony Bay agricultural extension. In clockwise order, an abattoir, a flour mill,  the grain elevator, Phase One of the logistics center, a brewery, a dairy and its extension, a parts storage facility, and a combination minor rail depot and passenger station.

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A Dire Mistake (LC-65 PL) - Engineers reported feelings of unease when surveying the completed extension from the air, as if something had been overlooked. They were overworked, split between planning the extension and laying the foundations for what would become the City of Mar Anset. It turned out that space for the N-1 High Avenue extension into the site for the future Mar Anset had not been set aside. 

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A Hasty Solution (LC-67 PL) - As the agricultural extension had already been established and the farms were well underway, demolition was no longer an option in the short-term. Thus, engineers began work on extending the N-1 onto the floodplain, with a flood wall soon to follow. However, this had the effect of bypassing the agricultural extension entirely, denying it the opportunity to become a commercial hub as well. Regardless, operations continue. 

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The major components are The SPAM - F.A.R.M set, Cogeo's Logistics Centers, and JBSimio's Chelsea Mills Grain Elevator. I use a mixture of SPAM and FrankU's for the farms to create a more realistic appearance. I'm not yet going to place the MMPs, as this area will probably undergo a lot of revisioning before I'm satisfied with it. I will, however, get to that in the next entry.

It also occurs to me that i should place access roads on some of the larger farms and orchards that pop up. How large should the spacing between them be? Suggestions for other agricultural infrastructure lots, such as grain elevators, mills, and dairies are not only welcome, but desired!

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Also, if anyone could provide me a link to access road/pathway lots that match the pathways on the lower farm I would gratefully name something in the CJ after them.

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Nice agricultural chain of industries ! Neat rural railway station; custom lot ? Rural rail is mostly single track with some spare dual track passing section´s; one need to think about the purpose it´s serving ! Counting one square as 10x10 meters one hectare is 10x10 square about one hectare 1000 m2, beliefe thath´s the standard unit used so you have one or two hectare plots as average plot size in between roads. Rerouting that coastal road along the industrial center iis a option; what purpose does it serve at present ? SPAM makes it much more realistic. Specialized farming like whine, fruits, orchards, tobaco are mostly plopable by square but stay available instead of growable one´s who´s demand  may seeze with town development and the closing cap, well done !

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2 hours ago, kschmidt said:

Nice agricultural chain of industries ! Neat rural railway station; custom lot ? Rural rail is mostly single track with some spare dual track passing section´s; one need to think about the purpose it´s serving ! Counting one square as 10x10 meters one hectare is 10x10 square about one hectare 1000 m2, beliefe thath´s the standard unit used so you have one or two hectare plots as average plot size in between roads. Rerouting that coastal road along the industrial center iis a option; what purpose does it serve at present ? SPAM makes it much more realistic. Specialized farming like whine, fruits, orchards, tobaco are mostly plopable by square but stay available instead of growable one´s who´s demand  may seeze with town development and the closing cap, well done !

Thanks! The old rural rail station is from Cogeo's Rural Rail Station pack on the LEX. It turned out that I'd plopped a freight lot instead, so I replaced it with a lot from one of Mattb325's terminals

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A spoiler image from my next entry, you can see that I also replaced the majority of the railway lines with STR, though I kept the DTR in the center that goes up and down in anticipation of the passenger traffic that would flow through it once the city on the next tile begins to grow. The coastal road would serve that area as well, giving access to those who absolutely refuse to use public transport, as well as provide an easier route to-and-from the suburbs of that city, which would share this tile.

I certainly hadn't thought of using ploppable farms! I'll be sure to try using them in my next entry.

Edit: Now that I think of it though, the center railway wouldn't be able to accommodate civilian traffic at all! I'll replace that with STR when I next get the chance.

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This looks really nice. Love how the farmland has this industrial centrepiece to it. Very nice job!

Cheers

James

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(visiting just now) you asked for a path that would match that of the farm in pict.9 ; perhaps you could try Newman_Inc Farm Addons (if they're still available somewhere (if not, ask me:-)

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14 minutes ago, tariely said:

(visiting just now) you asked for a path that would match that of the farm in pict.9 ; perhaps you could try Newman_Inc Farm Addons (if they're still available somewhere (if not, ask me:-)

Thanks! I found them on the LEX and I'm experimenting with them just now. I'm naming the warehouses after you.

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they're working ? (if you want, I have TE versions for all of them...:-)  And hey, I'm a a warehouse ! yoohoo !

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On 1/9/2016 at 5:18 AM, tariely said:

they're working ? (if you want, I have TE versions for all of them...:-)  And hey, I'm a a warehouse ! yoohoo !

Hey! Sorry about that, I was caught up with enrollment and registration for the semester. And yes, they do work! I'd be glad to have the TE versions too, if you don't mind. c:

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How do we do that ? PM me:-) (Do you have dropbox or do you prefer google drive ?)

Just now, tariely said:

 

 

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