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Entry 1 - Settings

art128

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This coming week I'll be participating in the 4in1 OSITM over at SC4Devotion to celebrate the 9th birthday of the site. To start off the week (a bit late because of the downtime) I have a few shots of the work in progress on the settings.. The area is made around a mountain pass where young people often take part in races called Tōge Racing. This pass road is just long straight and wide corners so it really favors grip runs and pure power. However there will be one or two (possible more) scenic roads going up a mount that will favor drift runs. 

But yes, for the moment just a few overview of the setting:

 

This is the Northern tile. The other side of the pass is located at the south (top) and will consist of the relatively same road.

S9qOJ9r.jpg

The top of the pass. If anyone has an idea of what to use there, like some lodge or something that would fit there..
kj2myZW.jpg

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This will be the main city center. The region is very rural so don't expect any large scale cities. :) 

ltjmkRX.jpg

I'll be posting more tomorrow... :) 

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Smooth out some corners, specialy the 90 drg halfway. Wood land with a health spa resort would be nice !

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Smooth out some corners, specialy the 90 drg halfway. Wood land with a health spa resort would be nice !

Looking at it, all of the curves are smooth kschmidt.

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Nice siting for the radio mast and cell tower, Art.   The screenie where we needed the grid most visible, though, was the first one.  I got a sense that the terrain was really nice, but the gridlines would give us a mesh to relate it to.  Or the much neglected [ Ctrl ] + [ Shift ] + [ c ] key combination will give you contour lines.  kschmidt has a point, too.  Maybe the use of some FAR stretches and S-curves to break up the "right, left, right, left" character of the main road.

This looks great, though.  I'll be watching for more.

 

David

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