After Dark Premiere #3: Back to Business

It has taken a while to come back for this last entry dedicated to the new After Dark expansion for Cities: Skylines before returning to the usual city guide because what I wanted was to have time to fully test all the new features, and to do that I waited to be able to use the city as I had left it before its release. Mission accomplished, but as always let's start from your feedbacks.
FEEDBACK CORNER
LexusInfernus The 5th picture (the overview shot of the city and the bay) reminds me a bit of some of the pictures Ive seen of Monaco at night. I think its a fitting testament to how gorgeous this game looks!
Luiz P. Romanini And, for me, it reminds me of Rio de Janeiro where I live. This update truly changed C:S for the best! Gorgeous images all around.
Personally I think Aurora most resembles Hong Kong, and yes the game looks even more beautiful thanks to AD!
Urban Constanta lovely CJ, and nice tarantino touch
TekindusT Great job
Thanks guys! Yeah I love Tarantino's movies, can't wait for the next one!
BACK TO BUSINESS

I anticipated that the last journal entry for the release of After Dark would have been dedicated to an overall judgment to the work done by Paradox. First of all let's admit that we could also expect more disasters due to expansion such as bugs, corrupted saves, incompatibilities of various kinds and such but instead, apart the inevitable confusion of the early hours, it has spun smoothly, especially thanks to the extraordinary community of modders that through Steam support have incredibly expanded this gorgeous title. Modders are in fact giving great efforts quickly updating all the mods and custom assets to exploit all the new possibilities offered by the expansion and we can now say that a couple of days have been enough to make our cities back to business at full capacity, moreover without missing juicy news!
I also must say that the extraordinary community is the main point against After Dark. I mean that, ultimately, the additions done by official developers are extremely limited compared to infinity of content on the Steam Workshop.

The most important thing is of course the implementation of the night and of night lighting, which it is free for all the owners of the game, definitely making the purchase of tje DLC entirely optional, which does nothing but confirm the great Paradox style that so much has contributed to make this softco estimated by players.
I've probably already bored you with my talk so let's do the pictures speak. In the previous images you've seen the Gateway skyline with some innovations, the Irvine and baseball stadium lit (partially) and the Victoria Harbor Bridge, while above you can see the WTC in a clear morning with the addition of the fourth tower (the highest one wasn't there before).

You certainly have shown particular appreciation for Echelon Peak so here are a couple more pics of this complex taken at dawn (as all the images in this entry), the second with Conal Valley and Maya Bay in the background. Below instead you can see an almost still completely dark Lyon Hill while Hellfire Bay is bathed in sunshine.

Another part of the city you already know is Miramar, a district that also has been enriched with the facilities arrived with After Dark:


And for the grand finale, something that you have not seen, since it is now well under way and I feel ready to let you glimpse!


As told, by the next entry will return the city guide that will present the city district by district: for the moment is everything, let me know what you think!
Keep followin' and you'll be surprised!
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