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Update 98 - ST PAUL: Beachview - Beachview Park, Marina, and Hospital

packersfan

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Update 98 - ST. PAUL - Beachview: Beachview Park, Marina, and Hospital

Back to Beachview where I finally completed the coastline. I'm also working on extending the city along Brittany River but struggling with that...maybe I need to rearrange the roads and rail along the river.

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Beachview Park

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Beachview Hospital and Beachview Marina

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Beachview Hospital at night

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Condos along Waterfront Parkway and South Side Beach

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You are here.

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I'm not in love with the way the beaches look. Any tips?

Check out the District of Wenzel Street Map to get an idea where we are. This is A NEW LINK as the old LINK was dead!

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I'm not in love with the way the beaches look. Any tips?

 

 

I'd ditch the old beach lots altogether and bust out a beach texture mod.  Gobias has 4 very nice ones in this pack.  Then hide  the beach/terrain texture boundary with MMPs or parking lot tiles. Of course that doesn't really help if you want to have a sculpted sand beach that's different from your riverbanks/shoreline but i think all lots do that weird thing with LODing the water; that's why there's no new option there.

 

If you want to change the area where the beach texture shows up, open your terrain mod in reader and go to the terrain exemplar file.  The two variables you want are all the way at the bottom: beachmaxwidth (#tiles beach can go in from shore) and beachmaxaltitude (height in meters above sea level a beach texture can appear).

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Get rid of the beach lots, as what blunder said, after that you can just MMP your way with beach lots.

 

Overall it does look real nice.

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I love the map! It looks perfect and very detailed. How long did it take to make?

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Lovely! Very realistic and well organized. I love it!

 

Thanks a lot!

 

 

That's a really cool map!

 

And I'm working on updating it to .svg files so you can zoom and everything retains resolution.

 

 

 

I'm not in love with the way the beaches look. Any tips?

 

 

I'd ditch the old beach lots altogether and bust out a beach texture mod.  Gobias has 4 very nice ones in this pack.  Then hide  the beach/terrain texture boundary with MMPs or parking lot tiles. Of course that doesn't really help if you want to have a sculpted sand beach that's different from your riverbanks/shoreline but i think all lots do that weird thing with LODing the water; that's why there's no new option there.

 

If you want to change the area where the beach texture shows up, open your terrain mod in reader and go to the terrain exemplar file.  The two variables you want are all the way at the bottom: beachmaxwidth (#tiles beach can go in from shore) and beachmaxaltitude (height in meters above sea level a beach texture can appear).

 

 

Ok, I'll check those out.  The beaches with the water mod I'm using now left a little to be desired.  Just trying different things.  A couple of my beaches are entirely mmp sand, but that just wasn't working on this and the previous Beachview beach.

 

 

Get rid of the beach lots, as what blunder said, after that you can just MMP your way with beach lots.

 

Overall it does look real nice.

 

Yeah, I'll give it a try!

 

 

Geez, that's a huge map!  Very colorful.

 

Can you see the difference in color between the City of Martin, South Martin, and Bayview?  I'm trying to use very light grayish colors for the city background, but then they end up all looking the same on my new laptop, haha.

 

 

I love the map! It looks perfect and very detailed. How long did it take to make?

 

Well originally the time consuming part was setting up the HTML to stitch the individual tiles together into a map.  Then later I figured out how to Google-style it, so that took a couple weeks to overhaul probably...and now I am learning/overhauling the maps to .svg format for better quality and zoomability.  Maybe an hour for each city tile to perfect it if I'm totally clear on what I'm doing (which I was with GIMP, but not as much with Adobe Illustrator now).

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Wow. Huge level of detail here. This looks really great, man. I like the filtering you used on some of the photos.

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Wow. Huge level of detail here. This looks really great, man. I like the filtering you used on some of the photos.

 

Thanks!!!

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